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Author Topic: Grasshopper's G40 Invitational (REGISTRATION IS CLOSED-TOURNAMENT IS FULL)  (Read 4430 times)
Young Grasshopper
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« on: March 28, 2017, 07:16:19 am »
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GRASSHOPPER'S G40 INVITATIONAL


Axis & Allies 1940 Global Tournament at the Toronto 6ix Sided Gaming Convention
@The Royal Canadian Legion Branch 13 located at 1577 Kingston Rd, Scarborough ON. Canada
September 23rd, 24th and 25th 2017

Participants must 15 years or older and have a strong understanding of the A&A 1940 Global rules, as well as the tournament house rules listed below in this thread. Participants are required to attend all games with assigned teammates including possible medal round games or their team will forfeit.

PRIZES

Our exclusive tournament sponsor Historical Board Gaming has graciously provided X16 copies of their WW2 (alternate universe) board game "AMERIKA" for each player advancing to the medal rounds

Other prizes include: X6 Custom printed map boards sponsored by the Cliffside Bunker YouTube Channel, X1 set of hand painted German A&A Units sponsored by DTROY at The Garrison YouTube channel, X1 set of hand painted German A&A Units sponsored by John Brown from AxisandAllies.org, X1 custom set of accessories and materials for GHG's house rules sponsored by General Hand Grenade YouTube Channel, X1 set of hand painted American A&A units sponsored by Hunter Jones YouTube channel, 1X custom hand made wood crafted battle box A&A gaming accessory sponsored by Siredblood YouTube channel, X2 sets of clay IPC poker chips from I Will Never Grow Up.
« Last Edit: August 28, 2017, 02:47:26 pm by Young Grasshopper » Logged
Young Grasshopper
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« Reply #1 on: March 28, 2017, 09:56:18 am »
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GRASSHOPPER'S G40 INVITATIONAL PLAYER ROSTER

LIST OF PLAYERS ALREADY REGISTERED


YOUNG GRASSHOPPER (Toronto ON Canada) - Tournament Director
BIG "D" (Toronto ON Canada) - Tournament Assistant


GENERAL HAND GRENADE (Prince George BC Canada)
SIEREDBLOOD (California USA)
THE PINK PANZER (Toronto ON Canada)
SHELLMAN (Toronto ON Canada)
B4hET (Vienna, Austria)
BRAVEHART (Toronto ON Canada)
CONTANGO (Waterloo ON Canada)
STAINLESS (Waterloo ON Canada)
GERRY THE JERRY (Toronto ON Canada)
IRON STITCH (Scarborough ON Canada)
BIRTHOFIRON (Detroit USA)
YPSIHICK (Detroit USA)
DESERT ADMIRAL (Las Vegas USA)
SUPRISE ATTACK (Syracuse USA)
JAMES (Uxbridge ON Canada)
JASON (Oshawa ON Canada)
TANSTAAFL (Ajax ON Canada)
FENNIC (North York ON Canada)
GENGHIS KHAN (Ottawa ON Canada)
SOVEITISHCAT (Ottawa ON Canada)
DESSERTFOX (Massachusetts USA)
CROCKETT (Massachusetts USA)
CAESAR'S GAUL (Massachusetts USA)
LEATHERNECK (Las Vegas USA)
ANDY DRABBS (North Dakota USA)
KEN WARD (North Dakota USA)
TEFLON (Hawaii USA)

GARGANTUA (Victoria BC Canada)
LUIGI ALBERGA (Toronto ON Canada)
VARIANCE (Fredericton NB Canada)
HOLYMONK (Northamptonshire, UK)
LUCKY SLEV7N (Montreal QC Canada)

BIG JIM (Cleveland Ohio USA)
TEDDY BEAR (Cleveland Ohio USA)

MARK W. (Etobicoke ON Canada)
40 CHAISES (Montreal QC Canada)

LIST OF PLAYERS WAITING TO REGISTER


HUNTER JONES (Seattle USA)
PAPICHUULOOO (Montreal QC Canada)
BOUZIN_SENTI (Montreal QC Canada)
DAMIAN W. (Etobicoke ON Canada)
« Last Edit: September 19, 2017, 08:01:10 am by Young Grasshopper » Logged
Young Grasshopper
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« Reply #2 on: March 28, 2017, 11:35:01 am »
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GRASSHOPPER'S G40 INVITATIONAL TEAM ROSTER


PLAYERS - TEAMS / ENTHUSIAST LEVEL (RED)


UTAH BEACH

FED BY YOUR DREAD - ALLIES
GARGANTUA (Victoria BC Canada)
VARIANCE (Fredericton NB Canada)

VS.

