It is equally funny how you are motivated to respond to EVERY single one of these posts, IL
If you ask me both behavious are really immature!
And to the - maybe not existing moderators: Can you erase all this bullshit disturbing the discussion?
It is equally funny how you are motivated to respond to EVERY single one of these posts, IL
If you ask me both behavious are really immature!
And to the - maybe not existing moderators: Can you erase all this bullshit disturbing the discussion?
If a sub is being attacked it has the chance to submerge BEFORE combat.
Roll one die. Only if you are unlucky and roll a “1” the enemy ships are allowed to attack.
In all other cases the sub managed to submerge intime!
See, before ASW (Anti-SUbmarine-Warfare) was introduced comprising of hydrphones and depth charges UK with all its over 200 cruisers and destroyers swarming the sea only managed to sink 3 German submarines (1914/15). Submarines were virtually unattackable for the first 2 years of the war. Later with ASW and even more important the convoy escort system the picture changed.
Pretty clever if you ask me! :-D
Note that it is the 1917 declaration and not the 1915 one!
The first declaration did not include the Med.
Switzerland had a formidable army and mountains, mountains and mountains.
Nobody in their right mind would have attacked them!
Impassable is the only way to go!
Good points except 5.!
Germany declared a very specific area as “Kriegsgebiet” so that everybody knew where attacks could happen and where not.
(pretty fair for a war, if you ask me!)
Which means in a WWI game certain SZs!
No offence… I am on your side:
CPs have a hard time!
There is no need for arguing about the exact percentages!
In our group it is 40%/60% atm.
Maybe here it is worse because players do not use my strategy? :-D
(JOKE!)
The thread is titled “Brainstorming” so why don’t we flesh out some strategies (in detail) along the following line:
1. Russia blow
2. Italy blow
3. Tank March (east)
4. ?
It helps if you read my post with the necessary attention! :lol:
1914 there were ZERO German submarines in the Med. They were sent there 1915 to not further provoke USA after the Lusitania sinking.
AH had only 6 submarines at the start of the war.
@WILD:
1. India build restriction of 4
2. Change the French Med BB into a CR.
3. Move German Art from South West Africa to German East Africa (ought to be that way anyway!)
- India should be restricted, but 4 is too low IMO
- Most have been changing sz15, swapping the French Atlantic BB for cruiser, and also removing the transport (France w/3 transports?). Larry has even said that would be his suggestion (and did it for the tournament rules amongst other set-up changes).
- Moving the German art from SW Africa to East Africa is more historically correct (from what I’ve heard). I’d have to look at the UK set-up though to see if it has a better chance of survival there instead of where it is now though.
1. Explanation plz
2. signed
3. It has a better chance of doing something useful in R1 AND has a better chance of survival. And, of course it would be the historically correct location if that is of any concern.
1. India build restriction of 4
2. Change the French Med BB into a CR.
3. Move German Art from South West Africa to German East Africa (ought to be that way anyway!)
Good point, GoSanchez!
Belgium: 2 tts: Yser (not counquered throughout the whole war!); Rest of Belgium
That is no new knowledge at all!
Do the maths:
With CP starting at 77 IPCS and Allies 113 IPCs the CPs never have a chance to eliminate the disadvantage economically without RUssia out of the picture!
How could they?
With Russia’s 25 IPCs out and the CPs having conquered some/many of their tts it’s (probably) the only effective way to have a chance - considering some “nice” dice rolling - at all!
So the ration might swing in best case slightly in favor of the CPs after R4/R5 OR NEVER!
Most likely very good Allied play and at least on par dice that won’T happen though!
The game is biased - even with perfect CP play - towards Allies victory!
Our estimate atm is at 60% Allies vs. 40% CPs.
(might even be 70% vs. 30% though)
BUT even 30% is a chance of winning for CP!
Question is: Is there a better way of purchasing/moving/strategy to get a better picture?
Knocking out Italy?
You tell me!
P.S: There might be another alternative by sustaining the disadvantage for some time and possibly getting the RR at VERY LOW COST (essential!) in later turns! I don’t think so, but MAYBE! If someone likes to explore that path and can come up with some decent statistical data (meaning gameoutcomes on average dice rolls on both sides!) this would be very much appreciated! OF course it is best to utilize “low luck” for proving or dismissing strategies!
As I see it you will (rightfully) continue your WW2 sets anyway!
BUT if your first FRENCH WW1 set is a hit, you will (most likely) make a second one, right?
