@argothair that would be sublime.
Posts made by vodot
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RE: Argo's Middleweight Map for 1939 & 1942
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RE: [Global 1940] Boots in Canada Strategy
@all-encompassing-goose this reminds of when one of the guys in my RISK Legacy group spilled the salsa bowl all over Europe. We went on a holy war against him that game, and he essentially got permanent butt-monkey status for the rest of the campaign :)
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RE: Argo's Middleweight Map for 1939 & 1942
@argothair our conversation on modular AA50 overlays is bringing me back to this awesome thread after a couple years - and I missed this official tripleA release during all the pandemical insanity!! This looks incredible. I’ll check it out for sure.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@argothair working on a Soviet reimagining now. What I really want to get to is a SZ redraw to put islands between, not within, SZs. All of this makes me wonder if you ever got much further on your middleweight map… * reads thread * OMG you released it and I missed it!
I think that project is awesome and I want to steer clear of it’s much grander scope, but I will definitely leverage some of your SZs for an attempted AA50 redraw. Honestly, your Pacific and Indian Oceans look pretty germane to AA50 already.
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RE: New Renegade Games - Pick the Battle poll, which title would you like to see reprinted?
@reloader-1
that’s a great idea.@reloader-1 said in New Renegade Games - Pick the Battle poll, which title would you like to see reprinted?:
@vodot here’s a fixed link, you posted your seller version:
fixed, thanks
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RE: New Renegade Games - Pick the Battle poll, which title would you like to see reprinted?
@reloader-1 Hit dice have GOT to be the next accessory - and I say that as someone who makes and sells them on Etsy! They are a massive time saver, a complete no-brainer for a game where hundreds and hundreds of dice are being gleefully thrown and where high playtime is a significant sales liability.
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RE: Unasked Revolution Question
@superbattleshipyamato said in Unasked Revolution Question:
That’s a crazy loophole in the rules.
Capital liberation in any edition of A&A is fraught with peril, and is definitely not always the right move when possible.
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RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)
@Tjoek I just want to show off some more images of these incredible maps from a recent solo game.
This printout is from an HP DesignJet T830 on satin paper at 60x32" and covered by a 1/8" sheet of acrylic. I assure you that any blurriness in the photos is due to image compression or camera focus - the map itself is razor sharp and beautiful!
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@argothair RE: Wheat, well, I do happen to have the resource tokens lying around. :) But rules-wise, totally - they would both want to just fall under a “Resources” heading with identical simple mechanics, like:
Resources (optional rule)
Securing special resources like oil, wheat, iron, and rubber was crucial to the war effort for every belligerent power. Territories where these special Resources were particularly abundant are marked on the map with a corresponding symbol or figure.
During the “Collect Income” phase of your turn, each Resource you control grants you +1 additional IPC.
Resources do not increase the number of units that can be mobilized in a particular territory, and they cannot be moved or destroyed by any power.
RE: China, I’ll try the ‘guerillas/no blitz’ rule in my next solo game, along with the ‘Version 3’ map above.
RE: VCs, I agree different thresholds is fine and totally historical.
I may also try adding a Siberian territory and re-jiggering those IPC levels as well. Buryatia goes to 2 for Vladivostok and lend-lease, and maybe Far East stays at 1, but the rest could be zeroed out in favor of the Ukrainian resources discussed above, or a boost to Archangel for lend-lease?
I love convoy rules, of course, but I think that’s too much for AA50.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@argothair said in [AA50] Map Overlays - Splitting Australia, DEI, and Sea Zones; adding Cairo, Singapore, and Malaya; Recruitment Centers and more!:
- Oil was more important to everyone’s war effort than is really appreciated on the A&A maps…
Yeah. I do think at the AA50 level some very simplified oil rules would be great for this. You could plunk down an ‘Oil Derrick’ or two on these TTs, and then go:
During the “Collect Income” phase of your turn, each Oil Derrick you control grants you +1IPC.
Prevents the factory exploit while still attracting the masses?
- Along similar lines, Rumania needs to be worth more than just 2 IPCs for Germany. I would probably just make Poland worth $2 and Rumania worth $3…
Same solution as above, although I agree that B/R makes good sense as a factory site. The recruitment center I added there is intended to cover that historical factor (as well as give some balance to just popping RCs everywhere for the Allies alone).
