13L G40 GAME3 "THE RECKONING" Infrastructure vs Stalingradski (+12 Allies)+Tech


  • Oh my.


  • Test summary from TripleA, engine version: 1.6.1.4, time: 09:24:41


  • Test summary from TripleA, engine version: 1.6.1.4, time: 09:28:46


  • “I’ll take a sub in SZ98, a UK infantry in Alexandria, and an Anzacian infantry in New Guinea.”
    edited in for you.  scramble orders to follow…


  • Before we start.  Check out the agreement that Hank13 and I just came to regarding mulligans.  Perhaps we should each get 1 before we start this madness?

    Scram?


  • I like it… count me in re: mulligan. I was wondering if it should have any IPC restrictions, etc. but in the end figured “naaah” - a person either uses it or not.

    The Reckoning!

    Scramble only in SZ111.


  • mully one battle or one whole round?  on attack only, or possible on horrible defense?


  • One battle, attack only?

    My first instinct is attack and defense, but it creates strange decision-making issues… there might be way too many times you can’t finish your turn because you’d have to wonder… would my opponent use the mulligan right now?

    Attack only keeps it simple - one decider, then the two rolls, then wait for opponent to answer, then it’s done.


  • agreed


  • To the Reckoning!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  5/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  3/11 hits
                        4 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 2 :  3/17 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  5/7 hits
                        2 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 6 armour, 3 artilleries and 3 mech_infantrys in France, round 3 :  6/12 hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 :  3/4 hits
                        1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 3 mech_infantrys owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour and 3 artilleries remaining. Battle score for attacker is 16
                    Casualties for Germans: 7 infantry and 4 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  4/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  4/15 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  6/13 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  4/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                2 infantry moved from Denmark to Western Germany
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 aaGuns moved from Western Germany to Holland Belgium
                1 infantry moved from Poland to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to 112 Sea Zone
                1 artillery moved from Germany to Western Germany
                1 infantry moved from Germany to Poland
                3 infantry moved from Germany to Poland
                1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • coulda been worse.  down 3mech and an inf.
    VERY IMPORTANT: you could have a ftr on scotland instead of that battleship if you want to edit!!!


  • Yes, before I saw your post I had decided to keep the fighter instead… I’ll edit it during Russia’s turn.

    And don’t forget I’m down the equivalent of a fighter… SZ111 should be a 3 hit retreat, not a 4  :-)  So 15 IPCs of equipment to 10.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Scotland: 1 fighter
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns moved from Novgorod to Belarus
                2 aaGuns moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd
                3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • @Stalingradski:

    Yes, before I saw your post I had decided to keep the fighter instead… I’ll edit it during Russia’s turn.

    And don’t forget I’m down the equivalent of a fighter… SZ111 should be a 3 hit retreat, not a 4  :-)  So 15 IPCs of equipment to 10.

    I counted it even in that battle because you hit 3 and should have only hit 2 + 1pip and hit one of my ftrs.


  • so $25 to $10!  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  5/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  5/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Okinawa to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from Central United States to Western United States
                1 bomber moved from Central United States to 10 Sea Zone
                1 bomber moved from 10 Sea Zone to 13 Sea Zone
                1 bomber moved from 13 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 fighter moved from Western United States to 13 Sea Zone
                1 fighter moved from 13 Sea Zone to Hawaiian Islands
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Central United States
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • Scramble 97? If so, OOL if possible? A 94% battle with 4 units remaining for UK.

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