sz6
27 fig, 13 bmb
Rolls: 27@3, 13@4; Total Hits: 2227@3,: (4, 6, 4, 3, 2, 3, 4, 3, 1, 6, 4, 2, 1, 4, 3, 6, 5, 3, 3, 6, 6, 4, 6, 1, 6, 1, 1)13@4: (4, 4, 6, 2, 1, 6, 6, 3, 1, 3, 6, 4, 3)
sz6
27 fig, 13 bmb
Rolls: 27@3, 13@4; Total Hits: 2227@3,: (4, 6, 4, 3, 2, 3, 4, 3, 1, 6, 4, 2, 1, 4, 3, 6, 5, 3, 3, 6, 6, 4, 6, 1, 6, 1, 1)13@4: (4, 4, 6, 2, 1, 6, 6, 3, 1, 3, 6, 4, 3)
Algeria
14 inf, 14 art, 9 arm
Rolls: 28@2, 9@3; Total Hits: 928@2,: (4, 3, 1, 3, 3, 3, 4, 3, 5, 6, 2, 4, 4, 5, 6, 6, 6, 3, 6, 1, 5, 3, 6, 2, 5, 5, 6, 3)9@3: (3, 5, 4, 1, 2, 5, 3, 4, 1)
9 defending arm
Rolls: 9@3; Total Hits: 69@3: (1, 1, 6, 1, 3, 4, 5, 1, 3)
Algeria
26 inf, 14 art, 9 arm
Rolls: 12@1, 28@2, 9@3; Total Hits: 1312@1,: (4, 5, 6, 1, 6, 5, 4, 2, 5, 1, 5, 1)28@2,: (6, 6, 4, 5, 6, 2, 1, 6, 5, 4, 3, 4, 4, 1, 5, 6, 6, 6, 3, 3, 4, 3, 4, 3, 2, 1, 5, 6)9@3: (2, 3, 6, 1, 2, 4, 6, 2, 5)
9 defending inf, 13 arm
Rolls: 9@2, 13@3; Total Hits: 129@2,: (1, 2, 3, 4, 4, 6, 1, 4, 4)13@3: (1, 3, 3, 4, 6, 1, 6, 3, 4, 1, 3, 2, 1)
Germany 21
purchase $72
12 SS
Combat moves
Algeria (21 inf, 13 arm)
40 inf, 14 art, 8 arm Lib
1 arm Egy
sz6 (1 BB, 12 fig, 2 CA, 6 CV, 19 DD, 6 TP)
2 fig Fra
4 fig, 2 bmb Ger
9 fig, 11 bmb NWE
12 fig Kar
Algeria
40 inf, 14 art, 9 arm
Rolls: 26@1, 28@2, 9@3; Total Hits: 1226@1,: (2, 3, 3, 3, 6, 4, 1, 2, 6, 2, 6, 2, 1, 5, 4, 6, 2, 4, 3, 1, 1, 2, 6, 1, 2, 2)28@2,: (6, 1, 5, 6, 1, 1, 3, 4, 3, 3, 1, 4, 4, 1, 5, 3, 3, 5, 2, 6, 5, 4, 4, 1, 5, 5, 3, 4)9@3: (6, 5, 6, 6, 5, 4, 5, 6, 4)
21 defending inf, 13 arm
Rolls: 21@2, 13@3; Total Hits: 1421@2,: (2, 3, 6, 4, 4, 3, 1, 4, 2, 4, 1, 1, 5, 1, 5, 3, 5, 6, 1, 4, 2)13@3: (4, 3, 6, 3, 2, 5, 1, 1, 4, 4, 2, 6, 4)
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Finns
2 Infantry moved from N.Finnland to Belomorsk
1 Artillery moved from Murmansk to Belomorsk
1 EarlyFighter moved from N.Finnland to Belomorsk
1 Armour moved from Murmansk to C.Finnland
4 Infantry moved from N.Finnland to C.Finnland
1 Infantry moved from S.Finnland to C.Finnland
Purchase Units - Finns
Finns buy 5 Infantry and 1 Mot.Inf; Remaining resources: 0 PUs;
Combat - Finns
Battle in C.Finnland
Finns attack with 1 Armour and 5 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Armour and 5 Infantry in C.Finnland, round 1 : 1/6 hits
Russians roll dice for 1 Infantry in C.Finnland, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in C.Finnland
Finns win, taking C.Finnland from Russians with 1 Armour and 5 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belomorsk
Finns attack with 1 Artillery, 1 EarlyFighter and 2 Infantry
Russians defend with 1 Armour
Finns roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantry in Belomorsk, round 1 : 1/4 hits
Russians roll dice for 1 Armour in Belomorsk, round 1 : 0/1 hits
1 Armour owned by the Russians lost in Belomorsk
Finns win, taking Belomorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 Armour
Non Combat Move - Finns
1 EarlyFighter moved from Belomorsk to Murmansk
Place Units - Finns
5 Infantry and 1 Mot.Inf placed in N.Finnland
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs total
Territory Summary for Finns :
Narvik : 1 flag
N.Finnland : 1 flag, 1 AAGun, 1 Factory, 5 Infantry and 1 Mot.Inf
Belomorsk : 1 flag, 1 Artillery and 2 Infantry
Murmansk : 1 flag, 1 EarlyFighter
C.Finnland : 1 flag, 1 Armour and 5 Infantry
Production/PUs Summary :
Germans : 106 / 139
Russians : 102 / 106
