@oysteilo I definitely agree in the long run, that’s the way to go. But this is meant to be a quick one and done t6 win with axis.
Alexander Storms
@WindowWasher
Best posts made by WindowWasher
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RE: Axis Hail marry
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@akreider2 TUV isnt the best way (although the easiest) to measure this imo. Two infantry to russia are worth way more than one tank is to germany (4 defence and two HP vs 3 attack) even though they are the same TUV.
If you want to be taking 50/50, 51/49, 52/48 battles, you’ve got to be gaining more than just TUV. Also for certain countries, TUV isn’t as important as strategic gain. Italy will take negative battles to can open for Germany to get positive ones. Say there is an air battle where there are 3 attacking British fighters and 3 defending Italian tac-bombers (imagine they cost 10) and the TUV change for the British was 0, they’re still in the advantage because the Italians don’t have the same capability to replace those units once they’re lost.
In conclusion, I don’t think there really is a better way to judge a battle’s worth than simply taking a look at the battle calculator, the units involved, and what will happen afterwards, and deciding for yourself whether or not it is something that is worth doing and, I don’t believe that some formula or calculation can circumvent that unless it is some super complicated and experienced AI.
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RE: G40 Balance Mod - Feedback Thread
For BM4, I’d love to see cruisers reduced to 11 IPCs, and battleships to 18 IPCs.
Also, it would be cool if it were easier for Japan to win and harder for Germany to win that way the game could be consistently won on both sides, not majority Europe like it is currently.
I also do not think that the game needs to be balanced to the point where no bid is necessary. I think bids are fun and make each game different.
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RE: League General Discussion Thread
Is there a reason we don’t have a playoff with 16 people or 24 people in one big bracket? I could see it taking a long time, but besides that i dont see a reason why not.
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RE: Battleship/cruiser with destroyer vs submarine
@Moller
No Destroyer Present: A sub cannot be hit by air, can sneak attack, and can submerge whenever it wants too
EX: A sub is attacked by a battleship, a cruiser and a carrier with 2 fighters. The submarine can choose whether to fight or not because there is not destroyer present to force it to fight.Destroyer Present: A sub can be hit by air, cannot sneak attack, and cannot submerge.
EX: a Sub is attacked by a Battleship, Cruiser, destroyer, and a carrier with 2 fighters. The sub cannot submerge and must fight. The sub also can be hit by the air units on the carrier, but it cannot ever hit them back. -
RE: League General Discussion Thread
I think the flip a coin idea if there is a disagreement is the best middle ground between setting BM or OOB as defaults
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RE: Axis Hail marry
I will try it, who knows it might work, if it does ill let you know. Its a once per opponent type of thing, if you know japan is going for Egypt, you can easily make it hell with blockers and whatnot.
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RE: Attack on the neutrals by allies
Not sure whether you mean real life as in during WW2 or like during a real game.
The best way I’ve seen this strategy executed was using soviet infantry from Caucasus and a couple of tanks and planes hit Turkey round 5 and then the US takes Spain on its turn and if given the opportunity, lands all over the place to make a mess out of things. Then, the UK lands planes in Spain, and again if possible lands troops in southern France, or Normandy in order to prevent the German use of those factories or plane landing on their turn.
The British should have factories set up in the middle east by this point and should be slowly trickling in infantry into turkey to counter any axis offensives through the area, could also allow Britain to open up another front against Germany in the Balkans using their full IPC potential instead of having to use a portion on transports and a navy.
Overall I think violating neutrality as the allies is a good idea, but the allies have to be ready for it. The Americans should take Spain and be a nuisance of themselves, such as launching off to Norway, or Italy. Any distraction from killing Russia to Germany helps. The British can then pour tanks in through Turkey, and if the Germans have to invest significant resources into countering it, it may give Moscow an extra couple of rounds it needs to turn the tide of the war, or hold indefinitely. Also, the Americans cant spend all of their IPCs on Spain, there is a point where it is fruitless if Germany really chooses to crack down, also combining Spain with a Berlin Bank job kinda thing would be pretty nutty.
** all opinion, not a pro at the game i just spend a lot of time thinking about strategies id like to use **
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RE: British Economy/Middle East Questions
The division between the two economies is the split right down the middle of the board, no matter who captures it, if the territory is in the Europe game, it’s IPCs go to London.
Latest posts made by WindowWasher
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: BM4 WindowWasher X vs Mainah + 23
@mainah this was definitely dumb but i love a naval germany
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RE: BM4 WindowWasher X vs Mainah + 23
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 7 armour, 11 artilleries, 28 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 4 mech_infantrys moved from Poland to Western Ukraine 10 artilleries moved from Poland to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 1 mech_infantry moved from Southern France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Alexandria to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 2 fighters moved from Germany to 95 Sea Zone 2 tactical_bombers moved from Germany to Western Germany 1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod Combat - Germans Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 2 carriers and 1 destroyer placed in 93 Sea Zone 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to South Australia 3 fighters moved from Queensland to Caroline Islands 2 aaGuns moved from Queensland to South Australia 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to South Australia 3 fighters moved from Queensland to Caroline Islands 2 aaGuns moved from Queensland to South Australia 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 WindowWasher X vs fasthard L+21
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 113 Sea Zone 6 artilleries and 4 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 artilleries and 8 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Poland 6 armour and 3 mech_infantrys moved from France to Yugoslavia 1 artillery moved from France to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 aaGun and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 fighters moved from Western Germany to Southern Italy 1 fighter and 3 tactical_bombers moved from Western Germany to Alexandria 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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RE: L24 BM4 WindowWasher X vs Avner L+21
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 fighter moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 9/12 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 aaGun and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 2 artilleries and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 battleships moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 marine placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.83
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 BM4 Cwglee51 X vs WindowWasher L+18
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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RE: League General Discussion Thread
How often does the standings spreadsheet get updated?