I had 61% in UK but I got lucky and lost fewer planes than expected. New planes bought for second wave of attack on UK won’t be needed either.
Posts made by Zombie69
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to United Kingdom
2 fighters moved from France to United Kingdom
1 bomber moved from France to United Kingdom
1 fighter moved from 15 Sea Zone to Ukraine S.S.R.
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 artillery moved from 17 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Algeria to Egypt
1 battleship moved from 14 Sea Zone to 17 Sea Zone
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 fighter moved from 15 Sea Zone to Belorussia
2 infantry moved from Baltic States to BelorussiaCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
British win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 carrier moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Algeria to Libya
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from France to Italy
2 aaGuns moved from France to Germany
1 infantry moved from Finland to Norway
1 armour moved from Poland to Northwestern Europe
7 armour moved from Poland to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Poland
4 infantry moved from Baltic States to Karelia S.S.R.Place Units - Germans
3 bombers and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 81 PUs total -
RE: Putting IPC values on all territories…
Just one thing you need to consider. Adding 33% income to each nation wouldn’t be balanced, it would favor the Allies. Here’s the reasoning.
In Axis & Allies, particularly any version starting in 1942 or later, the Axis have a starting advantage in terms of hardware on the board and positioning, while the Allies have the economic advantage. By increasing everyone’s economy, you would be making the Axis’ starting starting hardware less of a factor and the Allies’ higher economy an even bigger advantage. In order to keep the balance approximately the same as before, I would say you should probably increase the Allies’ total economy by the same amount as the Axis, not by the same percentage. That way, both sides’ advantage as stated previously would become slightly smaller in proportion to the total stuff present in a complete game, and I bet the decreases would be close to equal proportionally.
So for example, if you increase Japan’s economy by 10, Germany by 12 and Italy by 6, that’s a total of 28. You should therefore increase the Allies’ economy by 28 as well, not by 42 as you’re currently proposing.
Personally, to affect the game even less except for making it more compelling to fight for the Pacific (a worthwhile change in any version of Axis & Allies in my opinion), I would only give Japan the 6 IPCs extra on Islands and leave everything else the same for them. I would then increase Germany and Italy proportionally, so Germany would go from 40 to 48 and Italy from 16 to 19. This being a 17-IPC increase for the Axis, I would also give 17 to the Allies, for example 6 to UK, 3 to Russia (which you had already increased by 4 previously) and 8 to USA.
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RE: Stripped down g40, how to play using a simpler ruleset
It’s a good idea, and I for one would play something like that. To me, 1940 Global is just a badly designed game, with way too many exceptions (NOs among others) that add nothing to the game except for making it more historically accurate. Personally, I don’t want to play a historical game, I want to play a strategy game, and 1940 Global, with all its kinks, just isn’t a very good strategy game. It lacks in simplicity and elegance. A good strategy game (e.g. chess) has few rules and deep strategy, not the other way around.
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
2 infantry moved from Manchuria to AnhweiCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
retreated to Szechwan
Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 6 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Japanese
2 fighters moved from Szechwan to 61 Sea Zone
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 53 Sea Zone to Solomon Islands
1 bomber moved from 53 Sea Zone to Solomon Islands
1 infantry moved from Malaya to French Indo-China ThailandPlace Units - Japanese
2 artilleries, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Does your American sub submerge in Hawaii? I sent a sub, a cruiser, 2 fighters and a bomber.
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
2 infantry moved from Manchuria to Anhwei -
RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Do you realize that on my next German turn, I now have the choice between taking London (94% odds) or Egypt? Would you like to change your purchases and/or non-combat moves to prevent this? Otherwise the game might be almost over already. As things stand, the best you could do to prevent the fall of London would be to land your American bomber there and block with your destroyer, bringing the odds down to 42%. I also have the option of buying 6 transports and taking London one turn later.
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RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
British take Burma from Japanese
1 infantry moved from Persia to Trans-Jordan
1 bomber moved from Caucasus to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 bomber moved from Trans-Jordan to EgyptCombat - British
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to India
1 bomber moved from Egypt to India
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Rhodesia
1 armour moved from French West Africa to Belgian Congo
2 fighters moved from French West Africa to Rhodesia
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 transport moved from 22 Sea Zone to 11 Sea Zone
1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 27 Sea Zone to 23 Sea Zone
2 fighters moved from United Kingdom to French West Africa
1 armour moved from Persia to India
1 infantry moved from India to PersiaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
11 Sea Zone : 1 transport
13 Sea Zone : 1 cruiser and 1 submarine
23 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Belgian Congo : 1 armour
Burma : 1 infantry
Eastern Australia : 3 infantry
Eastern Canada : 1 infantry
Egypt : 1 infantry
French West Africa : 2 fighters
India : 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 1 factory, 1 fighter and 7 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Rhodesia : 1 artillery, 2 fighters and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantryProduction/PUs Summary :
Russians : 23 / 25
Germans : 40 / 42
British : 30 / 30
Japanese : 37 / 40
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
I’m sorry, it’s 6:40am here and I just woke up. I forgot to move the AAA. Take this save please.
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Please use this save instead (different non-combat for one of the tanks).
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Your Americans could teach a thing or two to your Russians about shooting!
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Poland to 14 Sea ZoneCombat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 14 Sea Zone
Germans attack with 1 battleship, 2 fighters and 1 transport
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Gibraltar
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to 5 Sea Zone
2 fighters moved from 14 Sea Zone to France
1 bomber moved from 7 Sea Zone to France
1 infantry moved from Italy to France
2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Norway to Finland
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Norway to Finland
2 infantry moved from Belorussia to Baltic States
1 aaGun moved from Italy to France
1 artillery moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
2 armour moved from Germany to Poland
1 armour moved from Baltic States to Poland
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Poland
2 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 5 Sea Zone
1 carrier placed in 15 Sea Zone
1 artillery placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
1 unit repaired. -
RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Poland to 14 Sea Zone -
RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Actually if you don’t mind (since I haven’t rolled any dice yet), I’d like to change my purchases and get a destroyer instead of 3 INF. Here’s the new save game, awaiting your decision for the sub.
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
I forgot to say (in case you can’t open the save file) that I’m attacking the UK fleet with 2 subs, 2 fighters and a bomber.
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
I just noticed that you didn’t check the box for interceptors. Do you want me to restart the game and edit it to its current state to let the game handle interceptors by G40 rules or should we continue and roll them in the forum by 42.2 rules?
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
Will your Russian sub submerge?
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RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Poland to 14 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians