looks like everything is working now :-D
Posts made by Veqryn
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RE: Test of svn 3376 triplea
Game History
Round :1
Research Technology - Italians
Italians spend 6 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover War BondsPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; 0 PUs remainingPolitics - Italians
Italians succeeds on action: Political Action ItaliansProposeCeasefireRussians: Changing Relationship for Italians and Russians from War to NeutralityCombat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 2/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egypt, round 2 : 0/6 hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Anglo Egypt, round 3 : 4/5 hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 3 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in ItalyActivate Technology - Italians
Italians activating War BondsTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Italians collect 6 PUs from War Bonds; end with 24 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Sicily : 1 infantry
Sardinia : 1 infantry
West Balkans : 1 infantry
Greece : 1 artillery
Libya : 1 fighter
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
15 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Italians : 18 / 24
Russians : 26 / 26
Germans : 42 / 40
British : 31 / 33
Japanese : 30 / 30
Americans : 37 / 37
Chinese : 5 / 0 -
RE: Help us get Global 1940 rules coded
alpha +3 has lots of silly little hard to code rules, like mongolia crap
OOB will definitely work soon,
and most of the alpha +3 extra stuff is done too
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RE: Help us get Global 1940 rules coded
i am 1 week away from a release that will play all the rules for pacific 1940
and probably a month or two away from global 1940
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RE: Global 1940 online
triplea does not yet support global 1940
every week we get closer, but you can’t imagine the number of things that need to be coded, so it is probably going to be at least another month
in the mean time, there is also aabattlemap and this here forum
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Any players in Colorado? (Boulder, Denver, or close by)
Hi all,
I’m back in the states for the holidays, and would just love to play a game of A&A. Due to being in Shanghai, I haven’t been able to play a (real life) game in 14 months.
I own A&A 50th Anniversary Edition, and also A&A Pacific 1940. I live in Boulder, and can borrow a car if you are in a city close by.
I would like to any version of A&A, from Revised all the way to Global.
Let me know….
I’ll be leaving January 2nd, so post before that.thx,
Veqryn -
RE: Pacific 1940 for TripleA
i hope to release triplea 1.5 by end of december,
and then global and pacific by 2 weeks after that releasethey will be playable, but not bug free of course
i did finish coding strat bombing air battles and scrambling, and the political engine is all coded too, so we are getting pretty close
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RE: TripleA: Where to dl, How to Download Maps, Pictures of games TripleA supports
i’ve never done pbem before, i prefer live games
but i’m sure if you post your question on the triplea forums, someone who does play pbem will help you out
triplea forum
http://triplea.sourceforge.net/mywiki/Forumtriplea war club
http://www.tripleawarclub.org/modules/newbb/thx,
veqryn -
RE: Pacific 1940 for TripleA
the current Pacific 1940 can only be played with TripleA 1.4, and not with TripleA 1.3.2.2.
the errors you are seeing is TripleA 1.3.2.2 telling you it does not understand the map. The error does not cause any problems to any other maps, or to triplea in general. the error will simply stop you from playing pacific on 1.3.2.2.
Solutions:
Solution 1: ignore error, close it every time it shows up
Solution 2: start using triplea 1.4 instead of 1.3.2.2
Solution 3: move the offending map zip/folder OUT of your
users/triplea/maps/ directory, and put it in your program
files/triplea/triplea_1_4/maps/ directory. This means the maps will only
be available to triplea 1.4, and not to other versions of triplea (and also
means that 1.3.2.2 won’t see them, and won’t generate the error).
Solution 4: delete the offending map (not all maps, just the one with the
new features that 1.3.2.2 doesn’t have) -
RE: TripleA: Where to dl, How to Download Maps, Pictures of games TripleA supports
I will answer that with a picture.
Depending on the initial scale of the map, you will be able to zoom out more or less. If the initial scale is huge, then you can zoom out more and still be legible. If the initial scale is small, then if you zoomed out very far, it might not be so legible.
To zoom out, either go to the “View” menu, then select “Zoom”. Or hold down ALT and scroll your mouse wheel.
And yes, you can do actions while zoomed out. You can do everything while zoomed out that you can while in the default view, including moving units, purchasing, etc, everything.
Here are two screenshots:
50% zoom of A&A 50th Anniversary Edition:
100% zoom (normal) of A&A 50th Anniversary Edition:
thx,
veqryn -
RE: TripleA: Where to dl, How to Download Maps, Pictures of games TripleA supports
@Cmdr:
@morrel:
they are working on it the map is done waiting on the final rules I think whenever that will be
It’d be nice.
There is no way to reduce the size of the map so you could, I don’t know, actually see an entire theater of battle or maybe even 75-100% of the board at once?
hi jenn,
you can zoom out the map, and in fact all maps can be zoomed out. its in the view options i think, under zoom, and you can set it to so that you can see the entire map, or to something more reasonable like 50% or 25% zoomed out so you can see just a little more
also, global’s map is almost done
but the rules it works by are still under development. there is tons of new stuff, much more than any previous release, that has to be coded, and it will take a while still -
RE: AAG40 FAQ
this FAQ is 132 pages long, and we also have a 25 page long rules question thread.
Krief, can you take all the best questions, put them with their answers in a single post of a new thread, then we delete this thread?
132+25 is a lot of pages to read, and just results in people ignoring the 130 pages in the middle and asking their duplicate question anyway