THE DESSERT POSSE - AXIS
DESERT ADMIRAL (Las Vegas USA)
SUPRISE ATTACK (Syracuse USA)

OMAHA BEACH

BUNKER BUSTERS - ALLIES
GENERAL HAND GRENADE (Prince George BC Canada)
SIEREDBLOOD (California USA)

VS.

THE CLIFFSIDE COMMANDOS - AXIS
THE PINK PANZER (Toronto ON Canada)
SHELLMAN (Toronto ON Canada)

GOLD BEACH

THE WRECKING KREW - ALLIES
IRON STITCH (Ajax ON Canada)
GERRY THE JERRY (Toronto ON Canada)


VS.

THE ND JOES - AXIS
SJBAKER (North Dakota USA)
KEN WARD (North Dakota USA)


JUNO BEACH

THE CURLING CLUB - AXIS
CONTANGO (Waterloo ON Canada)
STAINLESS (Waterloo ON Canada)

VS.

KOPFJAGER - ALLIES
CAESAR'S GAUL (Massachusetts USA)
LEATHERNECK (Las Vegas USA)

SWORD BEACH

THE DOGS OF WAR - AXIS
JAMES (Uxbridge ON Canada)
JASON (Oshawa ON Canada)

VS.

SNAKE EYES - ALLIES
LUCKY SLEV7N (Montreal QC Canada)
40 CHAISES (Montreal QC Canada)


PLAYERS - TEAMS / HOBBYIST LEVEL (BLUE)


UTAH BEACH

THE STORMIN NORMANS - ALLIES
LUIGI ALBERGA (Toronto ON Canada)
HOLYMONK (Northamptonshire, UK)

VS.

THE WEUSTEN BROTHERS - AXIS
MARK W. (Etobicoke ON Canada)
DAMIAN W. (Etobicoke ON Canada)

OMAHA BEACH

THE 7th ARMY - ALLIES
DESSERTFOX (Massachusetts USA)
CROCKETT (Massachusetts USA)


VS.

B-26 MARAUDERS - AXIS
TEFLON (Hawaii USA)
BIG JIM (Cleveland Ohio USA)

GOLD BEACH

THE COBRA KING - ALLIES
BIRTHOFIRON (Detroit USA)
YPSIHICK (Detroit USA)

VS.

THE WEXFORD WARRIORS - AXIS
TANSTAAFL (Ajax ON Canada)
FENNIC (North York, ON Canada)


JUNO BEACH

KRAINER & MASH - AXIS
B4hET (Vienna, Austria)
BRAVEHART (Toronto ON Canada)

VS.

THE NATIONAL CRUSHERS - ALLIES
GENGHIS KHAN (Ottawa ON Canada)
SOVEITISHCAT (Ottawa ON Canada)


SWORD BEACH


*Player and /or team rosters are subject to change at any time, for any reason
« Last Edit: Today at 12:08:51 pm by Young Grasshopper » Logged
Young Grasshopper
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« Reply #3 on: March 29, 2017, 01:26:47 pm »
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NUMBER OF GAMES

Each team is guaranteed to play 2 games during the convention weekend, one as the Axis, and one as the Allies... these games are called the "Regular Round Games". Each game will last a full day with Germany beginning their turn at 10AM and when 9PM strikes, the game round that is being played will be the last . The playoffs will be held on the Monday, and will involve the top 4 teams with the best records from each division... these games are called the "Medal Round Games".

ASSIGNING SIDES

At 9:30AM Saturday morning all teams must gather at their assigned tables, each team will roll (X2) 6 sided dice with the highest result playing the Axis powers. On Sunday, all teams that played the Allies will move one table down on the roster list, with the most southern table moving to the top of the roster list... and there they will play as the Axis Powers. Teams that played the Axis powers on Saturday, will stay at their tables to play as the Allies on Sunday. 

