Ya… I believe the 1984 Classic A&A map had every territory worth at least 1 (and of course others more). I’m not really a huge fan of territories worth nothing. If I was more talented, I’d be breaking into the Supreme map files and jiggling with the numbers across the board for sure. I still also see some value and charm to the original 1984 Axis and Allies classic game. While the new boards and new units are vastly superior to the 80s version, some concepts were fun, such as every territory being worth something and a nice balance of money values, not too high, not too low.
Yes, there was the infantry wall problem in classic, but it can/should be easily solved by reintroducing artillery to 1941, which is simple as saying “here they are, have at it”.
I think 1941 is closer to being Classic A&A than 1942 is, with the exception of the income issue. I was pulling up some numbers, and this is what I came up with… here’s the starting incomes of each nation based on version:
Classic A&A (1984 release)
USSR: 24, Germany: 32, UK: 30, Japan: 25, US: 361941 A&A
USSR: 7, Germany: 12, UK: 12, Japan: 9, US: 171941 A&A Custom Double IPC proposal
USSR: 14, Germany: 24, UK: 24, Japan: 18, US: 34Even a simple doubling of the IPC values of the marked territories in 1941, would greatly increase income, but STILL be less than classic (or 1942 for that matter)… and toss in some artillery, you should be able to break those infantry walls. Might be something to toy with, and its a lot simpler to double values than try to introduce new rules that need to be tracked.
I played with same cost for ground units but cheaper boat.
Sub 5
DD 6
CA 9
CV 12
BB 15
TP 7 (1 hit, but not totally defenseless, AA gun on board)
It allows more interesting purchase.
Planes were special
Fg 6
TcB 8
StB 10