more robust markdown guide:
https://www.markdownguide.org/basic-syntax/
Posts made by vodot
-
RE: đĄ Tips and Tricks (Forum/NodeBB)
-
RE: Territory name font name
Does anyone know the font used for the IPC value numerals? Iâve been recycling and cleaning up the IPC values that already exist on the map but a custom font would be great.
-
RE: Have you guys seen this big anouncement for A&A?
@crsluggo said in Have you guys seen this big anouncement for A&A?:
Iâm glad their first reprint is 1914. Did they mention how long the pre-order window is open?
I didnât hear about a duration for pre-orders, but the WELCOME20 checkout code will get you 20% off.
-
RE: Suggestion: removal of sub-forums
@reloader-1 I think these are good ideas.
-
[AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
All, Iâm happy to share some modular map tweaks for Axis and Allies Anniversary/AA50, using @Tjoekâs Incredible restored AA50 Map as my starting point. If youâve got a favorite AA50 map tweak but donât see it here, let me know and Iâll include it.
To make these truly modular and hot-swappable (and because there are so many variations), Iâll be creating them as overlays - designed to be printed out and laid on top of the corresponding area of the board. The images below are at the same high resolution as Tjoekâs releases and can therefore be printed at that same scale to match up with the game board, or at any other resolution up to 2-3X to match your existing physical map(s).
A lot of these overlays are pulling in ideas from around the forum from the past few years and I want to credit some of those folks as well: @Argothairâs ideas around Pacific improvements, @Black_Elk and Pact of Steel in general, some of @Der-Kuenstlerâs ideas for hybridizing AA50 and G40, and @Imperious-Leader for years of map work, inspiration, and ongoing encouragement.
Hereâs two examples of how this could actually work (and look), first on the OOB Anniversary board, and second overlaying a large printout under plexiglass.
For the first scenario, because these overlays are much brighter than the OOB board, Tjoekâs color enhancements first need to be undone. To accomplish this, I darkened the image in GIMP by desaturating it to 0.65 and then set the exposure to -0.4. I printed this on draft mode on some crappy recycled paper, straight from GIMP at 300 DPI. Cut the image out with scissors, use a few tiny bits of poster putty to stick the overlay down, and voila! Results:
Not remotely glamorous, but it works! Putting this under plexiglass would yield much better results, however⌠letâs try that next.
For scenario 2, Iâve got my high-quality printout of Tjoekâs file under a 1/8â acrylic sheet. Same print process - draft mode on crappy paper, at 300dpi. I used two tiny (to avoid bumps) pieces of poster putty for each overlay to keep them where I want them and also to allow easy removal without damaging the actual printout. Here are some pics of that process:
Printed and cutout overlays:
IEA front:
IEA reverse side, with two tiny bits of poster putty shown - about to do gown on the printout:
âAfterâ pic with IEA overlay in place:
âBeforeâ image of Southeast Asia:
âAfterâ image of Southeast Asia:
Overview, after applying the overlays:
Mediterranean Theater detail:
Hokkaido, SZ62 split, Aleutians:
You can see that I didnât get the water color temperature exactly right, but at any reasonable distance these overlays really are almost invisible. With the exception of a couple places where I got over-zealous with the scissors, Iâm super happy with how these turned out :)
If youâre looking for full map files that incorporate some of these changes, I have created some full map files as well - see the second post below for downloads and discussion on these. Let me know if there is a particular combination youâre looking for and I will see if I can accommodate it.
List of Overlays:
- Australia Splits
- 1a) West (1) + East (2)
- 1b) West (1) + East (2) + North (1)
- 1c) West (0) + East (3) + North (1)
- 1d) No split, but Australia worth (3)
- Italian Islands named and given IPC values
- Sardinia (1) + Sicily (1)
- Italian Africa renamed, recolored, given Italian roundel
- Cairo added as a VC
- Malaya split off from FICT
- Singapore added as a VC
- Celebes redrawn & split off from Borneo
- 7a) Borneo (3) + Celebes (3)
- 7b) Borneo (4) + Celebes (2) not yet available
- 7c) Borneo (3) + Celebes (2) not yet available
- Java split off from East Indies / Sumatra
- 8a) Sumatra (3) + Java (3)
- 8b) Sumatra (4) + Java (2) not yet available
- 8c) Sumatra (3) + Java (2) not yet available
- Sea Zone splits
- SZ 37 (Burma-FICT/Malaya) into 37a + 37b
- SZ 38 (East Indies/Sumatra/Java) into 38a + 38b
- SZ 49 (Borneo/Celebes) into 49a + 49b
- SZ 62 (Sea of Japan) into 62a + 62b
- Adding âRecruitment Centersâ (from AAZ) toâŚ
- 10a) Australia/East Australia
- 10b) India
- 10c) Eastern Canada
- 10d) Bulgaria/Romania
- Iwo Jima redrawn and Honolulu fixed
- More Mediterranean Meanderings:
- Greece (2) split off from Balkans (2)
- SZ 15 split into 15a/15b
- Morocco (1) split off from Morocco Algeria (1)
- Turkish border extended north of Bosporus