PLAYER ASSIGNMENTS

Each team may decide for themselves how nations will be divided and played throughout their games with two exceptions; Each player from each team must play at least 1 major power, and the United Kingdom Europe and Pacific must be played by one player only without dividing the UK Capitals between both players. Here is a suggestion on how to best divide nations among teammates (but it's certainly not a rule)...

AXIS POWERS
Player 1 - Germany / Italy
Player 2 - Japan

ALLIED POWERS
Player 1 - United Kingdom / Soviet Union / France
Player 2 - United States / ANZAC / China
« Last Edit: August 20, 2017, 07:47:22 am by Young Grasshopper » Logged
Young Grasshopper
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« Reply #4 on: March 29, 2017, 01:37:35 pm »
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TURN SEQUENCE TIME RESTRICTIONS

Each team will receive base time restrictions for each nation on their side, kitchen timers will be used to monitor the time for each nation's turn sequence. The timer must be paused when the a nation moves from stage #1 into stage #2 of their turn sequence, and must be started again at the end of their resole combat phase.

TIME EXTENSION TOKENS

At the beginning of each game, teams will receive 5 time extension tokens which allow them an extra 5:00 minutes on the clock if they can't finish their turn in time. Time extension tokens can be used by anyone on the team, at any time, and up to as many as they wish per turn.

However, if a team needs a time extension token before the game has ended and they have none, their opponent will receive a Victory Token. Also, the side that ran out will receive 3 new time extension tokens, and If the same team runs out of their second supply of time extension tokens while needing one to finish their turn, than they will be penalized -1 Victory Token from their Regular Game Round total.

Time tokens saved are added up after the regular game rounds and used as the 3rd tie breaker for advancing to the medal rounds games. When 1 PM strikes, all players must conclude the game round that has already started and currently being played, and than take a mandatory 1 hour lunch break.

BASE TIME RESTRICTIONS FOR ALL NATIONS

Germany: 15:00
Soviet Union: 15:00
Japan: 15:00
United States: 15:00
China: 5:00
United Kingdom: 15:00
Italy: 15:00
ANZAC: 10:00
France: 5:00
« Last Edit: September 18, 2017, 09:12:09 am by Young Grasshopper » Logged
Young Grasshopper
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« Reply #5 on: March 29, 2017, 02:01:27 pm »
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TOURNAMENT SCORING

All team records within each division after playing 2 full games as both the Axis and the Allies will be calculated, and those with more wins than loses will go onto the medal round games. In the event of any and all ties, the following tie breaker chart will determine which teams move on and where they position in the medal round. The team with the best record after tie breakers at each medal round table will choose which side they wish to play.

1st tie breaker: The team with the most Victory Tokens gained.
2nd tie breaker: The team with the fewest Victory Tokens surrendered.
3rd tie breaker: The team with the most Time Extension Tokens remaining.
4th tie breaker: The team with the fewest Game Round Tokens accumulated.
5th tie breaker: The team that rolls highest using (X2) 6 sided dice.

TOURNAMENT TOKENS

Victory Tokens: These are earned within each game according to the victory objectives listed in Young Grasshopper's House Rule document posted below.
Time Extension Tokens: These allow a player to extend their base time restriction by 5 min within the game, if unused they give team members extra tickets for the prize table.
Game Round Tokens: These will be assigned to teams when they have played a full game round during Saturday and Sunday games.
« Last Edit: August 20, 2017, 07:32:46 am by Young Grasshopper » Logged
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« Reply #6 on: March 29, 2017, 02:12:36 pm »
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PRIZES - PRIZE TICKETS - THE PRIZE TABLE

All participants on teams that advance to the medal round games will receive a copy of HBG's WW2 alternate universe strategy game "AMERIKA". There will also be Gold medals, Silver medals, and Bronze medals handed out within each division. All prizes for medal round finalists, and prizes listed and reserved for the prize table are only for those participating in the tournament.

There will be an assortment of "stuff" on the prize table from our tournament sponsor Historical Board Gaming, as well as many types of items from members of the Axis & Allies community including IPC chip sets from IWNGU. Items on the prize table will be given away by drawing tickets from a jar, those that have their ticket drawn may approach the table and take which ever item they wish. This process will continue until all items are gone.

