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    Topics created by Varn H

    • Varn H

      Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA, part 2
      Play Boardgames • • Varn H

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      Varn H

      “The upload folder is full. Please try a smaller file and/or contact an administrator.”

      Still won’t let me post from Triple A or manually from the forum. Seems to be a problem internal to the website.

    • Varn H

      Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
      Play Boardgames • • Varn H

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      flipper

      Ok Varn I’ve totally lost direction in this game and will humbley surrender.
      Thanks for the lessons and well played my friend!

    • Varn H

      Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
      Play Boardgames • • Varn H

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      Varn H

      😄

    • Varn H

      Varn H testing Triple A play by forum/email
      Play Boardgames • • Varn H

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      Varn H

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Karelia S.S.R. to West Russia
                  1 infantry moved from Archangel to West Russia
                  1 infantry moved from Russia to West Russia
                  1 artillery moved from Russia to West Russia
                  1 artillery moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Karelia S.S.R. to West Russia

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 2 artilleries, 1 fighter and 6 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                          Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in West Russia, round 1 :  1/9 hits
                          Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  2/5 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in West Russia, round 2 :  2/7 hits
                          Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 2 :  3/4 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in West Russia, round 3 :  1/4 hits
                          Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 :  0/2 hits
                          1 artillery owned by the Germans lost in West Russia
                          Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in West Russia, round 4 :  1/4 hits
                          Germans roll dice for 1 armour in West Russia, round 4 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 6 infantry

      Non Combat Move - Russians
                  1 armour moved from Archangel to Caucasus
                  2 armour moved from Russia to Caucasus
                  1 fighter moved from Russia to Persia
                  1 fighter moved from Persia to Egypt
                  1 aaGun moved from Russia to Caucasus
                  3 infantry moved from Russia to Archangel
                  2 infantry moved from Evenki National Okrug to Archangel
                  1 infantry moved from Kazakh S.S.R. to Szechwan
                  1 infantry moved from Novosibirsk to Russia
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  2 infantry moved from Soviet Far East to Yakut S.S.R.
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  1 fighter moved from West Russia to Caucasus

      Place Units - Russians
                  4 infantry placed in Caucasus
                  1 armour and 2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      Territory Summary for Russians :

      Egypt : 1 flag, 1 fighter
          Szechwan : 1 flag, 1 infantry
          Evenki National Okrug : 1 flag, 1 infantry
          Karelia S.S.R. : 1 flag, 1 factory
          Archangel : 1 flag, 5 infantry
          Russia : 1 flag, 1 armour, 1 factory and 3 infantry
          Yakut S.S.R. : 1 flag, 4 infantry
          Caucasus : 1 flag, 2 aaGuns, 4 armour, 1 artillery, 1 factory, 1 fighter and 7 infantry
          West Russia : 1 flag, 2 artilleries
          6 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 26 / 26
          Germans : 39 / 41
          British : 31 / 31
          Japanese : 30 / 30
          Americans : 42 / 42

      Dice Statistics:

      Total
                  1 was rolled 6 times
                  2 was rolled 4 times
                  3 was rolled 9 times
                  4 was rolled 7 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 3.417
              Median : 3.000
              Variance : 0.514
              Standard Deviation : 0.717
              Total rolls : 36

      Germans Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  6 was rolled 4 times
              Average roll : 3.333
              Median : 3.000
              Variance : 1.273
              Standard Deviation : 1.128
              Total rolls : 12

      Russians Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 6 times
                  4 was rolled 7 times
                  5 was rolled 6 times
              Average roll : 3.458
              Median : 4.000
              Variance : 1.652
              Standard Deviation : 1.285
              Total rolls : 24

    • Varn H

      Spring 1942 via Battlemap/Forum
      Find Online Players • • Varn H

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      Varn H

      Flip Flop has agreed to play me for this game.

      I’ll post here when we finish and I’m ready for another!

    • Varn H

      Varn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap
      Play Boardgames • • Varn H

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      Varn H

      I’ll get a game started with Triple A before the weekend then!

      I’ve got to think for a bit about a new allied strategy to try, however, and I work long hours the next two days.

    • Varn H

      Varn H (allies) vs Alsch91 (axis): Spring 1942
      Play Boardgames • • Varn H

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      Alsch91

      I’d agree with your analysis.
      The South Africa factory was interesting to me.
      Feel free to let me know if you ever feel like a rematch sometime.

      Good game!

    • Varn H

      Spring 1942
      Find Online Players • • Varn H

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      Varn H

      @flipflop:

      Hey Varn

      Whenever you get the time I’d have you a game.
      just pm me anytime.

      Thanks Flip,

      Message sent, sir!

    • Varn H

      Spring 1942 - AA Gun Movement Question
      Axis & Allies Spring 1942 Edition • • Varn H

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      Varn H

      Thank you all for the clarification!

    • Varn H

      Played another AA title? Then you might be confused when you play this one.
      Axis & Allies Guadalcanal • • Varn H

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      frimmel

      The biggest impediment for new players in this, BOTB and to a lesser extent D-Day, is a tendency to think things work like they do in the global A&A games. You must read the rulebook as an independent document. If you get stuck on something DO NOT fall back on a ‘that’s the way it works in _________’ method to sort it out. You will be wrong.

      Do not use the optional national advantages rules for your first game. Note the errata on the reinforcement point system.

      This is a fun game but it is really different. You have to set aside all of your thinking from other games with “Axis and Allies” in the title except for the most fundamental strategy considerations. The considerations that you’d apply to any war game fundamental. This radical difference is both the game’s blessing and curse.

    • Varn H

      Blake (allies) vs. Varn (axis), Spring 1942 (continuation)
      Play Boardgames • • Varn H

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      Varn H

      UK’s turn!

    • Varn H

      Spring 1942
      Find Online Players • • Varn H

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      S

      I will play axis

    • Varn H

      Varn H (allies) vs. *your-name-here* (axis): Spring 1942
      Play Boardgames • • Varn H

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      MrMalachiCrunch

      This is also a great place to play I find.  This game is based on timing, while I also hate the idea of the Japs running wild, the Germans are running pretty wild now.

      The allied navy in the Atlantic is like a leash on Germany.  If you can get into Sz5 you threaten so much of what is important to Germany that they cannot lean forward against the Soviets like the would otherwise.  It takes England too long to get rolling without US support.

    • Varn H

      North Central West Virginia
      Player Locator • • Varn H

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      Warpig

      @jonathan-rost I am in Ohio I will send you an email.

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