Italians : 59 / 62
French : 12 / 0
ColonialFrench : 18 / 18
Finns : 14 / 14
British : 84 / 85
Romanians : 13 / 18
Americans : 75 / 75
i’m sorta wondering if it would have been better for france to go to madrid first, rather than go straight for the camp
by going through madrid, the coalition has nowhere to run
One more turn to build fortresses. France has no comfortable superiority in Spain. 3 more fortresses (in that case a total of 6 fortresses, so double the losses) cost about 10 more losses (so 20 more losses in case he had taken the way close to Madrid). I just didnt build fortresses, because I had the chance to move on and cause more trouble.
Veqryn, Pug is right. Once the encampment was built, in order to minimize my losses taking it, I had to move on in quickly to prevent defensive units being built there. I accepted the fact that I would have to chase him down if he abandoned it.
Sweden will never be that big again.
At first I thought: wonderful move for Prussia and Russia from Sweden. Many troops withdrawn from home defence. But the idea looks good on a closer look. you can at least rescue the Swedish navy and can defend the convoy income zone.
Pug
Yes, it helps the French a little, as well. It makes it a little harder for England to split their fleet with the Swedish fleet in the Channel.
Sweden seems the type of country that has the sole purpose of tying up enemy resources to help it’s allies instead of being offensive for it’s own sake.
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7
Game History
Round :18
Combat Move - OttomanEmpire
1 Fusiliers moved from Armenia to Georgia
OttomanEmpire take Georgia from Russia
2 Mariness moved from Egypt to SZ86
1 Barque, 1 Brigantine and 2 Mariness moved from SZ86 to SZ82
1 Fusiliers moved from Candia to SZ82
1 Barque, 1 Brigantine, 1 Fusiliers and 2 Mariness moved from SZ82 to SZ80
1 Fusiliers and 2 Mariness moved from SZ80 to Hellas
2 Frigates moved from SZ95 to SZ94
1 Marines moved from Constantinople to SZ92
1 Fusiliers moved from Kiutayeh to SZ92
1 Barque, 1 Fusiliers and 1 Marines moved from SZ92 to SZ94
1 Fusiliers and 1 Marines moved from SZ94 to Odessa
2 Barques moved from SZ95 to SZ92
1 Horse_Artillery moved from Constantinople to SZ92
1 Marines moved from Constantinople to SZ92
1 Fusiliers moved from Kiutayeh to SZ92
2 Barques, 1 Fusiliers, 1 Horse_Artillery and 1 Marines moved from SZ92 to SZ95
1 Fusiliers, 1 Horse_Artillery and 1 Marines moved from SZ95 to Crimea
Purchase Units - OttomanEmpire
OttomanEmpire buy 2 Chasseurss, 4 Fusilierss and 2 Mariness; Remaining resources: 0 PUs;
Combat - OttomanEmpire
Battle in Odessa
OttomanEmpire attack with 1 Fusiliers and 1 Marines
Russia defend with 1 Artillery, 1 Fusiliers and 1 General
OttomanEmpire roll dice for 2 Frigates in Odessa, round 1 : 1/0 hits
1 Artillery owned by the Russia lost in Odessa
OttomanEmpire roll dice for 1 Fusiliers and 1 Marines in Odessa, round 1 : 0/1 hits
Russia roll dice for 1 Fusiliers in Odessa, round 1 : 0/1 hits
OttomanEmpire roll dice for 1 Fusiliers and 1 Marines in Odessa, round 2 : 1/1 hits
Russia roll dice for 1 Fusiliers in Odessa, round 2 : 0/1 hits
1 Fusiliers owned by the Russia lost in Odessa
OttomanEmpire win, taking Odessa from Russia with 1 Fusiliers and 1 Marines remaining. Battle score for attacker is 9
Casualties for Russia: 1 Artillery and 1 Fusiliers
Battle in Crimea
