TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Soviet Far East
3 infantry moved from Manchuria to China
Japanese take China from Americans
2 infantry moved from French Indochina to India
Japanese take India from British
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Germany
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 51 Sea Zone to 49 Sea Zone
1 battleship moved from 51 Sea Zone to 49 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from French Indochina to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
2 fighters moved from 51 Sea Zone to French Indochina
1 fighter moved from Japan to French Indochina
1 bomber moved from Japan to French Indochina
Place Units - Japanese
2 transports placed in 61 Sea Zone
3 infantry placed in French Indochina
1 fighter placed in Japan
Japanese undo move 1.
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :