YESSSSSS!!!
War Room write up – Game #1
I figured I would write up what transpires the first time my group plays War Room. We’ve read the rules several times, and in stages so that we (hopefully) understand them.
Round #1 (FIGHT!)
Simultaneously plotting orders is insane. You have to keep in mind If/Then/Else statements when you plot your moves. If the US moves before Japan, then this scenario could occur. If they sneak into this SZ first, they could block my intended move. Is it worth bidding oil? What if I bid high and STILL go after the US?
It feels more like you’re playing against your opponent than the initial game set up. We like it.
Observation– On any given turn, you can only plot 9 moves in a round (6 for Italy & China). As the Japanese player, that means out of my 30+ Ground/Air/Naval stacks, I get to move 9. Less than 1/3 of my total forces. In A&A you can move every piece every turn if you so chose. You will find that you are quickly running out of moves. You can’t do it all, and moving small stacks off of far-flung islands becomes even less of a priority unless you’re desperate. I chose to focus on attacking the US fleet round 1 with Naval and Air, while doing a few moves against China.
We have now completed 2 Rounds.
Japan destroyed the starting US naval forces near NZ, but the US took the Solomon islands and has a stack of planes there. A huge Ground force as ready to amphibiously strike Eastern Australia. Wish me luck.
Russia and Japan stare at each other, neither willing to take on 6 stress.
There has been a little back and forth with Indian forces taking then losing Burma, but it’s not a priority yet for either Japan or the UK.
The US is sailing towards Japan, with more naval units being built each round. Japan bid strong and moved first round 1, so has purchased less reinforcements for its Navy.
Germany and Italy teamed up Round 1 (since combined forces are now a thing!) and assaulted the UK fleet near Egypt. The Italian fleet was lost, and the UK survived with one ship.
Germany was defensive against Russia, as it took two turns fighting the UK in the Atlantic. After all was said and done, only a single UK battleship survived on the waters. The UK now has a massive stack of 8 fighters, and the US has 2 bombers 2 fighters in London.
Russia did a round 2 move to take the Ukraine. All ground forces on BOTH sides were annihilated.
For the coming Round 3, I believe Germany (which has only one Air command in the Ukraine) will feel the pain of air assaults. As air units are difficult to hit, and ground units don’t roll much against air, I suspect the UK will do an aerial offensive against German ground units. It may be a reckless play, but we’ve never played before, so let’s see what happens!
OBSERVATION – Air Commands are quite powerful, with each fighter rolling 3 dice (whether attacking air or ground). They are green, so dice rolls in the anti-air portion of combat hit far less often than vs ground forces. So they do a lot of damage, and are difficult to destroy in large quantities, unless you have an equivalent airforce.
OBSERVATION – Things die FAST. Large stacks evaporate during combat. The entire starting forces for both Germany and Russia on the Eastern front died in two rounds.
During the Battle for the Atlantic, Germany chose to have its airforce focus on the UK navy, while the UK and US focused on destroying the German airforce. Both the German fleet and airforce were wiped out in two rounds.
BOMBING DAMAGE TO FACTORIES IS PERMANENT. This means if you focus on Strategic Bombing, you can render factory outputs down to 0. No new units built there.
At the end of Round 2, 2 countries have moved up the Stress Chart to Labor and Civil Unrest (lose 3 resources), China and Germany. This is huge for China, as they have been defeated several times, and only collect 3 resources, meaning they can no longer purchase more units. Ouch!
We may soon start seeing convoy action, as this will be the first round where anybody has naval units left that can actually do so.
@Wittmann
It was great playing games with you witt! if your vision ever improves, we’ll be here.
@redrum said in Napoleon 8 Players - Game #16!:
Probably time to surrender this one. @Whackamatt @Private-Panic @Degrasse Thoughts?
Holy shit!
OttomanEmpire : -2.83
Russia : 4.17
Yeah. Looking pretty terrible. My army was decimated at 39% odds! I don’t pay much attention in between my turns. I opened up the game and said “Hey, didn’t I have an army here?”
Nope! not anymore.
Thanks a million for all of the hard work! I’ve certainly enjoyed the website over these past many years!
I do have one suggestion for the site. My apologies if this has been brought up before.
Is there a way to have a some kind of indicator when viewing a forum page that marks which threads I’ve posted in? It was my primary method for identifying which game threads were mine. It’s quite cumbersome for my old eyes to try and read through all of the game descriptions for my name or the right team game thread. On the old site I’d simply scan for that icon denoting I had posted in it, and it had to be my game in the forums.
Thanks again for all the hard work! I know what seem like simple suggestions often involve a lot of coding behind the scenes.
-Whack
Well I am West of Chicago, 20 miles. Where I-355 and I-88 meet. Glen Ellyn.
