Another long thread from the forums, by various posters debating important concepts, from which I gleaned a lot of information:
Posts made by Varn H
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RE: My G1 move mistakes
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RE: My J2 move mistakes
http://www.axisandallies.org/forums/index.php?topic=25317.msg875107#msg875107
I always liked this wall of text by Bunnies. It gives an overview of the first turns for both sides in a KGF kind of game. Perhaps you will find it useful.
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RE: My G1 move mistakes
All of the links came from the Article Submission section of the forums.
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RE: My G1 move mistakes
and definitely read this, Fortress Europe, by Hobbes:
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RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :23
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 10 Sea Zone to 17 Sea Zone
2 battleships, 5 carriers, 3 destroyers, 6 fighters and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 bombers moved from Union of South Africa to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
3 infantry moved from India to Persia
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to AlgeriaCombat - British
Battle in 17 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Persia
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 bomber, 2 fighters and 3 infantry in Persia, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Persia, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Persia
British roll dice for 1 bomber, 2 fighters and 3 infantry in Persia, round 2 : 5/6 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 12 Sea Zone
British attack with 2 battleships, 2 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 5 transports
British roll dice for 1 submarine in 12 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 2 battleships, 2 bombers, 5 carriers, 3 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 1 : 8/19 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 5 transports in 12 Sea Zone, round 1 : 4/9 hits
Units damaged: 2 battleships owned by the British
2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 1 submarine owned by the British , 4 fighters owned by the Japanese and 1 destroyer owned by the British lost in 12 Sea Zone
British roll dice for 2 battleships, 2 bombers, 5 carriers, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 2 : 7/18 hits
Japanese roll dice for 2 battleships and 5 transports in 12 Sea Zone, round 2 : 0/2 hits
5 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 12 Sea Zone
British win with 2 battleships, 2 bombers, 5 carriers, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is 137
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 5 transports
Casualties for British: 1 destroyer and 1 submarine
Battle in AlgeriaNon Combat Move - British
1 fighter moved from 17 Sea Zone to 12 Sea Zone
2 bombers moved from 12 Sea Zone to United Kingdom
2 fighters moved from Persia to India
1 bomber moved from Persia to India
1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
2 units repaired.Territory Summary for British :
Persia : 1 flag, 3 infantry
India : 1 flag, 2 armour, 1 bomber, 1 factory, 3 fighters and 5 infantry
United Kingdom : 1 flag, 1 aaGun, 4 armour, 2 bombers, 1 factory, 1 fighter and 17 infantry
Algeria : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 infantry and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 63 / 65
British : 30 / 31
Japanese : 13 / 14
Americans : 60 / 64Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.477
Median : 3.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 65Japanese Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 4.455
Median : 5.000
Variance : 3.100
Standard Deviation : 1.761
Total rolls : 11Germans Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.140
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 50 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :23
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 10 Sea Zone to 17 Sea Zone
2 battleships, 5 carriers, 3 destroyers, 6 fighters and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 bombers moved from Union of South Africa to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
3 infantry moved from India to Persia
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :23
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from French Indochina to China
6 infantry moved from India to French IndochinaTurn Complete - Russians
Territory Summary for Russians :
Kwantung : 1 flag, 1 aaGun
French Indochina : 1 flag, 1 aaGun and 6 infantry
China : 1 flag, 1 aaGun, 9 armour, 2 fighters and 20 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 60
British : 30 / 30
Japanese : 13 / 14
Americans : 64 / 64Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :23
Combat Move - Russians
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RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :22
Purchase Units - Americans
Americans buy 7 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from India to Persia
2 fighters moved from French Equatorial Africa to Persia
4 fighters moved from India to PersiaCombat - Americans
Battle in Persia
Americans attack with 6 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Persia, round 1 : 3/8 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 fighters moved from Persia to India
1 bomber moved from French Equatorial Africa to Union of South Africa
3 armour moved from French Indochina to China
3 armour moved from Kwantung to China
2 infantry moved from French Indochina to India
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from East Indies to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry moved from Anglo Egypt to Trans-Jordan
2 fighters moved from United Kingdom to 10 Sea Zone
6 fighters moved from United Kingdom to Eastern United States
5 infantry moved from Eastern United States to Central United States
4 fighters moved from India to ChinaPlace Units - Americans
3 armour placed in French Indochina
3 armour placed in Kwantung
1 carrier placed in 10 Sea Zone
1 armour and 2 infantry placed in East Indies
1 fighter placed in East IndiesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs totalTerritory Summary for Americans :
Formosa : 1 flag
Union of South Africa : 1 flag, 1 bomber
Manchuria : 1 flag, 2 infantry
Persia : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 2 fighters and 8 infantry
Soviet Far East : 1 flag, 2 infantry
Mexico : 1 flag, 1 infantry
Philipine Islands : 1 flag, 1 aaGun and 1 factory
Western United States : 1 flag, 1 aaGun and 1 factory
Kwantung : 1 flag, 3 armour and 1 factory
Borneo : 1 flag, 1 aaGun and 1 factory
Hawaiian Islands : 1 flag, 1 infantry
East Indies : 1 flag, 1 armour, 1 factory, 1 fighter and 2 infantry
French Indochina : 1 flag, 3 armour, 1 factory and 10 infantry
Trans-Jordan : 1 flag, 2 infantry
United Kingdom : 1 flag, 10 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 6 fighters and 9 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Anglo Egypt : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag
Okinawa : 1 flag
Central United States : 1 flag, 5 infantry
China : 1 flag, 18 armour, 1 artillery, 11 fighters and 30 infantry
Caroline Islands : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 2 transports
36 Sea Zone : 1 flag, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports
10 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 60
British : 30 / 30
Japanese : 13 / 14
Americans : 64 / 64Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :22
Purchase Units - Americans
Americans buy 7 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from India to Persia
2 fighters moved from French Equatorial Africa to Persia
4 fighters moved from India to Persia -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :22
Purchase Units - British
British repair 10 damage on 10 factories; Remaining resources: 34 PUs;
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Persia
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 bomber moved from Union of South Africa to PersiaCombat - British
Battle in Persia
British attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 bombers, 2 fighters and 2 infantry in Persia, round 1 : 2/6 hits
Germans roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Persia to Union of South Africa
1 bomber moved from Persia to India
2 fighters moved from Persia to India
2 infantry moved from French Indochina to India
7 fighters moved from United Kingdom to 10 Sea ZonePlace Units - British
1 fighter and 5 infantry placed in United Kingdom
3 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 2 bombers
Persia : 1 flag, 1 infantry
India : 1 flag, 2 armour, 1 bomber, 1 factory, 2 fighters and 6 infantry
United Kingdom : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry
Eastern United States : 1 flag, 2 infantry
10 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 60
British : 30 / 30
Japanese : 13 / 22
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :22
Purchase Units - British
British repair 10 damage on 10 factories; Remaining resources: 34 PUs;
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Persia
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 bomber moved from Union of South Africa to Persia -
RE: Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :22
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
India : 1 flag, 6 infantry
Kwantung : 1 flag, 1 aaGun
French Indochina : 1 flag, 1 aaGun and 5 infantry
China : 1 flag, 1 aaGun, 9 armour, 2 fighters and 15 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 59 / 63
British : 30 / 44
Japanese : 13 / 22
Americans : 64 / 65Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.545
Median : 4.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 33Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28