- Sicily border extended into southern Italy
- Pacific Island Tweaks:
- Hokkaido (1)
- Aleutians
- Iwo, Wake, Midway & Carolines each worth 1 IPC
- Ceylon
- The Burma Road (UPDATED)
- NW China New Territories
- Move C
- Create Tibet + Xinjiang (by splitting old
- Add Rio De Janeiro & Cape Town as VCs
Modular AA50 Overlays:
1a. Australia split into East (2) and West (1)
1b. Australia split into East (2), West (1), and North (1)
1c. Australia split into East (3), West (0), and North (1)
1c. Australia whole, but worth (3) IPCs
2. Italian islands named and given IPC values
3. Italian East Africa recolored, renamed, and given and Italian roundel
4. Cairo added as a VC
5. Malaya broken off from FICT
6. Singapore added as a VC
7. Celebes redrawn and broken off from Borneo
8. Java broken off from Sumatra
9. Sea Zone splits - 37a/b, 38a/b, & 49a/b
9d. Sea Zone split - 62a/b
10a. Australian RC
10b. Indian RC
10c. Eastern Canada RC
10d. Bulgaria/Romania RC
11. Iwo Jima redrawn and Honolulu fixed
12. Mediterranean Tweaks - Greece, Turkey & Morocco
13. Pacific Island Tweaks - Hokkaido, Aleutians, Midway, Wake, Iwo, and Carolines
14 & 15. Ceylon and the Burma Road
Redrawn Burma Road:
16. NW China additions
17. Add Rio & Cape Town as VCs
Thanks for reading and let me know your thoughts!
P.S. One more just for fun :)
Build a sub there, for old timeâs sakes :)
- Australia Splits
-
RE: Territory name font name
@c82rcn I can confirm itâs identical; I found it at fontsgeek under âBarbedor T Heavy.â
Hereâs the .ttf file (after downloading, rename the file extension from *.txt to *.ttf). Barbedor T Heavy Regular.txt
-
RE: Destroyer Unit
Hi all, for those that want a historical destroyer piece, Iâve modeled up a USN Sampson Class Destroyer (the last of the â1000 tonnersâ) for my etsy store here:
https://www.etsy.com/NathanDetr0itDesigns/listing/1408161659/
-
RE: Renegade Con Virtual: Axis and Allies
@domanmacgee said in Renegade Con Virtual: Axis and Allies:
@thrasher1 Revived, Classic and the original Europe and Pacific werenât even listed as options for the âfavorite gameâ section. Does Hasbro not have the rights to them or something?
EDIT: Spring 42 also wasnât listed, although I canât really blame them on that front as I canât imagine thereâs a soul out there whoâd list that as their favorite (although 41 is listed soâŚ)
EDIT #2: Did the Lordâs work and plugged this site wherever I could on the poll. If enough people follow suit we might be able to get some of these guys to lend us an ear for future releases, events, etc.
ditto on âthe Lordâs workâ; /agree on 1942; and also sad for the omission of Revised, my second favorite edition after anniversary.
-
RE: Where To Buy ANZAC Pieces (2nd Edition)
Thanks @barnee :)
@king_of_tanks I donât sell OOB ANZAC units, but I do paint sets of OOB units (to create new powers etc) and have also designed and licensed lots of variant/custom and OOB replacement 3D-printed pieces - you can check out my shop here: https://www.etsy.com/shop/nathandetr0itdesigns and let me know if you have specific requests or needs :)
-
RE: Have you guys seen this big anouncement for A&A?
Now waiting for the 1914 reprint announcement and the subsequent ebay price crash :)
The 41, 42.2 and E/P40.2 reprint announcements mean thereâs no third editions in the works for the time being, seemingly.
-
RE: Fantasy Flight Games Fortress America replacement pieces
@dsumner Hi dsummer! I take custom orders through my etsy page here: www.etsy.com/shop/nathandetr0itdesigns - feel free to DM me there (or here) to let me know what youâre looking for.
-
RE: Medium Luck Combat System
@argothair Wow man, I love this. I canât imagine trying to sell this to the A&A community because itâs so crunchy compared to the A&A system, but I love the choices and tradeoffs that have to be considered and made. It looks to me like youâve basically invented a way of abstracting force disposition and combined arms without setting up an individual unit targeting/class system or a tactical map. Pretty sweet.
I have some questions:
- Is your vision that both sides would choose their dispersion of forces âblindâ and then simultaneously reveal, or is there some kind of give and take or progression e.g. one row at a time?
- What about units in in excess of the six-die limit to each band? Would they need to be
âpre-allottedâ, automatically moving up to take the place of losses, or could they be conceived of as âreservesâ that can be dynamically allocated after seeing your opponentâs disposition or after losses? - Do you have any analysis on the relative power of each band?
- This would fairly dramatically alter the attacker/defender balance, since units no longer roll with any attack/defense values (or any âvaluesâ at all, for that matter). Have you given thought for compensating the defender for this loss of strength?
-
RE: Limited Supply
@Argothair I think this accomplishes what youâre after (hampering any isolated, thousand-mile armored thrusts through the Siberian/Chinese wilderness). The combat move is the right place, because thatâs where the consequences of being OOS matter most.
