TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
G1
Same as last time -
30 IPCs
1 CV (16)
2 TT (14)
save 0
Combat
1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 112
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 106
1 SS SZ 108 to SZ 110
1 SS SZ 103 to SZ 110
1 Fig Nor to SZ 110
1 Fig, 2 Tac Wgr to SZ 110
1 Strat to SZ 110
3 Inf, 1 Art, 1 Arm, 1 Fig Hol to Wfr
1 Tac Wgr to Wfr
1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig Wgr to Fra
2 Arm Sgr to Fra
1 Tac Ger to Fra
1 Tac Pol to Fra
6 Inf, 2 Art Sgr to Yugo
1 Arm Pol to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Inf, 1 Arm Rom to Yugo
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 3)1@4: (6)
Defense (2 CA)
Rolls: 2@3; Total Hits: 02@3: (6, 5)
If the sub hits, ignore the first CA roll.
SZ 110 (I’m assuming no scrambles as before. Correct me if I’m wrong)
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 3)2@3: (6, 3)3@4: (5, 1, 1)
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
If both subs hit, ignore the CA.
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (4, 2)2@3: (4, 5)1@4: (4)
Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (5)1@4: (6)
Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 56@1: (5, 6, 6, 2, 2, 1)4@2: (5, 3, 2, 3)5@3: (4, 6, 1, 6, 5)2@4: (1, 3)
Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (3, 2, 5, 4, 1, 2, 6, 4, 1)2@3: (3, 3)1@4: (1)
Ouch in France.
Wfr R2
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (3, 6)2@2: (4, 6)2@3: (6, 5)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (1)
Fra R2
Rolls: 3@2 5@3 2@4; Total Hits: 43@2: (5, 6, 6)5@3: (2, 6, 4, 5, 3)2@4: (3, 3)
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (2, 4, 4, 5)2@3: (5, 3)1@4: (5)
Little better please? :lol:
Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (2, 1, 6, 1, 4, 3, 4)4@2: (4, 6, 3, 4)3@3: (5, 3, 4)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (3, 2, 3, 5, 2)
Wfr R3
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 6)2@3: (3, 3)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (2)
Fra R3
Rolls: 1@2 5@3 2@4; Total Hits: 31@2: (2)5@3: (3, 4, 5, 6, 3)2@4: (6, 6)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 6)1@4: (6)
Yugo R2
Rolls: 5@1 4@2 3@3; Total Hits: 65@1: (3, 5, 5, 6, 1)4@2: (5, 2, 2, 2)3@3: (1, 3, 5)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Pretty below average on land, but not terrible.
Yugo twlo 4 Inf
Fra twlo 4 Inf, 4 Mech, 2 Art
Wfr twlo 2 Inf
Non-coms
2 Tac, 1 Strat SZ 110 to Wgr
2 Fig SZ 110 to SZ 112
1 Fig SZ 112 to Wgr
1 Tac Wfr to Wgr
2 Tac Fra to Wgr
1 Fig Wfr to Sita
1 Fig Fra to Sita
1 Inf Rom to Bul (activate)
1 Inf Nor to Fin (activate)
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
1 Inf Den to Wgr
3 Inf Pol to Ger
Place
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
Russia turn 1
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 1 ipc
–>NCM
z127: 1 SS --> z111
Cau: 2 INF --> Ros
Nov: all --> Bel
Kar: 1 INF --> Nov
Vyb: 2 INF --> Nov
Bal: 2 INF --> Bel
Epl: 1 INF --> Bel
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 ARM, 1 Mech --> Novo
Rus: 1 ARM, 1 Mech --> Novo
z115: 1 BB --> z114
Rus: 1 TacB, 1 Fig --> Bel
Rus: 1 INF, 1 ART --> Smo
Amu: 6 INF --> Bury
Sak: 6 INF, 1 AA --> Bury
–>Placement
Nov: 3 INF
Sukr: 3 INF
Rus: 2 ARM, 2 INF
–>Income
territories: 37
saved: 1
total: 38
J1
26 IPCs
3 TT (21)
save 5
Combat
2 Inf, 1 Art Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