OttomanEmpire attack with 1 Fusiliers, 1 Horse_Artillery and 1 Marines
Russia defend with 1 Fusiliers and 1 Horse_Artillery
OttomanEmpire roll dice for 1 Fusiliers, 1 Horse_Artillery and 1 Marines in Crimea, round 1 : 1/0 hits
Russia roll dice for 1 Fusiliers and 1 Horse_Artillery in Crimea, round 1 : 0/1 hits
1 Horse_Artillery owned by the Russia lost in Crimea
OttomanEmpire roll dice for 1 Fusiliers, 1 Horse_Artillery and 1 Marines in Crimea, round 2 : 1/0 hits
Russia roll dice for 1 Fusiliers in Crimea, round 2 : 0/1 hits
1 Fusiliers owned by the Russia lost in Crimea
OttomanEmpire win, taking Crimea from Russia with 1 Fusiliers, 1 Horse_Artillery and 1 Marines remaining. Battle score for attacker is 9
Casualties for Russia: 1 Fusiliers and 1 Horse_Artillery
Battle in Hellas
OttomanEmpire attack with 1 Fusiliers and 2 Mariness
AustrianEmpire defend with 1 Fusiliers
OttomanEmpire roll dice for 1 Fusiliers and 2 Mariness in Hellas, round 1 : 1/1 hits
AustrianEmpire roll dice for 1 Fusiliers in Hellas, round 1 : 0/1 hits
1 Fusiliers owned by the AustrianEmpire lost in Hellas
OttomanEmpire win, taking Hellas from AustrianEmpire with 1 Fusiliers and 2 Mariness remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Fusiliers
Non Combat Move - OttomanEmpire
1 Hussars moved from Tarsus to Syria
1 Fusiliers moved from Palestine to Syria
3 Marshals moved from Egypt to Syria
1 Fusiliers moved from Sinop to Kiutayeh
2 Hussarss moved from Constantinople to Kiutayeh
1 Artillery, 21 Chasseurss, 2 Dragoonss, 11 Fusilierss, 1 General, 1 Horse_Artillery, 3 Howitzers and 1 Mortars moved from Anatolia to Kiutayeh
1 Fusiliers moved from Kiutayeh to Smyrna
1 Fusiliers moved from Kiutayeh to Sinop
Place Units - OttomanEmpire
2 Chasseurss placed in Kiutayeh
4 Fusilierss and 2 Mariness placed in Constantinople
Turn Complete - OttomanEmpire
OttomanEmpire collect 41 PUs; end with 41 PUs total
Territory Summary for OttomanEmpire :
SZ80 : 1 flag, 1 Barque and 1 Brigantine
SZ98 : 1 flag
Armenia : 1 flag
Midian : 1 flag
SZ95 : 1 flag, 2 Barques
Georgia : 1 flag, 1 Fusiliers
Egypt : 1 flag
Odessa : 1 flag, 1 Fusiliers, 1 General and 1 Marines
Constantinople : 1 flag, 1 Capital, 7 Fortresss, 4 Fusilierss, 2 Mariness and 25 Mortella_Towers
Crimea : 1 flag, 1 Fusiliers, 1 Horse_Artillery and 1 Marines
Sinai : 1 flag
Sinop : 1 flag, 1 Fusiliers
Edessa : 1 flag
Jordan : 1 flag
Palestine : 1 flag
SZ94 : 1 flag, 1 Barque and 2 Frigates
Smyrna : 1 flag, 1 Fusiliers
Kiutayeh : 1 flag, 1 Artillery, 23 Chasseurss, 2 Dragoonss, 13 Fusilierss, 1 General, 1 Horse_Artillery, 3 Howitzers, 2 Hussarss and 1 Mortars
Syria : 1 flag, 2 Chasseurss, 2 Fusilierss, 1 Hussars and 3 Marshals
Hellas : 1 flag, 1 Fusiliers and 2 Mariness
Candia : 1 flag, 1 Encampment and 1 Mortella_Tower
Anatolia : 1 flag, 1 Mortella_Tower
Production/PUs Summary :
France : 48 / 44
UnitedKingdom : 62 / 58
Spain : 44 / 37
KingdomOfPrussia : 28 / 31
Sweden : 25 / 25
AustrianEmpire : 40 / 42
OttomanEmpire : 41 / 41
Russia : 43 / 48
Being that I’m a submarine and cows can’t swim, I think I’m safe. Even if they could, I stocked up on anti-cow torpedoes. :wink:
Cow only has one way, its called “i’m in yo head beyatch!” :lol:
Yeah, he is deluded in that respect. There is no shame in that man. He’s like a fly you can’t swat. You’d think I would try to play as fast as I could to quickly escape his relentless blathering.
