@SS-GEN Mate I must be blind as a bat
A player buys a research and development token. However, to successfully research a nuclear bomb, 3 dice must be rolled and the player must get at least 17/18 (6,6,5).
If a player successfully researches a nuclear weapon, they then pick which territory on the map that will be nuked. The territory nuked will have everything on it wiped off, including Industrial Complexes and AA guns.
After the territory is nuked, there will be fallout shortly afterwards. A Fallout Token will be placed on the nuked territory. The fallout lasts for 3 full rounds (NOT including the round when the nuke is dropped, it begins the round AFTER the round the Nuke was used). During this period of fallout, there can be nothing built on that territory, nor can allied or enemy troops move into the territory. In other words, it is treated like a neutral/impassable zone like the Sahara desert. Not even planes can pass over the territory. The IPC value of the nuked territory will be worth zero during the fallout period. This means that the IPC value of the territory must be deducted from the total amount of IPCs collected during the ‘Collect Income’ phase.
Every nation gets only ONE Nuke (China gets none). If you do successfully research a nuke, use it wisely. If you are losing the war and desperately need to turn things around, this could be just the trick! After the 3 rounds of fallout have finished, the game will go back to normal and the territory can produce IPCs and have units/Factories on it again.
Any thoughts on how I can improve this?