This part of the engine has stayed the same for years, so you are just having a lucky streak (or unlucky streak, if it was your opponent).
Posts made by Veqryn
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RE: Triple A Tech 1.8.0.5 Tech Rolls Too Good?
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RE: TripleA 1.8.0.5 Stable has been released
Bots is for the lobby bots, so unless you are running these, there is no reason to download it.
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RE: TripleA 1.8.0.5 Stable has been released
TripleA 1.8.0.5 is out, and first post updated to reflect that.
Changes for 1.8.0.5
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Created a prototype unit sorter for sorting units with support attachments (still in beta) and added it as an option in engine preferences. (veqryn & redrum)
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Updating Substance/Insubstantial look and feel UI to version 7.3. (veqryn)
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Fixed bug with how AA casualties are taken for multiple-hitpoint airplanes. (veqryn)
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Fixed null pointer error in Classic (WW2v1) rockets. (veqryn)
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Speeding up battle calculator by reducing possibilities of thread contention over locks. (veqryn)
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Fixed bugs in Fuel cost for units, including around loading and unloading, and moving air with carriers. (veqryn)
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More stability improvements for server games. (veqryn)
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Fixed a thread deadlock that occurs when a game ends while the battle calc is still open, resulting in triplea not returning to the host screen. (veqryn)
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Prevented battle calc’s calculate button from being enabled until data has finished being copied. Also added a tool tip on the button to let the user know how much memory they have left. (veqryn)
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Fixed display issue with repairs not being recorded properly in history panel. (veqryn)
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Fixed memory leak in battle calc and game data, causing an exponential number of units to be added to saves. (veqryn)
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Fixed bug in bid placement where you could not play British units in UK Pacific territories in Global 1940/1942. (veqryn)
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Changing default host waiting time to 900 seconds (15 minutes) so that large games do not time out on people who don’t know how to change the setting. (veqryn)
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Massive improvements to the new Hard AI. (redrum)
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Fixed lag and synchronization issues in the multi-threaded battle calc. Also added methods to time how long it takes to copy the game data, and use fewer threads if this takes more than 5 seconds. (veqryn)
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Fixed possible deserialization error in resource collections. (veqryn)
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Fixed bug in movement performer, which under certain rare circumstances would take all movement away from air units going from sea to land. (veqryn)
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Further work on ProAI (called Hard AI in game menu), including new methods to determine retreats in battles. (redrum)
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Fixed bug in username muting, which caused it to not work at all. (veqryn)
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Fixed issue with the game waiting on a player to click all ‘OK’ messages before a battle would continue. (veqryn)
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Fixed MapCreator so that it will properly send the map folder to the utility programs. (veqryn)
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Adding options to engine preferences to change how long your game host waits for clients on game startup and for observers joining. (veqryn)
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Allowing host to wait up to 100 seconds when starting a game for all clients to report in as good, and wait up to 30 seconds for observers joining after game has started. (veqryn)
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Fixing two memory leaks that allowed AI’s and GameData to stay in memory after exiting back to main screen. (veqryn)
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Creating a threaded version of the BattleCalculator, to speed up results. (redrum & veqryn)
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Creating a logging window for ProAI so that players can watch the log. (redrum)
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RE: Anyone interested in trying out the next version of TripleA early…
When I downloaded it, chrome said it was Not well known / not popular / too new, and therefore could be malicious.
Once it gets more downloads, that message will go away.
You can always scan it with an actual antivirus program, or download the source and compile it yourself.
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RE: Anyone interested in trying out the next version of TripleA early…
I personally use Eclipse, but am planning to try using IntelliJ in 2015.
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RE: Anyone interested in trying out the next version of TripleA early…
1.8.0.4 beta version is out:
http://tripleadev.1671093.n2.nabble.com/TripleA-1-8-0-4-Beta-has-been-released-tp7586869.htmlIt has been out 2 days now, and no bugs or issues reported.
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RE: Anyone interested in trying out the next version of TripleA early…
I’ll make a full list with the next release, but a quick summary is:
1. A new multithreaded battle calculator that is 2x to 10x faster
2. A new AI (called ‘hard ai’ or ‘pro ai’)
3. Savegame size bug is fixed
4. Some other major bug fixes
5. Increased compliance with rulesMostly I’d want help with testing that the battle calc works perfectly in all situations.
