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The Dessert Fox
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« on: February 08, 2011, 08:13:14 pm » |
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I am creating my own AAX (Axis and allies express) based on the battle of El Alamein I have the starting locations  But am wondering whether or not to make it a hexagonal game like BotB or a territory game. Ideas would be useful
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The Dessert Fox
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« Reply #1 on: February 08, 2011, 10:49:04 pm » |
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Found this  Also wondering should I make each one of these divisions one unit or multiple depending on the number ofl units? All help apreciated
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spartan soldier
A&A.org Artillery
 
Posts: 175
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« Reply #2 on: February 09, 2011, 01:32:23 pm » |
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Hey Fox the pic does not load but you should really stager the amount of units a division represents by actual strength.
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Sun_Tzu
A&A.org Artillery
 
Posts: 166
Veni Vidi Vici
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« Reply #4 on: February 09, 2011, 04:07:23 pm » |
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Where exactly was Battle of El Alamein?
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CWO Marc
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« Reply #5 on: February 09, 2011, 04:44:17 pm » |
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Where exactly was Battle of El Alamein? West of Alexandria and north of the Quattara Depression.
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The Dessert Fox
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« Reply #6 on: February 12, 2011, 04:05:12 pm » |
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Map version 1.0
Map yet be completed and going to be made to look nicer. No territory names yet
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The Dessert Fox
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« Reply #7 on: February 12, 2011, 04:17:23 pm » |
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Map v1.1
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i rock
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« Reply #8 on: February 12, 2011, 04:39:50 pm » |
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are you going to make a reniforcment system or is the starting units on the board all you get?
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The Dessert Fox
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« Reply #9 on: February 12, 2011, 04:46:13 pm » |
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are you going to make a reniforcment system or is the starting units on the board all you get?
No from the research I have done there appeared to be no reinforcements in the battle. However there will be air support. There will also be supply rules for advanced players.
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i rock
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« Reply #10 on: February 12, 2011, 04:53:01 pm » |
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okay thanks, i more question without reniforcments wont gemany/italy be likely to lose cause they will have alot less men?
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The Dessert Fox
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« Reply #11 on: February 12, 2011, 04:55:00 pm » |
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okay thanks, i more question without reniforcments wont gemany/italy be likely to lose cause they will have alot less men?
Maybe but I will probably play test it and give the Axis specific victory conditions. Also remember the devils gardens because there will be specific rules which slow the allied advance and so the Germans/Italians should be able to take advantage of this
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i rock
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« Reply #12 on: February 12, 2011, 05:27:13 pm » |
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okay thanks.
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Sun_Tzu
A&A.org Artillery
 
Posts: 166
Veni Vidi Vici
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« Reply #13 on: February 12, 2011, 06:52:55 pm » |
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Map v1.1
Good job Fox... This is really cool. But is there a reason for the division markers? Is that part of the setup, or...?
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The Dessert Fox
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« Reply #14 on: February 12, 2011, 06:55:24 pm » |
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Map v1.1
Good job Fox... This is really cool. But is there a reason for the division markers? Is that part of the setup, or...? Thanks the Territory lines need to be edited so they look nicer. The divisions are there because that is where they initially started and the initial map I got of the net has them on it. BTW here is the link for the thread about ABattlemap http://www.axisandallies.org/forums/index.php?topic=12873.0Also if you want to get the G40 map go to the G40 forum and go into the thread Func's G40 module
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