@Cow:
So what happens when my opponents intentionally decide to post every 72 hour period?
Id say u505 doesn’t negotiate with terrorists cow. ball is in your court to accept his terms, which to tell the truth sound pretty reasonable.
I like this. Terrorists indeed. :-D
@Cow:
If it were a cash game poker table sure I’d wait all day, but this is a board game.
Reminds me of the magic card tournaments, every match had one guy who would play soooo slow for their 50 minute matches. That is the strategy though, win the first game and stall the second out.
In axis and allies it could keep the game from going to the later rounds. Generally speaking when I am axis I try to win the game before round 10 by vc count in europe or pacific. So of course I want to progress the game. It is not like there is a secret behind my strategy, it is pretty direct.
Sometimes if the allies are really defensive you settle for an income game. But like usually Russia drops on real fast or japan blows up the pacific. Allies stop both of them they win generally… but if the axis don’t even get to that round… then what is the point of playing?
The truth is that it all depends on the situation. But, typically the game is for the Axis to expand quickly and for the Allies to turn them back in the later rounds so it it becomes more advantageous for the Axis to slow play after their initial early expansion and not the other way around. Your logic is flawed.
And my slow play had nothing to do with any strategy you seem to have invented in your mind. I deduced from your incessant barrage of posts that you were an impatient person and I did it to to raise your ire simply because I don’t like you. Think what you want, though. Ignorance is bliss.
The unfortunate reality is that the cost of doing business requires me to affect 2 other players just to get to the one I want and that isn’t how I roll. It goes against my policy of not messing with anyone who doesn’t mess with me. I won’t slow play anymore even if Cow returns to his ways.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Libya : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
@Cow:
If you play, I won’t post chatter. I will just post and watch the posts that come.
You’re full of shit. If you go back and look, I posted the same day that each of my turns came up and yet you still can’t shut up.
Furthermore, your partner took over a day to post Italy, but there was nary a peep out of you for him to move faster. 6 hours after my turns start and you’re already opening your mouth.
@Cow:
Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.
You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.
I’m wasting your time because you’re an annoying troll and I find it emotionally rewarding to fuck with you. I warned you. See you in 48 hours. And when I tell you to suck it, I mean that in the nicest possible way.
i have not said anything yet
but i will say 1 single thing
whoever plays Anzac, should also play France
any other way does not make much sense
We divided our game into theaters. I took the Atlantic and my partner took the Pacific minus UKP. It’s not any slower than if we had split them any other way since we would still have to coordinate before we made our moves, anyway. The Axis can be divided so that coordination can be almost eliminated while the Allies can’t. They will always be slower because of that. Your partner clearly has trouble understanding that concept.
For the record, I deferred France to my partner last game. And I will again once Sea Lion is no longer a threat. After that, I’ll PM him with any important instructions to move the game along. But, if your partner insists on trolling us every turn, then I’m going to do everything I can to piss him off.
