Another idea is if you could make up a small set of cards, each one with a different country on it. You wouldn’t have to give each player the first set of cards, just deal out the one set that each player keeps face down.
Then it’s like you said, if you get your own card, you can attack anyone you want. If you get another country, then you are at war with just that country and which ever other country got your card.
This has interesting possibilities.
What is the toll fee Jotun? Another troll reply to me? BolognaCrunch, you are a troll of evil for this place, a reprehensible troll that takes away from the enjoyment of this place. If I must suffer you to enjoy this place then so be it Jotun.
though the EotH destroyer is my favorite of the three, though it is just a bit too big.Â I’m not sure what you’re talking about in terms of an EotH "cruiser."Â If you mean by this the destroyer, I can’t agree that it makes a good heavy cruiser; maybe light cruiser, but definitely not a heavy cruiser.Â (But perhaps there’s some other EotH set that I’ve never heard of…)
Sorry, I meant the EotH destroyer. I called it a cruiser because that’s how I tend to use it because, as you mention, it’s rather big relative to the A&A destroyers.
So for anyone who’s played E&W, what did you like about the game?
For me, what it comes down to is managing equipment. Like, it’s very much an IPM-style game, so keeping your tanks and aircraft safe while at the same time exerting force as effectively as possible, is the whole puzzle of E&W. The early attacks made by the Soviets are usually about reducing the number of front lines they have to fight on, but also destroying NATO’s equipment (particularly transports, but also armor and fighters.)