I love Global the best, but will play anything, really. I have Nation Objectives laminated, I bought a set of dice for each country that has the country symbol instead of a 1, etc.
I’ve owned and played every incarnation. Well, I own Guadalcanal, but haven’t played that version yet.
@Wittmann No worries! we all love dawg. :)
I believe I have answered my own question: Towns on the opposite side of the FLM stop movement when you move into it. Thus a tank that can move along a road must stop at the first town behind the FLM.
Phew. Game on!
@Wittmann You can also use the Triple A in-game dice roller.
@Wittmann said in Whack Allies WAW vs dawg Axis #17659283:
@dawgoneit @Whackamatt sorry guys, but I am getting your Marti rolls. Could you cancel my email, please? pontevecchio1@googlemail.com
Thank you and enjoy your game.
Done!
@Wittmann said in Napoleon 8 Players Game #13:
@Degrasse Thank you. Without that edit , a move I always planned , we are dead .
For the record, I’m against the edit. :)
Just kidding. It’s all about being a good sport.
Colt, witt, Whack, captainwalker, redrum, Entek, dawg, Degrasse it is.
I’m rolling a D100 and the lowest gets to pick first.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Germany
Germany spend 5 on tech rolls
Germany rolls : 0/1 hits, 0.00 expected hits
Combat Move - Germany
1 fighter, 2 heavy_guns and 2 infantry moved from Wurttemburg to Alsace
2 infantry moved from Bavaria to Nassau
1 fighter moved from Wurttemburg to Nassau
7 infantry moved from Denmark to Holstein
2 infantry moved from Mecklenburg to Holstein
5 infantry moved from Mecklenburg to Hanover
7 infantry moved from Bavaria to Saxony
8 cavalrys moved from Berlin to Saxony
1 infantry moved from Hanover to Holstein
3 infantry and 2 stormtruppens moved from Berlin to Saxony
1 field_gun, 2 fighters and 1 infantry moved from Eastern Poland to Lithuania
1 infantry moved from Eastern Poland to Lithuania
1 infantry moved from Warsaw to Eastern Poland
1 cavalry moved from Bechuanaland to Northern Rhodesia
1 cavalry moved from Northern Rhodesia to Congo
1 cavalry moved from British East Africa to Italian Somaliland
Germany take Italian Somaliland from Italy
1 cavalry moved from Italian Somaliland to British East Africa
2 infantry moved from German East Africa to Uganda
1 infantry moved from Congo to Uganda
2 battlecruisers, 4 cruisers and 2 submarines moved from Sea Zone 114 Pacific Ocean to Sea Zone 120 Arafura Sea
Purchase Units - Germany
Germany buy 2 field_guns, 24 infantry, 1 stormtruppen and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Germany
Battle in Nassau
Germany attack with 1 fighter and 2 infantry
France defend with 1 cavalry
Germany roll dice for 1 fighter and 2 infantry in Nassau, round 2 : 1/3 hits, 0.83 expected hits
France roll dice for 1 cavalry in Nassau, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Nassau
Germany win, taking Nassau from France with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 cavalry
Battle in Sea Zone 120 Arafura Sea
Germany attack with 2 battlecruisers, 4 cruisers and 2 submarines
Britain defend with 2 battlecruisers, 5 cruisers, 1 destroyer and 1 submarine
Britain roll dice for 1 submarine in Sea Zone 120 Arafura Sea, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 submarines in Sea Zone 120 Arafura Sea, round 2 : 2/2 hits, 0.67 expected hits
Germany roll dice for 2 battlecruisers and 4 cruisers in Sea Zone 120 Arafura Sea, round 2 : 3/6 hits, 3.33 expected hits
Britain roll dice for 2 battlecruisers, 5 cruisers and 1 destroyer in Sea Zone 120 Arafura Sea, round 2 : 5/8 hits, 4.17 expected hits
1 submarine owned by the Britain, 2 submarines owned by the Germany, 3 cruisers owned by the Germany, 1 destroyer owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 120 Arafura Sea
Germany roll dice for 2 battlecruisers and 1 cruiser in Sea Zone 120 Arafura Sea, round 3 : 3/3 hits, 1.83 expected hits
Britain roll dice for 2 battlecruisers and 2 cruisers in Sea Zone 120 Arafura Sea, round 3 : 1/4 hits, 2.33 expected hits
1 cruiser owned by the Germany, 1 battlecruiser owned by the Britain and 2 cruisers owned by the Britain lost in Sea Zone 120 Arafura Sea
Germany roll dice for 2 battlecruisers in Sea Zone 120 Arafura Sea, round 4 : 1/2 hits, 1.33 expected hits
Britain roll dice for 1 battlecruiser in Sea Zone 120 Arafura Sea, round 4 : 1/1 hits, 0.67 expected hits
1 battlecruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 120 Arafura Sea
Germany win with 1 battlecruiser remaining. Battle score for attacker is 28
