Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. Ttfno
    3. Topics
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 52
    • Best 0
    • Groups 0

    Topics created by Ttfno

    • T

      Middle East game?
      Other Axis & Allies Variants • • Ttfno

      4
      0
      Votes
      4
      Posts
      900
      Views

      T

      This is a preview of the rules:Rules for “The War of the Middle East”

      I want to say that this game is simply for alternate future and for entertainment. I do not want to offend anybody, nor do I support the Islamic State. This game is fictional and I hope you enjoy.

      Basic Rules: Using one of the 4 Powers; ISIS, The Iraq/ Syrian forces, The U.S.A., and The Republic of Turkey. Each power has originally controlled territories. Each Territory has IPCs, and with those IPCs you can buy units (see What are IPCs?). When capturing a territory you earn the IPCs if you hold the territory until the end of the turn. Then using those units you try to strategically win the game. ISIS has no allies except for Palestine being a aligned neutral. ISIS has 2 moves in one turn.
      ISIS has big boost of IPCs because of the oil that they have access to. Each territory that has an oil marker that they control at any point in game they can use it to sell some oil for IPCs. You can save these oil points up to convert to IPCs.Each oil point you receive each turn can then be sold for 2 IPCs. If you sell an oil point on a turn, you must use the IPCs that you earned form the oil the same turn. Oil points on the board are located under each territories IPC count. Only ISIS can make money from oil. Only 15 IPCs can be used per 2 turns from oil. If the number of IPCs that you earn from oil goes over 15 IPCs per 2 turns then oil runs out and you cannot sell oil until the number of IPCs you earn (not from oil) cancels out.
      ISIS earns 1 infantry each turn due to “Recruiting”.

      You do not need to conduct combat to move into allied territory. Allied troops can defend together but not attack together.

    • T

      Is buying 1914 worth it?
      Axis & Allies 1914 • • Ttfno

      10
      0
      Votes
      10
      Posts
      2083
      Views

      Charles de Gaulle

      Hey that’s great!  I always love to hear battle reports on Global and 1914!

    • T

      Austin TX?
      Player Locator • • Ttfno

      5
      0
      Votes
      5
      Posts
      559
      Views

      L

      Me and a friend of mine are interested. We live in the Killeen area. Dutch military stationed at Ft Hood.
      my email is hkvanveen@gmail.com

      Cheers
      Koen

    • T

      Ships can take over islands, right?
      Axis & Allies 1941 • • Ttfno

      3
      0
      Votes
      3
      Posts
      2906
      Views

      T

      Thanks, got a little confused.

    • T

      WW1?
      Axis & Allies 1914 • • Ttfno

      5
      0
      Votes
      5
      Posts
      1011
      Views

      T

      Thanks Man can’t wait

    • T

      Ww1?
      Axis & Allies 1941 • • Ttfno

      3
      0
      Votes
      3
      Posts
      584
      Views

      T

      Thanks

    • T

      Two questions.
      Axis & Allies 1941 • • Ttfno

      4
      0
      Votes
      4
      Posts
      1031
      Views

      Panther

      Personally, I’ m more interested in WW II scenarios, so I don’t know other ‘physical’ WW I-boardgames.
      But there is a map called “Great War” covering WW I to be played using the TripleA software.
      If interested, learn more about TripleA in the software subforum:
      http://www.axisandallies.org/forums/index.php?board=53.0

    • T

      Why is Africa not really worth anything in 1941?
      Axis & Allies 1941 • • Ttfno

      8
      0
      Votes
      8
      Posts
      3798
      Views

      B

      Or you could add 1 IPC value to every territory. i.e. New Guinea is now worth 1 and Borneo is worth 2.

    • 1 / 1