These rules would also be relatively simple to extend with either dedicated logistics units like transports and trucks, or with some kind of payment system by which that logistics is abstracted - so you can take those tanks through the wilderness/fleet across the ocean⌠if you pay the price by either investing in vulnerable logistics units to support/accompany them or by paying 1IPC per attacking/moving mechanized unit, or something.
Regarding SZ lines, maybe every 2-3 SZ should count as one land TT, or something, rather than 5-for-free? That might force amphibious invasions to eschew 1inf 1tnk combinations for 1inf 1art for the extended range (maybe naval bases could play here as well). This should also help prevent the âsidestepâ cases I am thinking of where a force might be able to trace supply by pathing âsidewaysâ a TT or two on land before switching over to SZs to dodge a blockade of the obvious logical shortest route.
-
RE: Limited Supply
@argothair said in Limited Supply:
@vodot Well, it may be easier than youâd think to set up a naval blockade. If youâre on an island like Borneo, and your enemies put a sub or a destroyer in that islandâs sea zone, then your land forces and planes on that island are now out of supply. If youâre the Italians and youâre fighting in Italian East Africa and the British control even half of the Suez, you are likely out of supply.
But, yes, the primary goal is to reduce playersâ ability to move huge tank stacks through the jungle mountains of western China and the arctic swamps of Siberia.
Well, taking the Italian East Africa question, if Iâm understanding correctly, what stops them from tracing supply around the Cape instead and up to the Med from the west? To truly cutoff the Italians in Africa, Britain would have to block both Gibraltar and Suez - and the Italians are one of the easier powers to âblockadeâ (imagine trying to cut British, US, or Japanese sea supply lines). Again, this could all be totally fine, itâs simply a consideration.
Taking the Borneo question, this raises the question of timing: are island defenders always out of supply in virtue of the fact that an invasion fleet must âblockadeâ the island in the course of invading it? That seems wrong; island defenders that began a turn in supply should probably repulse invasions at full strength, no? (An aside: this makes me think about how much more interesting it would be to have islands between sea zones, rather than enveloped by them⌠as you and I have discussed before)
In land operations, however, this does seem right - defenders more broadly probably should become OOS the moment their supply lines are cut (even over a single combat phase) to simulate rapid envelopments etc. (and also just to simplify accounting). Same question applies for attackers: some attacking units which begin a turn OOS might suddenly become supplied again as combats are resolved, so that they are in supply when their own combat is conducted. It seems logical that they should combat move with an OOS penalty, yet fight at full strength if they are in supply again when their combat begins.
-
RE: đ Axis & Allies .org 2022 Support Drive
@djensen in for :first_place_medal: this year! Thanks to this community for the years of ideas and conversation, and lately for support of my fledgling shop!
-
RE: Limited Supply
@argothair totally hear you wrt complexity, so then just examining the simpler version⌠Since every power has coastal ICs that are rarely if ever fully blockaded⌠if SZs count as zero, then wouldnât almost every unit be in perpetual supply, as long as it was adjacent (or adjacent +1, for inf and art) to a coastal TT?
Supply in that scenario only seems to affect Siberia and China - the only places where deeply landlocked TTs exist - and maybe that is exactly the point.
sorry for the constant editing.
-
RE: Limited Supply
@argothair So thinking through amphibious invasions⌠is it that unblockaded sea zones could be counted like land territories (e.g. Infantry separated from an friendly IC by two Sea Zones would be in supply, but not Tanks in the same tt? Or is it that sea zones âcount as zeroâ in the counting of distance to the IC, as long as some unblockaded path, however circuitous, can be traced through them?
If the former, which seems more likely, what about island-hopping/amphibious invasions far from home? Amphibious invasions are expensive enough already without penalizing the attacking units⌠maybe thereâs a role for Bases and/or transports as âsupport/logisticsâ absractions?
I could imagine naval Transports as an abstracted logistics unit that can keep a number of units in supply even far from factories (in addition to maintaining an unbroken SZ link) - but maybe you have to leave the transports insitu at the of a âshuckâ, representing points of supply disembarkation (which would then be vulnerable)? Overland, maybe this makes viable some kind of truck/freight unit that could stand in the gap and extend lines (but would themselves be vulnerable)?
Without some kind of logistics mitigation this penalizes the US and Germany (if they stretch for Moscow) in addition to Japan and the infamous JTDM.
-
RE: House Rules Compilation & Discussion: Oil!
Hereâs my stab at an updated table adding just Aluminum and Rubber, sticking with the â3 IPCâ resource equivalency; again just using G40 OOB units and costs for comparison and compatibility.
-
RE: House Rules Compilation & Discussion: Oil!
@general-6-stars
Glad you found some good data - regarding the LN report, were you just looking at the 1940 column? Throughout the report, it looks like the Axis and supporting powers stopped reporting data to the LN on their resource production in 1939-1940 with the outbreak of war. We must extrapolate from the immediately preceding years, which show Sweden was an iron powerhouse: consistently producing over 10% of the worldâs iron ore, 8-9 million metric tons per year - more than any other nation except France, the USSR, and the US.