Casualties for Germany: 1 battlecruiser, 4 cruisers and 2 submarines
Casualties for Britain: 2 battlecruisers, 5 cruisers, 1 destroyer and 1 submarine
Battle in Lithuania
Germany attack with 1 field_gun, 2 fighters and 2 infantry
Russia defend with 1 field_gun and 1 infantry
Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Lithuania, round 2 : 3/5 hits, 1.67 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Russia, 1 infantry owned by the Germany and 1 infantry owned by the Russia lost in Lithuania
Germany win, taking Lithuania from Russia with 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 1 infantry
Casualties for Russia: 1 field_gun and 1 infantry
Battle in Holstein
Germany attack with 10 infantry
Britain defend with 4 field_guns and 1 infantry
Germany roll dice for 10 infantry in Holstein, round 2 : 1/10 hits, 1.67 expected hits
Britain roll dice for 4 field_guns and 1 infantry in Holstein, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Britain lost in Holstein
Germany roll dice for 10 infantry in Holstein, round 3 : 3/10 hits, 1.67 expected hits
Britain roll dice for 4 field_guns in Holstein, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germany and 3 field_guns owned by the Britain lost in Holstein
Germany roll dice for 9 infantry in Holstein, round 4 : 2/9 hits, 1.50 expected hits
Britain roll dice for 1 field_gun in Holstein, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Holstein
Germany win, taking Holstein from Britain with 9 infantry remaining. Battle score for attacker is 16
Casualties for Britain: 4 field_guns and 1 infantry
Casualties for Germany: 1 infantry
Battle in Uganda
Germany attack with 3 infantry
Britain defend with 1 infantry
Germany roll dice for 3 infantry in Uganda, round 2 : 1/3 hits, 0.50 expected hits
Britain roll dice for 1 infantry in Uganda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Uganda
Germany win, taking Uganda from Britain with 3 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Battle in Alsace
Germany attack with 1 fighter, 2 heavy_guns and 2 infantry
France defend with 1 colonial and 2 infantry
Germany roll dice for 1 fighter, 2 heavy_guns and 2 infantry in Alsace, round 2 : 0/5 hits, 1.67 expected hits
France roll dice for 1 colonial and 2 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Alsace
Germany roll dice for 1 fighter, 2 heavy_guns and 1 infantry in Alsace, round 3 : 2/4 hits, 1.33 expected hits
France roll dice for 1 colonial and 2 infantry in Alsace, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the France lost in Alsace
Germany roll dice for 1 fighter, 2 heavy_guns and 1 infantry in Alsace, round 4 : 0/4 hits, 1.33 expected hits
France roll dice for 1 colonial in Alsace, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Alsace
Germany roll dice for 1 fighter and 2 heavy_guns in Alsace, round 5 : 0/3 hits, 1.00 expected hits
France roll dice for 1 colonial in Alsace, round 5 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 fighter and 2 heavy_guns in Alsace, round 6 : 1/3 hits, 1.00 expected hits
France roll dice for 1 colonial in Alsace, round 6 : 1/1 hits, 0.33 expected hits
1 heavy_gun owned by the Germany and 1 colonial owned by the France lost in Alsace
Germany win, taking Alsace from France with 1 fighter and 1 heavy_gun remaining. Battle score for attacker is -2
Casualties for Germany: 1 heavy_gun and 2 infantry
Casualties for France: 1 colonial and 2 infantry
Non Combat Move - Germany
1 fighter moved from Alsace to Wurttemburg
1 fighter moved from Nassau to Wurttemburg
2 fighters moved from Lithuania to Eastern Poland
2 infantry moved from Dar es Salaam to German East Africa
2 infantry moved from New Zealand to Sea Zone 114 Pacific Ocean
2 infantry and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 120 Arafura Sea
2 infantry moved from Sea Zone 120 Arafura Sea to Papua
2 infantry moved from Papua to German New Guinea
Place Units - Germany
2 trenchs placed in Bavaria
3 trenchs placed in Saxony
2 trenchs placed in Hanover
3 trenchs placed in Mecklenburg
1 trench placed in German East Africa
2 infantry and 1 trench placed in Dar es Salaam
1 stormtruppen placed in Berlin
7 infantry placed in West Prussia
2 field_guns and 7 infantry placed in Mecklenburg
8 infantry placed in Bavaria
Activate Technology - Germany
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Turn Complete - Germany
Germany collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germany rolls : : 0.00
Britain : -3.00
France : -0.17
Germany : 1.67
Russia : 0.33
Do you yield, Britain?? I have retaken Mecklenburg!