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Author Topic: Axis & Allies: Europe and Pacific 1940 Fact sheet ( AAE40 and AAP40)  (Read 53966 times)
johnnymarr
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« Reply #45 on: April 10, 2010, 08:59:56 am »
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Per LH 4/10/10
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In the Global game the US gets a war time bonus income of 30IPCs. That means she’s pulling down around 80+ IPCs. The US can, as you suggest, throw their entire global income in one direction if it likes. Fact is, it can purchase and place as it sees fit. This may concern some of you… but rest assured… the US is going to be dealing (in a real way) with both the European and Pacific theaters. As per the design, it cannot neglect either theater except at great peril. I really don’t think a KGF, and throwing ALL, will work very well. Those Japanese forces are some mean sons of *&^T*s.

No Spain will not be pro-axis neutral.
There are no “Pro-Axis" neutrals in South America.
There is no western corridor around the Sahara.
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Bob_A_Mickelson
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« Reply #46 on: April 10, 2010, 09:56:43 am »
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Per LH 4/9/10
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5 IPCs if the Soviet Union is at war, the convoy in sea zone 125 is free of Axis warships, archangel is controlled by the soviet Union, and there are no units belong to other Allied powers present in any territories originally controlled by the Soviet Union.
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johnnymarr
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« Reply #47 on: April 11, 2010, 08:47:24 pm »
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Per LH 4/11/10

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Paratroopers. Up to to 2 of your infantry units in each territory with an air base can be moved to an enemy conrolled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault. If the territory being attacked has an antitiaircraft gun, the paratrooper infantry units are subject to antiaircraft fire int he same way as air units. If attacking along with land units from adjacent terriotries, paratroopers may retreat as normal.
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Imperious Leader
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« Reply #48 on: April 13, 2010, 01:48:40 pm »
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LH  4/13

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The following is the list of victory cities. But first let me prefix the list with the following: In the Global game the Allies win the game by controlling the territories of Germany (Berlin), southern Italy (Rome), and Japan (Toyko) for a complete round of play, as long as they control an Allied capital (Washington, London, Paris, or Moscow).

The Axis wins by controlling any 14 victory cities for a complete round of play, as long as they control an Axis Capital (Berlin, Rome, or Tokyo).

The victory cities are:
(in alphabetical order)
Berlin
Cairo
Calcutta
Hong Kong
Honolulu
Leningrad
London
Moscow
Ottawa
Paris
Rome
San Francisco
Shanghai
Stalingrad
Sydney
Tokyo
Warsaw
Washington

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johnnymarr
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« Reply #49 on: April 14, 2010, 03:39:28 pm »
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Per Krieghund 4/14/10

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Manila was left off the list. There are 19 Victory Cities.

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« Reply #50 on: May 03, 2010, 09:47:22 pm »
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LH 5/3/10

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I've been told that the release date for A&A Europe 1940 is... drum rolls....

August 24th.
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« Reply #51 on: May 05, 2010, 11:36:31 am »
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LH 5/5

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Three questions:

Is that the definate release date? Yes, well that's what I've been told by the publisher.

does that date apply worldwide or just for the US? That's usually the case.

and can we expect any previews / screenshots before release? if so how much longer will we have to wait? Not sure about this. Out of my hands... I know the game will be at Gencon, however.
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« Reply #52 on: June 14, 2010, 01:45:23 pm »
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OFFICIAL PRESS RELEASE AND GAME DESCRIPTION


Spring 1940
With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. Axis & Allies Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A&A Anniversary Edition. France appears for the first time in Axis & Allies and will represent a new playable ally! Italy will be included as a second Axis power along with Germany. The UK, USSR and the US find themselves vulnerable at this early and uncertain point of the war. Two new combat units that debuted in Axis & Allies Pacific 1940, Tactical Bombers and Mechanized Infantry, will also appear in this game.