3 Inf, 1 Art Ksi to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun
3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun
Cha twol
Anh twol
Hun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (4, 6)2@2: (2, 3)3@3: (3, 2, 1)2@4: (4, 5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Yun
Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (4, 4, 6)1@3: (1)3@4: (5, 4, 1)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 04@2: (6, 4, 3, 6)
Hun twlo 1 Inf
Yun R2
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (4, 6)1@3: (2)3@4: (1, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Yun twlo 1 Inf
Non-coms
3 Fig, 2 Tac Hun to Kwa
1 Fig, 1 Tac, 2 Strat Yun to Kwa
1 Fig Kor to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Mech Man to Anh
Fleet SZ 6 to SZ 33
1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf, 1 AA gun Man to Kwa
1 CA SZ 20 to SZ 36
1 TT SZ 20 - 19 - 20, take
1 Inf Oki, 1 Art Man to Ksi
4 Inf, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 Fig Kor Ksi
Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
USA turn 2
–>Purchase & repair
standard buy of 1 BB + 2 CV = 52
–>NCM
z35: 1 DD, 1 SS --> z54
Phi: 1 Fig --> Gua
z26: 1 TT --> z10
Wus: 1 ART, 1 INF --> Haw
z10: fleet --> z26
z101: 1 CA, 1 TT with INF+ART Wus --> z11
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw
–>Placement
z10: 1 BB, 2 CV
–>Income
territories: 52
China turn 1
buy 4 INF save 0
–>Combat Movement
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun
–>Combat
Yun
A:
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 5, 5, 2, 5, 6, 6)1@3: (1)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Yun round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (6, 4, 3, 1, 3, 4)1@3: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Yun twlo 2 INF
–>NCM
Sui: 2 INF --> She
–>Placement
Yun: 4 INF
–>Income
territories: 9
no’s: 6
total: 15
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc
–>Combat movement
and then the ever returning problem of what to do with the UK
z111: 1 BB, 1 DD --> z110
Sco: 1 Fig --> z110 (land Gib)
Uk: 2 Fig --> z110 (land Gib)
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)
–>Combat
z110
A:
aaa 1@2 3@3 1@4:
D:
Rolls: 2@1; Total Hits: 02@1: (6, 3)
z106 (first hit counts)
A:
Rolls: 10@2; Total Hits: 410@2: (6, 2, 2, 6, 6, 5, 1, 6, 1, 6)
D:
Rolls: 10@1; Total Hits: 310@1: (6, 5, 1, 6, 3, 4, 1, 1, 5, 6)
Eth
A:
bombard
Rolls: 1@3; Total Hits: 01@3: (4)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (1, 6)1@3: (2)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 6, 3)
z106 twol
Eth twol
z110 retry attack
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (3, 2, 5)1@4: (4)
z110 twol
–>NCM
z91: 1 CA --> z92
Gib: 1 Fig --> z92
Mal: 1 Fig --> z92
z98: 1 CV, 1 CA, 1 DD --> z92
Mal: 1 INF, 1 AA --> TT from z98 --> Egy
Alx: 2 INF, 1 ARM, 1 ART --> Egy
Mal: 3 INF --> Shn
Bur: 2 INF, 1 Fig --> Ind
z37: 1 BB --> z54
z71: 1 DD --> z81
Saf: 2 INF --> Rho
z109: 1 TT --> z106
Sco: 1 INF --> Uk
–>Placement
Uk: 9 INF
Ind: 1 ARM, 1 ART, 2 INF
–>Income
UKe: 29 + 5 + 1 = 35
UKp: 17 + 1 = 18
and I forgot to add NCM from Canadian troops into Quebec
Anzac turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc
–>Combat movement
Nsw: 1 INF --> TT --> Jav (walk in)
–>NCM
Egy: 1 INF --> Alx
z62: 1 DD --> z54
z63: 1 CA --> z54
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que
–>Placement
z62: 1 DD
–>Income
territories: 14
saved: 2
total: 16