@Lompestein Awesome work! Big thanks for including the .xcf’s and brushes as well, that should help others get a leg-up on their own projects.
Posts made by vodot
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RE: JJ's Axis & Allies Global (detailed) custom map file (for large scale printing) + GIMP brushes
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RE: AA50 on Steroids!
@GoekaWar I really would encourage you to get going on your own edits - whatever it is you want to see, take a stab at making it happen yourself! The needed tools are not only free but also easier to learn than they seem, and that learning is it’s own reward.
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RE: AA50 on Steroids!
@imperious-leader said in AA50 on Steroids!:
@vodot But that’s kinda modified and not true G40 OOB, You can take my version ( i do have lots of versions with accurate coastlines/with or without Azores, etc) and best yet its all drawn in vector and was made immediately after 1st and 2nd edition.
I think he wants to work on Dan’s AA50 map (which has the AA50 OOB territories but in BBR/Dan’s style), not his G40 map.
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RE: AA50 on Steroids!
@goekawar said in AA50 on Steroids!:
@bigwatcher No progress?:disappointed:
People come and go on these forums; be patient. I’ve had to set boundaries and left projects languishing here for a year or more, only to come back when I was ready.
You can always start working on something yourself - take Dan’s AA50 map, open it up in GIMP, and start cracking!
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RE: Give up BUT keep playing?
@grinchveld said in Give up BUT keep playing?:
I want to give agency to the losing side. If you are confident you have lost already (barring a miracle) I want the losing side to have agency to change their game objectives.
I think the easiest and fairest way to implement this would be the addition of a round limit and more granular victory conditions like I describe above, including “Draw” conditions that more or less preserve the board position at a “1942” position.
Doing so would not only make this type of dynamic “reassessment of aims” possible but even essential during play, allowing either side the opportunity to advantageously to fall back from a disastrous blunder or die roll while still continuing to play meaningfully around the edges of the board hoping to “hang on for another 3 rounds” to whatever victory condition can still be managed.
Any A&A game where a player fails a huge attack yet still hangs on to at least their starting VCs should be considered a win, since with fair dice against an equal opponent any major operational failure or blunder should mean the loss of the game.
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RE: Give up BUT keep playing?
@barnee @Grinchveld Thinking about every possible victory condition for my “22 Victory Cities” AA50 map, I might try the below scheme:
(note that the ‘examples’ above give a possible or likely board situation resulting in the given outcome for the given side - E.g. for the Allies to secure a “Favorable Détente”, they could (for example) hold all original 1942 VCs while also managing to liberate France and, say, Singapore.Here are the Victory Cites for that map, with initial control indicated for each setup:
Note that for this setup, compared to OOB AA50, I’ve included four more allied-controlled VCs: Rio, Cape Town, Cairo, and Singapore. This (and a recognition of the nigh-unassailability of North America) is the reason for the discrepancy between Axis and Allied VC requirements.
Any of these scenarios would be fun to play to in a set number of rounds; say 6 or 7. The number of rounds has a huge impact on outcomes, of course: “Total Victory” in even 8 or 9 turns would be extremely difficult, whereas 2 rounds is more than enough for Détente.
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RE: Give up BUT keep playing?
@grinchveld intriguing concept, and I usually find it fun to play from a losing/underdog position; and maybe there’s no time to concede, set the game up again, and give it another go.
I think a better way of achieving this might be to lay out from the outset conditions by which the game could end in a tie, and simply allow players to switch from a ‘victory’ set of objectives to that ‘draw’ set of objectives if and when it becomes clear that victory is going to be impossible. Chess, football and a dozen other games successfully employ the idea of playing purposefully for a draw, especially if tournament standings are favorable and there is no need to risk anything for a win.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
UPDATE: in the first post, I’ve now added some ‘before’, ‘after’, and in-process pics of printing and applying the overlays :)
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RE: Interview with the 2021 OOB champion: AndrewAAgamer
@crockett36 said in Interview with the 2021 OOB champion: AndrewAAgamer:
Thank you all. Great opportunity. I hope to do more AnA personalities, dare I say celebrities!
Keeping up with tournament winners across different communities would be terrific - I think you’ve got a rare combination of mechanics knowledge and historical A&A background (Larry playtesting, etc.) to make your interviews potentially very high-calibre and singular. Great work, good questions. Now we just need to all chip in to get you a better webcam :)
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@andrewaagamer This is an epic post - thanks for the public contribution of a terrific teaching resource. These kinds of documents enrich the entire community and are indispensable for lifting new players up the learning curve more quickly.
For printing and ease of offline reading/dissemination, I’ve created a PDF version of this article: Warfare Principles of Axis & Allies with an emphasis on Global 1940 2nd Edition OOB by AndewAAGamer.pdf.
I made no text changes apart from copy-pasting into a single document, adding page numbers, adding a line break or two where the pdf format made them necessary, and the bolding of each of the defined terms from post #1.
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RE: Axis & Allies .org 2023 Support Drive
@djensen in for :sports_medal: again in '23! Thanks Dave for everything you’ve done over the years to keep this community strong.
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RE: [Global 1940] Boots in Canada Strategy
@superbattleshipyamato said in Boots in Canada Strategy:
…Other than that your strategy works.
but space is the WHOLE POINT!!!
well that, and getting everybody else out of your basement.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
UPDATE: added Overlays 16 & 17 to post #1
- NW China changes
- Add Rio and Cape Town as VCs
I also redrew the Burma Road (#15) and added an improved overlay.
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RE: Custom map for AA50
@azimuth Wow, this map is absolutely glorious. While I’m just as monolingual as most of my American brethren and would prefer it in English, the French is totally legible/guessable to me, and it’s such an awesome visual reminder of the internationality of the war. The detail here is phenomenal. Did you ever print it up? I have to see pictures of it in play! What about all of the cosmetic-only additions; do you find them visually distracting during actual play? To me this is on par with some of the other visually outstanding work that I would probably print more to hang as a piece of art than as a game board.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
UPDATE: Added a version 4 full map with China, Rio, Cape Town, and Siberia changes. Also tweaked the Aleutians to visually justify giving them an IPC=1 to match the rest of the pacific.
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RE: Nodever2's G40 Custom Battle Board
@reloader-1 done:
also, a fixed version with my color-codings:
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@argothair here’s a china update; this moves Chinghai to where it actually belongs (by splitting Ningxia in two), and then adds Xinjiang and Tibet in the West by splitting what was previously Chinghai. Net of +2 chinese TTs. Manchu-Xinjiang and FICT-Tibet distances (across-the-top and across-the-bottom) remain 3, but the FICT-Xinjiang diagonal is now 4, at least. The +2 TTs means an extra infantry for two turns or more, and gives a “corner” where Xinjiang is adjacent to both Novo and Kazakh + three last-ditch Chinese TTs.