i always play the allies and i play against one other person on a very regular basis the only different rules we play with is that there are no Victory Cities win conditions and the victory conditions are complete annihilation or surrender. and was wondering the strategy’s for each allied power turn 1.
We like to play total annihilation sometimes, depends on what you want out of the game. Playing w/VCs has its pro’s and cons. I don’t like when the axis do some BS and one power completely sells out its side of the map to help get a VC win on the other. However the VC conditions also keep the allies from loading up on just one side because if they do the axis will win on the other .
UK- Taranto and buy 1 destroyer at Quebec and 2 mech and 1 tank in south Africa to knock Italy out of Africa.
As pointed out your first priority for UK is to secure your capitals. I would look to secure London on the first turn, 6 inf+ftr is a pretty standard buy for London. If you buy units for your other ICs, or build an IC for Egypt UK1 you may be looking at a Sea lion attempt. Yea you might know your opponent, and maybe he is new to the game as you seem to be, but at some point he’s going to try sea lion if you keep leaving yourself open to it. I like to Taranto the Italian fleet on UK1 to cripple them. It will cost you the Med fleet, but you can rebuild much easier.
France- Take Ls. what do you with fighter in London? fortify Russia?
Start moving your French inf and dd (sz 71 Madagascar) towards Egypt for defense. The French ftr can stay in London to scramble if/when the UK/US has a fleet off England. It could also be placed on a UK or US carrier if you want, or fly to Europe when the Allies get a foot hold. Moscow is also a good place for it to go once London is secured. Allied ftrs can get to Russian land if they leave from Scotland.
Russia- Buy 1 mech 1 tank 1 Aircraft carrier and rest INF. Should i pressure Japan to fortify northern china? or just put my resources to use for the German front.
Russia should never ever buy a carrier (or any ships really) unless maybe the Germans f’d up a sea lion attempt, then it could be fun to have a Russian fleet lol. You will need lots of inf to defend Moscow, and a few art/tanks at your foreword bases until you have to retreat them. I also like to buy a ftr or tac (gives me 4 planes) so I can use my planes in pairs w/1-2 inf or mech to attack small German or Italian secondary positions. I will generally leave 4-6 inf +1 AA gun at the Siberian front, and bring the rest home. Sometimes the inf you bring back will end-up defending your back door from the Japanese pushing through China. You can also send a small Russian force to China to prop them up, but it is risky and you’ll probably need all hands on deck when the Germans close in on Moscow.
USA- i usually buy 2 subs each turn to send Germany’s way to make their navy less of a nuisance to UK economy and to also make them waste more on navy so they don’t have as much for Barbarossa.
The US will need navies on both maps to be effective, and be sure to make good use of your allies in each theater. I think you need to pick a side and concentrate most of your income (75-80%) there for 2-3 maybe 4 turns so you can dominate. Then you can switch gears and build more for the other side after that. The worst thing that the US can do IMO is to split their income evenly each turn, because you will just be weak on both sides. The US navy has a head start on the Pac side, but you’ll need to add another carrier or 2 (w/ftr/tac), more dd’s and some subs to stand toe to toe with the Imperial Navy (watch out for Japans land based ftrs). On the Pac side the US is more of a hammer (take out all the support ships and damage those capital ships), and the Anz would play clean-up (ATTACK THOSE DAMAGED CAPITAL SHIPS) and take some islands (transports). UK (London) can build support ships (maybe a carrier) to help defend your invasion fleet. They can also fortify any European landings by bringing in troops/AA guns (transports) and ftrs to territories the US takes. The US will need a couple loaded carriers to start, maybe a bb for Europe plus many dds and transports.
China- Slowdown Japan as much as possible is there anyway better to do this other than dropping inf in Chinese territories and getting help from Russia and uk?
The Chinese are really just a speed bump for the Japanese to get to Russia’s back door. The Chinese purpose is to try to counter attack and retake Yunnan when possible (6 IPC bonus). Chew up as many Japanese ground troops as you can with both China and UK. The Russian and India can send in some help, but both have their own problems to deal with.
Anzac- ?
The Anz is the little brother to the USA. They can add ships (maybe even a carrier) to defend the US fleet. They also start with a few ftrs, so utilize the air bases again to defend the US fleet. Like I said the US will do the heavy lifting in attacks, but the Anz need to be ready to pounce on any damaged Japanese capital ships with subs and planes. If the US is really strong in the Pacific you might consider building an Anz minor IC for Queensland (has AB and NB) to get your ships/planes into the battle quicker.
Uk Pacific- ?
I generally send the transport and other ships over to the Med to quickly rebuild after Taranto. Maybe activate Persia, or attack Italians in Ethiopia. Try to hold on to Calcutta, but if the Japanese want it they probably get it (consider an evacuation to the Mid East/Southern Russia?). I like to build a mech/tank on the first turn so I can get to China if I want w/o having to make a pit-stop at Burma (don’t like to be on the coast). If the Japanese are slow boating and didn’t attack on J2, I would think about attacking UK2 if I can kill a bunch of Japanese ground units making China a quagmire. Yep it would probably keep the US out of the war until the 4th turn, but it could be worth it in the right situation. Both UK Pac and Anz would also get their NO’s.