Anything not on gamerman’s google doc should be reported.
Any bug, errors, crashes, freezes, anywhere in the engine, should be reported, though I doubt there is anything of the kind.
I would consider this release to be at least as stable as the current 1.8.0.3 release.
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Anyone interested in trying out the next version of TripleA early…
For anyone interested in trying out the next version of TripleA early, I’m posting weekly updates to the “triplea.jar” file (which goes in your “triplea/bin” folder, of where-ever you installed triplea) and monthly updates to the “triplea_all_platforms.zip” download to here:
http://sourceforge.net/projects/tripleamaps/files/TripleA/prerelease/Please post any bugs or issues you find here:
http://sourceforge.net/p/triplea/_list/tickets
http://triplea.sourceforge.net/mywiki/Forum
or just send me a private message on http://www.axisandallies.org/forums/
(I do not check these forums that often, so a “post” or a “thread” on here will probably be missed. Use private messages for anything important.)thanks,
Veqryn -
RE: XDAP #2
I am not participating.
But I do want to mention that TripleA 1.8.0.5 is coming soon, probably mid-December if not earlier.
So you may want to change that rule to be “latest stable version” of both triplea and the map itself.
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RE: Gamer (allies +11) vs. Bold - game 2 of 2
I’m using version 1.8.0.3
Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)
I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves. It seems to grow more with my moves than with his.
Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java
Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map. I’m starting to notice sizeable delays already. Maybe my updated Java will improve it??? Thank you
Java allows you to have multiple versions of java installed on your system at the same time.
So please first make sure you don’t have multiple versions installed.
Second, I would like you to test the following:
With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.
Now, uninstall Java, and go download a different update version of Java. So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.The compare the file size.
I suspect that the issue is either with your computer, or with the Java you have installed on your computer.
It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes. TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.
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RE: Gamer (allies +11) vs. Bold - game 2 of 2
the file size does seem a bit big for round 2 china
what version of triplea are you both using?
are you using a pre-release version by chance?
what version of java are each of you using?
anything else i should know about?
i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…
and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
then let me know the file size at the start of round 3.so…. will you guys help by answering these questions, and by doing the experiment i asked?
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RE: Gamer (allies +11) vs. Bold - game 2 of 2
and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
then let me know the file size at the start of round 3. -
RE: Gamer (allies +11) vs. Bold - game 2 of 2
the file size does seem a bit big for round 2 china
what version of triplea are you both using?
are you using a pre-release version by chance?
what version of java are each of you using?
anything else i should know about?
i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…
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RE: Triple A G40 - Comprehensive list of currently unresolved issues
Here it is…
Looks like the map is checking to see if USA is at War AND Allies are Friendly to the TrueNeutrals at the start of the politics phase.
I’ll add a second check for at the end of the politics phase, for both USA and Russia.thx
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RE: Triple A G40 - Comprehensive list of currently unresolved issues
Triple A let me land Japanese aircraft in a territory I just took from Russia…. (Amur)
I just caught myself realizing I had just taken it
I knew there were problems like this in China, but I guess it can happen elsewhere tooJust looked at your savegame, and this is not a bug.
After you click “done”, triplea tells you that your planes can’t land, and gives you the opportunity to continue your move phase (your planes still have movement).
If you still click “ok”, your planes die.The reason triplea doesn’t stop you from moving your planes to Amur, is because they still have movement left. So long as your planes have range left to land somewhere legally, triplea lets you move them wherever you want. But if you don’t move them somewhere legal, they die. This is intended behavior.
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A&A forum runs out of space (is why you can't attach savegames or triplea post)
A&A forum runs out of hard drive space once every couple months
this is why you can not attach savegames to your posts
and this is also why you are unable to post the savegame from triplea
(this problem is not caused by triplea)
please contact Djensen to have this resolved, every time this happens in the future
(you can also donate some to him so that he can buy a larger hard drive for the forum or something)
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RE: Cannot post turn summary, is AAA full?
got some messages from people again, sounds like the forum is full again
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RE: Verqyn … anybody ???? Continueing Problem with posting turn summary
i really need to change that message.
A&A.org runs out of hard drive space every few months
please contact djensen to get this resolved, it has nothing to do with triplea