Update logo…
Before:
Now:
Possibility to divide the map in 15 Parts and create up to 35 combinations playable from 3 to 10 players:
More info and images: http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=17&p=15885#p15885
Update logo…
Before:
Now:
Possibility to divide the map in 15 Parts and create up to 35 combinations playable from 3 to 10 players:
More info and images: http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=17&p=15885#p15885
Thx CWO Marc, I agree with you and Der Kuenstler.
There is still a lot of work to do to turn this map and make it usable for Axis & Allies System.
I remain available to make the necessary changes if someone wants to help me with drafts like this example:
This is an example of a map that I created for a medieval boardgame (CLICK IMAGE TO ENLARGE):
@wittmann:
looks really good. I am awaiting its publication. Perhaps, I will buy it in Florence. Please say when it is out. Grazie.
Surely. Prego :-D
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This is the last version of the map for 10 players, it automatically updates every time I make a change:
More info here: http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=17&t=9977#p16500
@CWO:
Impressive-looking maps – thanks for sharing. I have a few questions:
- According to what system are the maps divided into smaller map areas? In some places, like the United States, the map areas correspond to several states grouped together; in other words, they show separate jurisdictions being combined into larger regions. In some places, the reverse is true: single jurisdictions are broken up into many pieces. This is especially true in Europe, where there is an extremely large number of pieces.
Unfortunately I do not remember the reasoning that I had done so, I believe it was 1998 when I created it.
The first step was the original map of Hearts of Iron, the last step was the point where I had stopped to working on the map.
It was a prototype, so surely there are some mistakes on the boundaries that should be corrected.
I think I joined the smaller territories to create fairly large territories for the miniatures of Axis & Allies.
@CWO:
- According to what system are the map territories named? In North America, for instance, the southern third of the province of Quebec is shown as being a defined region (which it isn’t – I live there), and as far as I can tell from the small print it’s labeled “Montreal”, which is the name of a city not the name of a region.
The name of territories in the first step are the original of Hearts of Iron.
@CWO:
- According to what system is the coloured map coloured? It shows, for instance, parts of Germany and Belgium in one colour and parts of Germany and Holland in another colour.
The colors are the various types of terrain:
light green is the plain
green is the forest
dark green is the jungle
beige is the desert
light brown is the hill
dark brown is the mountain
gray is mountain range Himalaya
Surely in Europe there is something to fix to use it during WWII… it was one of the my first prototype and I did not have much experience.
@CWO:
- What year are the maps set in? 1939 or 2016 or some other year? I tried to figure it out by looking at the coloured map, but I got confused because the countries are broken up into a large number of regions, and because the coloured map connects them in ways that are puzzling (as I mentioned in the previous paragraph).
Yes, sorry, but if you have time to create a correction draft on my map, I could fix it … we could do one continent at a time …
Some years ago I was creating a map of the world to a sort of Axis & Allies … giant map 300 cm long (3 meters :-P).
I started from the map of the PC game Hearts of Iron, making screenshots of the monitor and then joining all.
I have not had time to develop it, but if someone want the files, can download at this link on my forum: http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=98&p=17152#p17152 … for each step there is a file to download high-resolution between 20 and 40 MB.
I hope it can be useful to some of you to create its map :wink:
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Would you go for 1/72 scale minis, or is this rather impractical for a game with so many pieces?
In A&A 1914 the infantry are virtually 1/72, and the map really isn’t big enough for them. Something along the lines of those used in Warlords of Europe might be more reasonable.
Surely the miniatures like Warlords of Europe must be the best solution.
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GAME TURN, english version:
Did you consider something along the lines of Blood Royale’s dynastic phase & marriage alliances?
The politics of the time largely revolved around hereditary succession to titles.
I would have liked to put something in the mechanics of diplomacy, but this game is a management with simple rules; you can do almost anything, but I could not weigh down the game mechanics.
In the optional rules I expected the royal wedding.
Will production copies come with miniatures or wooden cubes?
I’m sorry, but I do not know, the publisher Giochix will decide. I can assume that if the price will be around 100 euro, almost certainly will be miniatures.
Some photos with the latest version of the printed map this year with the latest fixes made on maritime boundaries and the names of the territories more all the new heraldic …
Very nice job, I download all :)
@wittmann:
I think you need 10 posts; it is to stop spamming.
Welcome to the forum!
Thx wittmann :)
but I had to spam another 3 post to arrive at 10 :-D :-D :-D
Good morning, I’m new here :)
I would to add a link on my post, but the message is this:
Sorry, you are not allowed to post links.