Every participant registered for the tournament will receive one prize ticket to be placed in the prize jar before the tournament begins. Plus, each player will get one prize ticket put in the prize jar for each victory token their team claims during the regular round games. Also, at the end of the regulation round games on Sunday night just before the prize table drawing begins, each player will get one prize ticket put in the prize jar for each time extension token their team saved during regular round games.
« Last Edit: August 23, 2017, 01:06:09 pm by Young Grasshopper » Logged
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« Reply #7 on: April 02, 2017, 05:28:28 am »
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YOUNG GRASSHOPPER'S G40 HOUSE RULES

YOUTUBE VIDEO EXPLANATION: INTRODUCTION
https://www.youtube.com/watch?v=xw0tKiGRhxY&t=73s

Victory Objectives & Tokens: New Victory Condition Rule

Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. When it comes time to end the day, it doesn't matter which round the game ends, however, a win or a tie can only be declared at the end of a full game round.

YOUTUBE VIDEO EXPLANATION: VICTORY OBJECTIVES
https://www.youtube.com/watch?v=P2mACvrOjDA

Here is a list of all victory objectives for each side...

Axis Powers

London
-The Axis control London
(R&D) *The nation that takes control

Moscow
-The Axis control Moscow
(R&D) *The nation that takes control

Sydney
-The Axis control Sydney
(R&D) *The nation that takes control

Calcutta
-The Axis control Calcutta
(R&D) *The nation that takes control

Africa
-The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
(R&D) *The nation that controls the most

Europe
-The Axis control 7 victory cities on the Europe map
(R&D) *The nation that controls the most

Pacific
-The Axis control 6 victory cities on the Pacific map
(R&D) *The nation that controls the most

Supremacy
-There are no American Capital ships on the board
(R&D) *Japan

Economy
-All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
(R&D) *The nation that is earning the most

Allied Powers

Berlin
-The Allies control Berlin
(R&D) *The nation that takes control

Tokyo
-The Allies control Tokyo
(R&D) *The nation that takes control

Rome
-The Allies control Rome
(R&D) *The nation that takes control

Paris
-The Allies have liberated Paris
(R&D) *The nation that liberates it

Africa
-The Allied powers control all non-neutral territories on the continent of Africa
(R&D) *The nation that controls the most

Philippines
-The Allies have liberated the Philippines
(R&D) *The United States

Asia
-The Allies control the Burma road as well as Hong Kong and Shanghai
(R&D) *The United Kingdom

Liberation
-The Allies have liberated London and/or Sydney
(R&D) *The United States

Supremacy
-There are no Japanese Capital ships on the board
(R&D) *The United States

Fortunes of War: New Research & Development Rule

Research rolls are no longer used to develop breakthroughs, instead, a system called "Fortunes of War" will be used where nations get free development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free "Fortunes of War" roll with the resulting breakthrough taking effect immediately after their turn has ended. Any breakthroughs gained by the UK regardless of which side of the map a token was achieved will effect all UK purchases and all UK units on the board.

Modifications to oob breakthroughs are in red italics, Paratroopers have been replaced with Super Carrier Decks, and breakthroughs among the 2 charts have been re-positioned for balance.

YOUTUBE VIDEO EXPLANATION: FORTUNES OF WAR
https://www.youtube.com/watch?v=U5UwkUy0FOo

Breakthrough Chart #1

Heavy Artillery
All artillery now support up to 2 attacking infantry and/or mech infantry each

Rockets
Each operational airbase may launch a rocket at an enemy facility up to 4 spaces away, roll 2 dice per rocket and apply the highest result for damage.

Jet Fighters
All fighters now attack at 4 or less, and defend at 2 or less when escorting or intercepting.

Long-Range Aircraft
Maximum movement range for all air units is now increased by 1.

War Bonds
During the collect income phase, roll 2 dice and collect IPCs in the amount shown on the highest roll. (For UK war bonds, Calcutta will gain IPCs from the lowest roll, London will gain IPCs from the highest roll).

Blitz Tactics
Mech infantry now attack at 2 or less if paired with a tank as well as artillery, they may blitz without tanks, and they may tow 1 artillery unit each during the non-combat movement phase.

Breakthrough Chart #2

Super Submarines
All submarines now attack at 3 or less.

Anti-Aircraft Radar
All ainti-aircraft fire from AA artillery, or AA guns built into facilities now defend at 2 or less.

