Axis & Allies 1941 Preview: Game Setup & Map

| June 11, 2012 | 10 Comments

In this preview of Axis & Allies 1941, we will take a look at the starting setup of the game. Although this edition is considered introductory Axis & Allies, the game actually starts with quite a few pieces on the board relative to the total economy of the game. Depending on which countries you control, you will either need to protect your starting resources or press them forward aggressively.

Update: The photo above is missing the crucial 1 German tank in North Africa.

For a high resolution of the photo above please view it on Flickr.

In the photos you may notice the new cardboard unit stacking markers. The denominations are as follows: gray for 1, green for 3, and red for 5.

Below is the map before setup and the first photo, above, is the game setup and ready to play.

In this version of Axis & Allies, the setup charts are on the back of the rulebook, pictured below. The setup for Axis & Allies 1941 is also here.

 

The following are more photos of the game.

 

 

More about Axis & Allies 1941

Updates

Update (June 11, 2012): Added a comment about the missing German tank in North Africa.

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Category: Axis & Allies 1941, News

About the Author (Author Profile)

David Jensen has been operating Axis and Allies.org since 2000 and writing about Axis & Allies since 1997.

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  1. Axis & Allies | June 22, 2012
  1. Gerco says:

    “United States: Starting income: 15 IPCs (17 IPCs on the map)”

    What is going on with the IPC’s of the US?

  2. David Jensen says:

    Those involved with the development of the game are not allowed to comment until the game is released. I tried contacting Wizards but they have not responded. I’m sure the FAQ/errata will be released on the date of launch.

  3. Moses says:

    I actually excited about this release because it is going to be a great way to introduce my 8 year old to the game. Of course when he gets good it will be Global all the way.

  4. Fan of Japan says:

    Man, the pacific looks like it will be interesting, the USSR will be able to get involved a lot more what with being able to blitz to manchuria…which makes holding north china super important. But I still don’t see Russia holding in there with their terrible purchasing options.

  5. Peter says:

    This looks really nice!

    I like it with fewer unit types as in the past.
    Industries in Both India & Australia seems very favorable for the Allies (unless Japan captures India).

    Hopefully it will be in stores soon 🙂

  6. Coldwarrior1984 says:

    This game looks like it is going to be fast and furious fun. The IPC limit and new territory/sea zone configuration should make it a fast play. I think that the game structure can handle some house rules for AA, strategic bombing, cruisers, etc. without getting too bogged down, simply because of the limited IPCs and consolidated territories and sea zones. Also, I just couldn’t help it…Japanese Tigers and US/UK Stalins, etc. could not be left as is. A quick shopping spree at HistoricalBoardGaming.com got me replacement historical sculpts for under $11. I already have 2 copies of this sweet looking little game on order! I love the Tigers and Stalin tanks…just not for the Japanese and US/UK folks. CANNOT WAIT!!! (Also looking for another copy of the 1942 2nd Ed. just because. I already have a giant map, but I would love to get the larger folded one and the new AA guns.)

  7. That guy says:

    This whole concept is ludicrous. It seems like an extremely downplayed version of 1942, just with a different setup, based on the time period. How can the soviets do anything with 7 ipcs? This almost seems like an “axis and allies Jr”

  8. Peter says:

    Is there no factory in Southern Europe?

    If Germany has 4 IPC can can build up to 4 units (and no new production centers can ever be built) that is a major issue. Not only must everything be bulit in Berlin,an Italian navy is unbuildable.

    With Japan I get it, this makes the naval war in the Pacific absolutely crusial for japan- as it should be. Is that the idea, force the Germans to focus on land war?

    At least The naval strenght of Germany should be shifted so that the Italian navy in the Mediterranian is stronger at the start of the game(although not rebuildable). Battleship > Italy, Sub or Destroyer > Germany is my suggestion.

  9. Peter says:

    My copy off this game has 6 Russisan inf in Russia. Also a US destroyer in the Atlantic (SZ 11) and one chinese inf in North West China.

    That is a boost for the Allies (+3 inf right on the ront in Russia, prot for the US atlatic transport and another Chinese defender).

    NICE!

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