Axis & Allies Europe 1940 will feature an oversized board that measures 35” wide by 32” high. With over 550 combat units, deluxe game components and local storage boxes, this game will raise the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, and convoy disruption will add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to play together with Axis & Allies Pacific 1940. Together these two games will create the greatest Axis & Allies experience to date, with a combined board measuring 5’ wide by 32” high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.
Releasing August 24
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Napoleon
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« Reply #53 on: July 10, 2010, 03:53:09 pm »
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Box art and gameboard afro
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johnnymarr
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« Reply #54 on: July 16, 2010, 08:23:26 pm »
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Per LH 7/16/10

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Is France a speed bump ….? Well if it is it’s got to be the biggest speed bump I’ve ever seen in Axis & Allies. Does 2 destroyers, 2 cruisers, 12 infantry, 2 artillery, a fighter and a tank, along with elements of the British Expeditionary Force (BEF) sound like a speed bump to you? Remember, this is the force that France begins the game with, and the game begins after Dunkirk. As we begin the game most of the French army has already been chewed up on the flat fields of Belgium and Northern France.

I know the French navy is probably under represented in the game. For balance and playability it had to have a smaller foot print. As for Vichy France, I consider that to have been a Nazi ploy forced on France. As such it has more political implications than military and to have it in the game would cause more confusion than it was worth. That’s exactly what the Nazis designed it to do - confuse. I decided that the game did not have to have this event represented in the game. The game was going to be confusing enough as is. Cheesy Furthermore, the implementation of the Vichy government occurred after the game’s starting date.

If you are controlling France, and if you are so inclined – go ahead and sign an armistice and install a poppet French government in Vichy and do exactly what your Nazi poppet master tells you to do. Be sure to add to you house rule, however, that France can't build new armies... The vast majority of the French would have nothing to do with it.

France will fall… Paris will be captured unless something goes very wrong with the dice or the German player fails to invest enough units into the capture of the territory. The war does go on, however. The Free French units will play an important role in the allies effort to win this game. AND…. If and when Paris is liberated, France will not only once again have its own economy re-established but will benefit from a surge of 4 new French infantry units that suddenly appear on the territory containing the city of lights.

Hey Oztea ... Sorry man. France and Western Germany do touch each other...
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johnnymarr
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« Reply #55 on: July 27, 2010, 07:45:46 am »
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Per LH 7/27/10

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Global United Kingdom Rules
The player controlling the United Kingdom tracks income generated and spent in the European and Pacific theaters separately. UK units purchased and placed on the Pacific map can only be bought with IPCs generated on the Pacific map. Likewise, UK units purchased and placed on the Europe map can only be bought with IPCs generated on the Europe map.

Calcutta is considered to be a regional capital. If India is captured by an Axis power, that power will receive the UK player's unspent Pacific IPCs only.

If the United Kingdom is captured by an Axis power, that power will received the UK player's unspent Europe IPCs only. If one of its capitals is captured, the UK player may still continue to collect and spend IPCs in the other capital.
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calvinhobbesliker
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« Reply #56 on: July 27, 2010, 10:51:29 pm »
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http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2423&p=26703#p26703

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I'm assuming that the West India territory that's on the Europe map is worth at least 2 IPCs, couldn't it be possible for the UK player to build a minor IC there and funnel European troops into India/Pacific? Or it may not be worth 2 IPCs and I may be worrying over nothing. Thanks!

West India is worth 2 IPCs. What exactly are you worried about?
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johnnymarr
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« Reply #57 on: July 28, 2010, 06:44:54 pm »
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Per LH 7/28/10

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Germany’s starting income is 30 IPCs and Russia’s is 37
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bennyboyg
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« Reply #58 on: July 28, 2010, 07:40:30 pm »
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Larry Harris 7/28
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The idea of the UK Pacific’s income suddenly being combined with UK Europe income and all being place in London was my main reason for splitting the UK income into two different accounts.

Great Britain’s proximity to Germany would make for an impossible, potentially game breaking, situation in Europe. Imagine the UK being able to purchase 45 IPCs worth of units and placing them on Germany’s doorstep each round

Total UK income = 45
Pacific UK income = 16
so
Europe UK income = 29
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calvinhobbesliker
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« Reply #59 on: July 29, 2010, 09:49:12 pm »
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Per LH 7/28/10

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Germany’s starting income is 30 IPCs and Russia’s is 37

Can you link thj\is? I searched Larry's posts and couldn't find it on July 28
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