(so please make a perfect one and you might get it!)
Embarrassing!
On topic.
Short answer: They don’t!
But this does not take anything away from this opening!
(or do you have a better R1 AH opening for a Russian strategy?)
Longer Answer: Russian does not build a navy and UK not only arts R1-R3! :wink:
Even longer answer: The Allies take what they can too. (and that softens the income closing).
The CPs still move that way…AND the game itself leans toward the Allies balancewise with an estimate of 60:40 but even 40 means a win chance as it is a dice rolling game with a great
portion of luck possibly deciding games or supporting certain outcomes!
Dear, Coach!
now to the next big one:
Please make this FRENCH WWI set in historically correct HORIZON BLUE !!!
http://greatwarphotos.com/tag/horizon-blue/
http://fr.wikipedia.org/wiki/Bleu_horizon (exact color scheme and picture)
http://www.151ril.com/content/gear/uniforms/13 (1st pic right uniform; last pictures)
http://www.151ril.com/content/gear/basics
(yes, I noticed there will be other colours! No problem as long as the colour palette will also contain the “true” colour!
It’s (NEW) WWI in the first place, not WWII !!!)
Please do not loose the main aspect of the set: FRENCH WWI
Yes, you could use the set - at least various pieces - for other nations, BUT I would strongly recommend a perfect historically accurate French WOrld War 1 set in the first place! (unique as selling point! :wink:)
Considering this you COULD think about making 2 Infantry sculpts, one for the 1914 uniform (with cap) and the “most of the war” 1915-1918 one (with helmet).
BUT: To say it with IL’s words: Economically I would produce 1 Infantry sculpt which clearly has to be the latter classic one.
Again, the early-war Infantry could be included later in an Expanded set.
But, of course after all other nations had their basic sets first!
(if the French set is a success Germany ought to be next!)
@Frontovik:
Yes.
Destroying the 6 Romanian and 4 Serbian units right away is the best trade-off you can get R1 with AH.
Losses = 5.
You conquer both tts and get 5 IPCs which is almost 2 Inf.
So basically it is 10/3 which is � a big one you could not afford to miss out.
(AND: Russia cannot counter it.)Economics change to:
CPs: 82 IPCs (84 if AH is lucky and takes Tuscany!)
Allies: 108 IPCsWith the maximum AH stack in Galicia Germany is prepared to make 11 additional IPCs R1:
- Poland 3
- Holland 2
- Belgium 2
- Africa: 4
(SO that would already be 93/97!
Still a slight disadvantage numerically BUT US cannot make itself felt on the battlefields for at least 6 rounds!i wouldn’t study economics if I were you
no, just joking, but you did make some calculation errors:
the CP cannot hold africa, so 8 IPCS go, while the allies can take it, and extras (congo, mozambique, angola, ethiopia, spanish morocco)
also; the pro-allied neutrals are not included, like portugal, arabia, albania and such
the ottomans give ground against overwhelming british forces, but that’s later in the game so i understand your calculation.but my plan was concerning the russians: not only giving them a hit on the stomach in A1 but a hit on the Ukrainehead in A2 and G2….
No need to.
I already have a diploma - and feel insulted!
I did not make any “calculation errors” as it is just a momentary picture for R1 and2 with the general flow of income.
CP have to develop along a certain income line to close the gap whether Russia or Italy is the main (first) target.
For instance Germany:
R1 46 IPC
R2 target 50 IPCs
Tempo is so important for the CPs in this game, maybe even more than in the other A&A games.
Africa serves just to cash in some additional income to fuel the European warfare IMMEDIATELY!
In the 2 games the CPs won so far Germany had reached 55 and 57 IPC by R3!
With that power he could start piling masses marching west.
If Russia is sacked by R4/R5 by RR the Austrians must be at the Gates of Italy before the Americans go elsewhere.
The CP initiative must always be utilized to significantly reduce Allied options:
No US reinforcements = Italy Fall!
Yes.
Destroying the 6 Romanian and 4 Serbian units right away is the best trade-off you can get R1 with AH.
Losses = 5.
You conquer both tts and get 5 IPCs which is almost 2 Inf.
So basically it is 10/3 which is a big one you could not afford to miss out.
(AND: Russia cannot counter it.)
Economics change to:
CPs: 82 IPCs (84 if AH is lucky and takes Tuscany!)
Allies: 108 IPCs
With the maximum AH stack in Galicia Germany is prepared to make 11 additional IPCs R1: