Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
Starting thread.
Test summary from TripleA, engine version: 1.6.1.4, time: 19:29:25
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
I guess you don’t want to scramble ;)
Ya, no scramble what so ever!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 7/10 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 4/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
4 infantry owned by the Germans , 2 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 5/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 2 : 6/16 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/7 hits
2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 : 6/14 hits
French roll dice for 1 fighter in France, round 3 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Denmark to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 artilleries moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
3 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
Slovakia Hungary : 3 aaGuns, 2 armour, 4 artilleries and 11 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Romania : 2 infantry
Poland : 3 infantry
Germany : 1 factory_major and 5 infantry
Norway : 1 artillery and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 armour and 4 infantry
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 21 times
6 was rolled 16 times
Average roll : 3.441
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 111
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.420
Median : 3.000
Variance : 0.788
Standard Deviation : 0.887
Total rolls : 81
French Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.421
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19
British Combat
2 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Btw, GOOD LUCK and have fun!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
3 infantry moved from Amur to Sakha
2 infantry moved from Caucasus to Rostov
Place Units - Russians
2 artilleries and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 1.
1 armour and 1 artillery placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 mech_infantry moved from Manchuria to Chahar
6 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 1 : 2/7 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 aaGun and 6 infantry
Siam : 2 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 2 submarines and 3 transports
Production/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.095
Median : 2.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Chinese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
I will be shipping my laptop later today to fix a worsening issue with the case. Luckily it’s still under warranty, but they’re saying it’ll probably be 7-10 business days until they get it back to me. I don’t really have another computer, but I’ll see if I can find a work around. Still, I probably won’t be able to take any turns until I get it back.
That’s ok! Thanks for telling me…
Just email me when you’re back…
Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.
There was a delay in them getting a needed part for the repairs. But the laptop is back home now and I’ll be doing my turn within the next day or so.
Good to have you back!
Man, I guess I forgot to do UK. :roll:
My bad!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Scramble vs Taranto?
Scramble away… German fighter, german tactical and italian fighter!