Combat results
Burma
Attacker retreats to FIC
30 inf killed, 15 inf, 2 bmb lost
Non-combat moves
8 bmb Bur to FIC
4 fig man to FIC
3 fig Japan to FIC
3 arm man to Hup
10 inf, 1 AA Man to Kia
5 SS sz35 to sz33
Placement
2 inf Bur
3 arm Man
2 fig Japan
Japan collects $41+1 saved=$42
Burma
11 inf, 4 art, 7 arm, 8 bmb
Rolls: 7@1, 8@2, 7@3, 8@4; Total Hits: 147@1,: (4, 6, 4, 5, 3, 1, 3)8@2,: (6, 3, 1, 1, 1, 2, 2, 1)7@3,: (4, 4, 5, 6, 1, 6, 5)8@4: (5, 5, 1, 3, 1, 2, 3, 2)
15 defending inf
Rolls: 15@2; Total Hits: 515@2: (3, 6, 1, 1, 4, 3, 1, 1, 3, 3, 1, 4, 4, 3, 5)
Burma
21 inf, 4 art, 7 arm, 8 bmb
Rolls: 17@1, 8@2, 7@3, 8@4; Total Hits: 1617@1,: (6, 3, 1, 1, 4, 2, 2, 4, 1, 1, 5, 4, 5, 3, 6, 5, 5)8@2,: (1, 6, 3, 4, 4, 3, 1, 1)7@3,: (1, 2, 4, 2, 6, 4, 1)8@4: (3, 4, 2, 6, 6, 3, 3, 6)
31 defending inf
Rolls: 31@2; Total Hits: 1031@2: (3, 1, 4, 2, 3, 4, 6, 2, 5, 6, 5, 2, 3, 1, 2, 4, 1, 4, 2, 3, 4, 5, 4, 6, 3, 5, 6, 3, 2, 2, 3)
Japan 21
purchase $42
2 inf
3 arm
2 fig
save 1
Combat moves
Burma (31 inf, 1 AA)
21 inf, 4 art, 7 arm, 10 bmb FIC
Burma AA
Rolls: 10@1; Total Hits: 210@1: (3, 2, 1, 6, 5, 1, 5, 5, 6, 6)
I’m not going to waste our time. This one is done. If I were further along against Japan or prepared to attack Egypt this turn I’d stick it out, but Germany is going to earn too much from now on.
I figured that by forcing Germany to spend most of it’s early money on navy and air it would help Russia for a long time and it did, but I had to sacrifice too many units up front to make it happen. I never really liked trying to get the UK Med fleet into the Atlantic, I just did it to see if it could be done effectively. I was pretty sure that low luck would favor the G1 opening and I believe it more, now.
And placing the bid sub in sz91 is definitely more effective than in sz98. The sz98 sub only works if Germany doesn’t build any first turn air or navy that could be used in Sea Lion. That way the UK can spare the extra aircraft that normally go to the UK defense to attack the Italian BB without using the CV as fodder. But, Germany never builds only ground units on G1 so it’s not feasible.
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Italians
2 Infantry moved from Lyon to St.Etienne
2 Mot.Infs moved from Genova to St.Etienne
1 Armour moved from Toulouse to St.Etienne
1 Mot.Inf moved from Marseille to Bordeaux
Italians take Bordeaux from French
2 EarlyFighters and 2 Mot.Infs moved from Marseille to St.Etienne
3 Armours, 4 Artillerys and 6 Infantry moved from Greece to sz49
1 Transport moved from sz40 to sz42
1 Infantry moved from Firenze to sz42
1 Infantry and 1 Transport moved from sz42 to sz40
1 Infantry moved from sz40 to N.Algeria
Italians take N.Algeria from ColonialFrench
3 Armours, 4 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 6 Infantry, 3 Submarines and 7 Transports moved from sz49 to sz56
3 Armours, 4 Artillerys and 6 Infantry moved from sz56 to Cairo
1 Infantry moved from W.Tunesia to E.Algeria
Italians take E.Algeria from ColonialFrench
1 Armour moved from W.Tunesia to S.Tunesia
Italians take S.Tunesia from British
1 Armour moved from S.Tunesia to W.Tunesia
Purchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 5 Infantry and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cairo
Italians attack with 3 Armours, 4 Artillerys and 6 Infantry
British defend with 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 9 Infantry
Italians roll dice for 1 Battleship in Cairo, round 1 : 0/1 hits
Italians roll dice for 3 Armours, 4 Artillerys and 6 Infantry in Cairo, round 1 : 7/13 hits
British roll dice for 2 Artillerys, 1 Elite and 9 Infantry in Cairo, round 1 : 8/12 hits
2 Artillerys owned by the Italians , 7 Infantry owned by the British and 6 Infantry owned by the Italians lost in Cairo
Italians roll dice for 3 Armours and 2 Artillerys in Cairo, round 2 : 1/5 hits