Improved Shipyards
Battleships, Aircraft Carriers, and Cruisers are now 3 IPCs cheaper, and Destroyers, Submarines, and transports are now 1 IPC cheaper.

Mass Production
The mobilization capacity of all production facilities has been increased by 2. Also, you may remove 2 damage markers for the price of 1.

Super Carrier Decks
All aircraft carriers may now carry up to 3 fighters and/or tactical bombers each.

Heavy Bombers
When attacking during a battle or a SBR, roll 2 dice for each strategic bomber and select the best result.


YOUTUBE VIDEO EXPLANATION: NATIONAL OBJECTIVES
https://www.youtube.com/watch?v=XYS8wv7NYgg

Bonus Income: New & Modified National Objectives

Germany (in addition to all original NOs)
-5 IPCs if an Axis power controls London

Soviet Union (2 NOs which will replace the original National Prestige NO)
-5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
-5 IPCs if there are no Allied units on any original Russian territories

Japan (in addition to all original NOs)
-5 IPCs if Japan controls all original Chinese territories

United States (in addition to all original NOs)
-5 IPCs if the United States are at war with the Axis powers

UK Europe (in addition to all original NOs)
- 5 IPCs if there are no German submarines in any convoy zones on the Europe map

ANZAC (in addition to all original NOs)
-5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

YOUNG GRASSHOPPER'S G40 MINOR ADDITIONS

YOUTUBE VIDEO EXPLANATION: MINOR ADDITIONS
https://www.youtube.com/watch?v=HE7-uEaPk2Y

Payload & Navigation Modifiers

The +2 damage bonus for each strategic bomber during strategic bombing raids is now distributed like such...

+1 Damage - if the strategic bombers rolling for damage have departed from an operational airbase.
+1 Damage - if the strategic bombers rolling for damage did not encounter an enemy interceptor.

Spoils of War Restrictions

When a capital is captured for the first time, all cash on hand will go to the nation which now controls it, however, each time the same capital is captured after the first, all cash on hand will then go to the bank.

Civilian Recruitment Bonuses

When a capital is captured for the first time, the nation that now controls it will immediately place 4 free infantry units on the capital city that they just captured. Also, when a capital is liberated for the first time, the nation that originally controlled it will immediately place 4 free infantry units on the capital city that was just liberated.

These free units may not move in the non-combat movement phase within the same turn in which the capture or liberation took place. Eligible capitals cities include: Washington, London, Paris, Berlin, Rome, Moscow, Calcutta, Tokyo, and Sydney.

*Contrary to what the video explanation said, the French 12 IPCs worth of units for liberating Paris is still in the game which will not replace but compliment the Civilian Recruitment Bonus for liberating a capital.
« Last Edit: September 12, 2017, 01:58:48 pm by Young Grasshopper » Logged
Young Grasshopper
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« Reply #8 on: April 03, 2017, 02:10:15 pm »
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GRASSHOPPER'S VICTORY STRATEGY VIDEO


YouTube video explaining strategies for using Grasshopper's House Rules:
https://www.youtube.com/watch?v=BgkDXF685sA


« Last Edit: September 12, 2017, 02:05:13 pm by Young Grasshopper » Logged
Young Grasshopper
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« Reply #9 on: April 05, 2017, 11:33:43 am »
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Saved...
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Young Grasshopper
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« Reply #10 on: April 06, 2017, 08:53:34 am »
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Saved...
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bgugs
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« Reply #11 on: July 01, 2017, 11:24:46 pm »
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Is this already full?
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Young Grasshopper
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« Reply #12 on: July 02, 2017, 04:48:39 pm »
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Yes, but I may need to create a waiting list in case of dropouts, I can put you first on that list if you like.
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bgugs
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« Reply #13 on: July 02, 2017, 10:22:46 pm »
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I will let you know. I just won two free airline tickets from Alaska airlines for domestic flights. But the closest that could get me is Detroit. Also I gotta wait and see what the details are with that like black out dates and what not
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Young Grasshopper
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« Reply #14 on: July 10, 2017, 09:44:41 am »
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I will let you know. I just won two free airline tickets from Alaska airlines for domestic flights. But the closest that could get me is Detroit. Also I gotta wait and see what the details are with that like black out dates and what not

There maybe a spot that just opened... would need to know if you can commit now, or if you wish to stay on the waiting list.
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