OK lol
Posts made by variance
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Shensi
1 armour moved from Shensi to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total -
RE: G40 14L JWW (allies +10) vz variance
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 43 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 infantry moved from Anhwe to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Battle in Shan State
Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Java from Dutch with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yunnan
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry; Chinese defend with 2 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters moved from Malaya to Siam
2 bombers and 2 tactical_bombers moved from Shan State to Siam
3 fighters and 4 tactical_bombers moved from Yunnan to Siam
1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Siam to 37 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 aaGun and 6 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to Anhwe
4 infantry moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to TobrukTurn Complete - French
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 61 Sea Zone to 42 Sea Zone
5 submarines moved from 62 Sea Zone to 42 Sea Zone
6 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Japanese
4 submarines owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for ANZAC: 3 submarines
2 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
RE: Variance + 10 allies VS dawgoneit axis
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Kansu to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Vologda to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Trans-Jordan to Alexandria
British take Alexandria from Italians
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
retreated to Yenisey
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 infantry moved from Novosibirsk to Timguska
1 aaGun moved from Shensi to Suiyuyan
1 aaGun and 8 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Caucasus to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Caucasus to Volgograd
8 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
7 infantry moved from Bryansk to Ukraine
5 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
1 infantry placed in Ukraine
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 artilleries and 1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa
3 armour moved from Eastern Persia to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,5,6,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,4,5,3,3,5,4,5,5
British collect 22 PUs (9 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to India
1 transport moved from 39 Sea Zone to 75 Sea ZoneCombat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Americans
1 bomber moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
4 transports moved from 26 Sea Zone to 10 Sea Zone
4 aaGuns and 4 infantry moved from Central United States to Western United States
13 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
2 carriers and 2 transports placed in 101 Sea Zone
3 mech_infantrys placed in IraqTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2,2,2,5,4,4,5,4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
RE: 14L variance (axis) vs ghr2(allies +10)
Yes, that’s true. I honestly didn’t consider all the planes scattered about that could converge there. Oh well.
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RE: 14L variance (axis) vs ghr2(allies +10)
Ouch! Where did all those planes come from?!? :roll:
I guess I’m going to have to concede this one. Good game! You should wait until Nov 2 to post your vistory in the league results thread if you want it to show up in the 2014 league.
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total -
RE: 14L variance (axis) vs ghr2(allies +10)
I took off a UK one but you can change that to russian or french.
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RE: 14L variance (axis) vs ghr2(allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Western Ukraine to Russia
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 6 interceptors out of Russia
1 bomber owned by the Japanese lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to Shan State
3 armour moved from French Indo China to Shan State
1 aaGun, 6 artilleries and 8 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to Shan State
2 bombers moved from Russia to Ukraine
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to Shan StatePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 52 PUs (2 lost to blockades); end with 53 PUs total -
RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneTurn Complete - French
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
6 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 6 infantry
Italians defend with 2 infantry
ANZAC win, taking Alexandria from Italians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Eastern Persia
British attack with 5 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Eastern Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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RE: 14L Whackamatt (Axis) vs. variance (Allies +10)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total