This problem is because I’m a new user or have not yet written a minimum number of posts? Thx :)
THX Veqryn for all the informations and where to download extra maps :)
Brief description: management boardgame set in the second half of the XIII century. Players will have to manage one of the great Kingdoms, developing a commercial network, improving the technological evolution and weaving diplomatic pacts with other players. Many unforeseen events, including random events, disasters and barbaric peoples hinder military conquests and the creation of an Empire.
Designer: Nicola Iannone (Paolo Bertollo, Simone Silini, Paolo Mazza)
Artist: Nicola Iannone, Omar Savoldelli, La Figlia del Brigante
Publisher: Giochix
Year Published: probabily end of 2016
Numper of Players: 3-5
Suggested Ages: 14+
Playing Time: 240 minutes or more
Language Dependence: Extensive use of text - massive conversion needed to be playable
Category: Civilization, Economic, Medieval, Miniatures, Negotiation, Religious, Wargame
Mechanic: Area Movement, Auction/Bidding, Dice Rolling, Partnerships, Simultaneous Action Selection, Trading, Variable Phase Order
Primary Name: MedioEvo Universalis
Subtitle: Game of commerce, diplomacy, strategy and conquest
Website: medioevouniversalis.org
Mail: nikianno@alice.it
MAIN FEATURES OF MEDIOEVO UNIVERSALIS:
Number of players: 3-5 with BASE box, 6-10 with EXPANSION box. Added the “dead”, which has rules to reinforce himself, attack and rebel territories of players poor defended.
Terrain: various types of terrain combined with city’s fortifications and technologies give modifiers for movements and overpopulation.
Random turns: turns of the players are random, but can be influenced in part from the initial auction.
Auctions: plus the ability to buy entitled to play first, or put on sale, during commercial phase, part of their possessions.
Taxes and Reinforcements: collection of resources from their territories subject to various modifiers.
Trade: players have at their disposal sea and land transportations to trade 8 types of goods in 36 cities on the map to earn florins.
Technological advancement: 38 technologies deployed in 6 families on a maximum of 4 levels improve their Reign in economy, trade, military and diplomacy. These technologies implement the features of other playing cards or allow to protect yourself from Calamities.
Very rare events: calamities can disrupt and modify a lot all strategies… If the player is prepared, he will able to survive almost unscathed, otherwise …
Random Events: a series of positive and negative random events, but less catastrophic, will hit the various areas of land or sea in which the map is divided: storms, missions required by the Pope, tournaments between players, merchants who offer trade � etc.
Development: the player has the opportunity to expand their cities, increase the fortifications and defenses, armies, military and commercial transport… and more.
Playing cards: allow to improve armies and defenses, the construction of fortifications, taxes, diplomacy, the purchase of new mercenary’s armies … etc.
Combat: the combination of technologies with the card game allows you to get a bonus set of modifiers during battles… and how about a nice Crusade? Don’t forget to corsairs, pirates and Mongol invasions.
Diplomacy: there are six diplomatic options with other players, which take into consideration the Casus Belli and allow betrayals; also with expansion comes into play the Pope who will have to deal with the Crusades and the other Kingdoms Christians just waiting to take his place … and if the Mamluks conquered Rome?
Expansion: the player is invited to expand his Kingdom to create an empire.
Aim of the game: earning the highest number of Honor Points, as you play, depending on the actions taken, you may gain or lose Honor Points, obtainable through many aspects of the game: trade, diplomacy, combat and conquest, cards of random events.
LIST OF COMPONENTS OF THE PROTOTYPE:
1 MAP OF THE GAME
63 MEANS OF TRANSPORT
15 MEANS OF SIEGE
12 CATHEDRAL / MOSQUES
22 CIVIL BUILDINGS
80 MILITARY BUILDINGS
175 ARMY OF PLAYERS
45 OF ARMED barbaric
22 DICE
96 GOODS
300 COINS
150 TOKENS
6 DECKS OF CARDS (EMPIRE, TECHNOLOGY, EVENTS, CALAMITY, TREASURE, TARGET)
5 TABLE OF PLAYERS
5 PANELS OF PLAYERS
5 SHEETS OF PLAYERS
NICE!!!
I will definitely be a backer! Do you have an idea when the campaign will start?
Giochix would begin at the end of 2016, the base box for 3-5 players will cost about €100.
@wittmann:
Buona sera Nicola.
Good job. Looks exciting.
Buon giorno wittmann :-D
Thank you very much!
Hi to all, I’m Nicola Iannone, author of this boardgame MedioEvo Universalis
If you have questions, do not hesitate, THANK YOU :)
I saw you guys found a publisher in Italy. Will there be any USA distribution?
Yes, the publisher Giochix will use the crowdfunding system also on kickstarter.com
Hi to all, I’m Nicola Iannone, author of this boardgame MedioEvo Universalis
If you have questions, do not hesitate, THANK YOU :)