I’ll also note here, since I’m not sure where else to note it, that my plan for all these new RCs is to make the rule that they can both recruit infantry ala AAZ and also that they additionally reduce the cost of building an IC in their territory by, say, ~7 IPC. Essentially, they can be ‘upgraded’ to ICs, even during a turn where they continue to recruit Infantry. This is intended to allow any of these territories to be platformed quickly if desired.
- Ukraine and Eastern Ukraine… bump them to $3 and $2.
Yep. I actually want to add a cute little Grain resource (with identical mechanics as the “Oil” rules above) to some of these TTs.
- The Chinese map is still set up to allow the Japanese to quickly and reliably conquer all of China – there’s just not quite enough defensive depth…>
What about something like
“Every attack against a Chinese territory preemptively raises 1 free Chinese infantry there (prevents blitzes).”
Or, different and perhaps even stronger:
“During the ‘Assign Casualties’ step of every combat round occurring in a TT with a Chinese nationalist roundel, the Allied player may ignore one hit. (doesn’t prevent blitzes)”
Finally, I’d love to see victory cities in South Africa and Brazil…
Yeah, the lonely, boring south of the board. :( @Imperious-Leader wants me to include Antarctica… maybe he’s on to something…
I mean there’s no reason at all why Rio isn’t a VC, at least, and why not Cape Town as well? There were something like a half-million people there in 1940. Adding them, though, and we really do need to do something about VC thresholds; that’s +4 starting VCs for the Allies including Singapore and Cairo. But that’s easy, and we’re powering up Italy by 40% already, so maybe it’s not wholly unreasonable for Germany to expect some more southern hemisphere results out of them. :smiling_imp:
EDIT: You know, as I think more on it, there is a big reason not to include Rio as a VC. Like literally a big reason - my A&A dice tray is huge, and South America is where I usually put it. :grin: Like Europe during a game of RISK - that’s where the snack bowl goes.
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RE: Xtreme Giant Magnetic Wall Map 1940 Global
@radar Wow! Now that would be a conversation starter. Or ender. More impressive than the map is the mustache - Huzzah indeed!
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@imperious-leader
I would love to make these changes happen for 42.2 as well - I’ll probably use AA50 as the baseline and rework borders accordingly.UPDATE: I’ve added version 3 above - this is a “kitchen sink” version with tons of changes for maximal craziness. See the second post for discussion and details.
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RE: Renegade Con Virtual: Axis and Allies
@Black_Elk what about supply? Surely trucks or at the very least something more abstracted are making a comeback here.
I am definitely hoping this will be a whole Mediterranean theater game, almost full stop; beginning with the early Italian and British incursions, and ending with the potential capture of Cairo or the invasion and/or collapse of Italy.
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RE: Renegade Con Virtual: Axis and Allies
@black_elk solid post. I like the wider view of the first map much more, which would allow for ocean at the extreme left - Casablanca has to be on the map, I think, along with Cyprus and Salermo.
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RE: Axis and Allies North Africa announced!
@superbattleshipyamato said in Axis and Allies North Africa announced!:
If that’s what the game would be like, I would be very happy though it should be renamed Mediterranean instead of North Africa if it includes the naval war and Malta.
obviously I have no idea, but the Mediterranean naval situation was inextricably interwoven with the North African campaigns… so unless they’re zooming waaaaaay in on just the desert warfare at an almost tactical level - in which case they would still need to at least abstract the naval situation for things like supply, etc - then I think they have to include the Mediterranean and the naval and air campaigns therein as well.
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RE: Nodever2's G40 Custom Battle Board
@reloader-1 whoops - looking at that, I realize that I’ve forgotten Aircraft Carriers attacking at “1” in AA50. I’ll upload a fixed version and include one with just black and red “attacker and defender” coloring.
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RE: Axis and Allies North Africa announced!
One of the (apparently many) North Africa voters here. It’s such an interesting theater of the historical war, and will be awesome to have fun with alternative scenarios could play out; If Malta had failed to hold out; if the Italian navy or economy or logistics could have been more impactful, etc.
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RE: Renegade Con Virtual: Axis and Allies
@black_elk said in Renegade Con Virtual: Axis and Allies:
I kinda got my hopes set on North Africa honestly.
ditto :)
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RE: Renegade Con Virtual: Axis and Allies
@black_elk Totally, I would love a conversion to a “bookshelf” type system for A&A.