I am Pleased to Announce that I am all done with this project. There are still a few spelling errors on the setup charts, But I think you guys can figure it out.
The long wait will be worth it.
Pictures can be found on pages 7-8 in this thread
This is a Rather large File and I blew the map up to around 6.5' x 3.75' I t small enough to fit on a standard sheet of Plywood and still have some room around the edges for all the "stuff" needed to play.
The Link to Map and Set up Charts-
Map
http://www.mediafire.com/imageview.php?quickkey=txzm20m1inm&thumb=4Set up Charts
USA + China
http://www.mediafire.com/imageview.php?quickkey=ximi2ni3twy&thumb=4USA is not correct chart, They do not get Factory in Hawaii
Great Britain
http://www.mediafire.com/imageview.php?quickkey=od5cwgdbsjv&thumb=4Russia
http://www.mediafire.com/imageview.php?quickkey=xbzejmzhjgm&thumb=4Germany
http://www.mediafire.com/imageview.php?quickkey=25xhbstxtq1&thumb=4 Italy
http://www.mediafire.com/imageview.php?quickkey=yfmzwenewjt&thumb=4Japan
http://www.mediafire.com/imageview.php?quickkey=zyhmdwxwa9y&thumb=4Neutral Powers
http://www.mediafire.com/imageview.php?quickkey=c0yctsctgnk&thumb=4Double the Neutral powers forces on Set up chart
Axis and Allies Global War
National Advantages
UK
1 Radar
2 Joint Strike
3 Sub Hunters - Bombers may attack a Sub w/o a Friendly DD present. Bomber has a range 4 and a attack at a 2
4 Mideast Oil territories of Trans jordan- Iraq- Syria, Cairo,
5 French Resistance When ever the Allies Take Paris, You may place 3 of your Inf. there for free.
6 British Common Wealth- You may place 1 free Inf at either, Calcutta, Quebec or New South Wales each turn. this does not count torwards build limit
Russia
1 Russian winter
2 Non Aggression Treaty
3 Mobile Industry
4 Salvage
5 Guards Tank Regmt. Soviet Tanks defend on 4 in Leningrad, Stalingrad and Moscow
6 Lend Lease Must convert units at IC
USA
1 Island Bases
2 Chinese Divisions
3 Marines
4 Mechanized Inf.
5 Fast Carriers
6 Super Fortresses Bombers may defend against Interceptors @ a 1
Germany
1 U-Boat Intrerdiction
2 Atlantic Wall
3 Panzerblitz
4 Wolfpacks
5 Luftwaffe Daive Bombers
6 Fortress Europe
Italy
1 Regina Marina +1 BB at game start
2 Black Shirts Inf defend on a 3 in Home lands
3 Bravado Inf Att @ a 2 for firts round of combat only, 3 w/ Arty
4 Germanic Influence Germany may build Units from Italy's Factories. No more then 2 units
may built this way. During Italy's mobilize new units phase these units are
replace with the Italian Equevelent. ( Italy's version of lend lease)
5
6
Japan
1 Tokyo Express
2 Kamikaze's New unit cost 5, move 2(4) no defense fighter attacks on a 2,called shot,
Shoots like AA- May only target ships
3 Kaiten Torpedoes Subs attack @ 3 4 w/ super subs when in waters controlled by japan
at start of game
4 Lightning Assaults
5 Dug in Defenders
6 Banzai Attacks
Technology Tree (d-10) must roll a 6 on a d-6 first cost 5 per die
1. Jet Fighters- fighters now attack at 4
2 Radar
3 Combined Bombardment
4 Rockets
5 Long range Aircraft
6 Super Subs
7 Super Carriers Carriers now carry 3
8 Paratroopers
9 Industrial tech Roll a D6 1-2 land, 3-4 Air, 5-6 Sea, cost reduced by 1
10 Longe range Arty Artillary may perform a Bombardment as if it were a BB. Bombards @ 1 may not move during combat move. Bombardments are matching to each
ground unit attacking
Paratroopers- cost 4 att @ 2 and move 1
Transport plane cost 8, move 6 att 0, can carry 2 Paratroopers (2 reg inf during noncombat)
Paratrooper and transport must start turn in same space to perform a attack. Paras deploy after def. AA has fired but before main combat takes place. Treat Air transports the same as naval transports for combat purposes. AA fire can hit Air trans.
AAE= Axis and allies Europe
AAP= Axis and Allies Pacific
Convoy's AAE
Interceptors and escorts AAE
CAP fighters AAP
Subs- May not be fired upon by Airplanes without a friendly DD present
Neutrals. If attacked and not defeated their starting force is replenished.
Double the Neutral # of units on Set up chart. This is there defense Force
Roads and Rail-, Burma road, Transcontinental RR, and Trans Siberian RR.
Arty and Infantry may move 2 spaces during Noncombat along these routes. A unit must start it's movement on the road to gain Benifit. Any section of road or rail that is captured can be used the turn it comes under control of a new owner.
Industrial complexes can produce = to their IPC level of that territory
Capitols may produce 2x IPC value
Quick buy Chart (cost,Att,def,movement)
Infantry 3,1,2,1
Tanks 5,3,3,2
Arty 4,2,2,1 Inf Supportable
AA 5,0,1,1
Fighter 10,3,4,4
Bomber 12,4,1,6
Sub 7,2,2,2
Transport 6,0,0,2
DD 8,2,2,2 Anti sub
Cruiser 12,3,3,2 Bombard
BB 20 4,4,2 2 Hit
Carrier 14,1,2,2