British roll dice for 2 Artillerys, 1 Elite and 2 Infantry in Cairo, round 2 : 4/5 hits
2 Artillerys owned by the Italians , 1 Infantry owned by the British and 2 Armours owned by the Italians lost in Cairo
Italians roll dice for 1 Armour in Cairo, round 3 : 1/1 hits
British roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Cairo, round 3 : 1/4 hits
1 Infantry owned by the British and 1 Armour owned by the Italians lost in Cairo
British win with 2 Artillerys and 1 Elite remaining. Battle score for attacker is -25
Casualties for British: 9 Infantry
Casualties for Italians: 3 Armours, 4 Artillerys and 6 Infantry
Battle in St.Etienne
Italians attack with 1 Armour, 2 EarlyFighters, 2 Infantry and 4 Mot.Infs
French defend with 2 Armours, 1 Artillery and 1 Infantry
Italians roll dice for 1 Armour, 2 EarlyFighters, 2 Infantry and 4 Mot.Infs in St.Etienne, round 1 : 2/9 hits
French roll dice for 2 Armours, 1 Artillery and 1 Infantry in St.Etienne, round 1 : 1/4 hits
1 Infantry owned by the French , 1 Infantry owned by the Italians and 1 Artillery owned by the French lost in St.Etienne
Italians roll dice for 1 Armour, 2 EarlyFighters, 1 Infantry and 4 Mot.Infs in St.Etienne, round 2 : 2/8 hits
French roll dice for 2 Armours in St.Etienne, round 2 : 1/2 hits
2 Armours owned by the French and 1 Infantry owned by the Italians lost in St.Etienne
Italians win, taking St.Etienne from French with 1 Armour, 2 EarlyFighters and 4 Mot.Infs remaining. Battle score for attacker is 12
Casualties for French: 2 Armours, 1 Artillery and 1 Infantry
Casualties for Italians: 2 Infantry
Non Combat Move - Italians
3 Submarines moved from sz50 to sz48
2 Armours moved from Hungary to Serbia
1 AAGun, 2 Artillerys and 1 Infantry moved from Hungary to Lvov
1 AAGun moved from Marseille to St.Etienne
1 AAGun moved from Genova to Marseille
2 EarlyFighters moved from St.Etienne to Marseille
2 Infantry moved from Tunis to N.Tunesia
1 Artillery moved from W.Tunesia to N.Tunesia
2 ArmoredCars moved from Tunis to W.Tunesia
4 Artillerys and 4 Infantry moved from Serbia to Bulgaria
Place Units - Italians
2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis
1 ArmoredCar, 1 Artillery and 1 Elite placed in Marseille
1 ArmoredCar and 2 Mot.Infs placed in Genova
Italians undo move 3.
Italians undo move 2.
2 Fighters and 3 Infantry placed in Greece
2 ArmoredCars and 2 Mot.Infs placed in Genova
1 Artillery, 1 Elite and 1 Infantry placed in Marseille
Turn Complete - Italians
Italians collect 62 PUs; end with 62 PUs total
Territory Summary for Italians :
Roma : 1 flag, 1 AAGun and 1 Factory
Toulouse : 1 flag
Greece : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 2 Fighters and 3 Infantry
Genova : 1 flag, 2 ArmoredCars, 1 Factory and 2 Mot.Infs
Lvov : 1 flag, 1 AAGun, 2 Artillerys and 1 Infantry
Taranto : 1 flag, 1 AAGun and 1 Factory
Serbia : 1 flag, 2 Armours
St.Etienne : 1 flag, 1 AAGun, 1 Armour and 4 Mot.Infs
Bosnia : 1 flag
Lyon : 1 flag
N.Algeria : 1 flag, 1 Infantry
Tunis : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 EarlyFighter, 1 Factory and 1 Infantry
Firenze : 1 flag, 1 Artillery and 3 Infantry
Bordeaux : 1 flag, 1 Mot.Inf
Venezia : 1 flag, 1 Factory
Macedonia : 1 flag
W.Tunesia : 1 flag, 2 ArmoredCars, 1 Armour and 1 Infantry
N.Tunesia : 1 flag, 1 Artillery and 2 Infantry
Kroatia : 1 flag
Bulgaria : 1 flag, 4 Artillerys and 4 Infantry
Marseille : 1 flag, 1 AAGun, 1 Artillery, 2 EarlyFighters, 1 Elite, 1 Factory and 1 Infantry
E.Algeria : 1 flag, 1 Infantry
sz40 : 1 flag, 1 Destroyer and 1 Transport
sz48 : 1 flag, 3 Submarines
sz56 : 1 flag, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 3 Submarines and 7 Transports
Production/PUs Summary :
Germans : 106 / 139
Russians : 106 / 106
Italians : 62 / 62
French : 10 / 0
ColonialFrench : 17 / 20
Finns : 10 / 14
British : 84 / 85
Romanians : 13 / 18
Americans : 75 / 75