Also:
Table 4-7 says:
“A neutral Republican Spain will align with the USSR if attacked.”
Does this include a DOW? Or just an attack?
Posts made by Trig
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RE: The FAQ Thread
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RE: The FAQ Thread
I don’t remember where I saw that. It may be something I made based on the map. Don’t take it as authoritative.
Now for another question:
Can you scramble into a zone where you (the scrambling power) do not have a unit or Facility?
For example, the US scrambling from the British Midlands to London, where there are no US units.
In the errata’d rules it says: "[A nation can scramble] where it has at least one Defending unit or facility.”
Does “it” mean the nation, or the alliance? Airbases are shared, so you can scramble from an allied airbase, but are the defending units shared? Can a fighter scramble to protect foreign units? Or, even non aligned units? (i.e. a US fighter protecting a USSR ship)
Thoughts are welcome -
RE: The FAQ Thread
@insanehoshi Noneshallpass already got most of it, but I want to mention the the “primary nation” is all land zones connected by land to the nation’s capital. (the brighter roundel)
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RE: The FAQ Thread
@hbg-gw-enthusiast Good job! Excellent statement. I completely agree with everything you said.
I also highly encourage GHG to remake his latest video to better explain the way moving through sea zones work after reading page 37. He obviously didn’t check more than that “one sentence” he talks about so much before he made it. Sorry if I am being too harsh, but I was appalled by all the inaccuracies and over-simplifications.
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RE: USA peacetime increase
@hbg-gw-enthusiast Excellent answer.
The only addition I will make is that when controlled, the UK move move and fight with the dutch units, but may not do anything that would put them at war with another power (ie attack Russia or something) They could, if Germany got really lucky, sail the Dutch navy all the way to the Pacific, to go fight Japan. Or, once Germany attacked them, fight Germany. They just would never fight with the UK, because the UK would not be at war. I hope that makes sense. If not ignore it.
Also, if Japan attacked the Dutch, it is likely that there are 3 territories left for the recruitment roll. See this sheet: https://docs.google.com/spreadsheets/d/1CCjrtM8TWCyXmzDOslPz2MsG_OTv-UQNe6mL65glRww/edit#gid=0
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RE: The FAQ Thread
@hbg-gw-enthusiast Good point. I am not. The optionaly rule would allow aircraft to be placed on carriers when built.
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RE: The FAQ Thread
I am pretty sure about this, but I want to get it proved beyond doubt on the main thread.
“Planes cannot land on newly placed carriers. Newly placed carriers may not be used to guarantee land spots. Thus, effectively, a carrier must sit naked for a turn after it is built.”
This is discussed in more detail here:
https://www.axisandallies.org/forums/topic/36743/aircraft-carrier-rules-in-v3-a-new-way-of-thinking -
RE: The FAQ Thread
@luftwaffles41 It is definitely one of the most complex games for WW2 you can get. I personally love the depth of the rules. I think if you enjoy complexity and historical detail, you should get the game. Be warned, you only get the map and player aids. You have to buy the pieces separately.
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RE: The FAQ Thread
@luftwaffles41 Yes. Global War 1936-1945 is HBG’s biggest game, their magnum opus if you will. They plan on making a series of games or this type spanning the 19th and 20th centuries, from 1804 to 2025.
The website is here: https://www.historicalboardgaming.com/ -
RE: The FAQ Thread
@generalhandgrenade said in The FAQ Thread:
@hbg-gw-enthusiast said in The FAQ Thread:
The moving player’s intent need only be declared upon entering a sea zone, sea zone by sea zone. The announcement is something like, “My fleet enters this sea zone and intends to keep moving to this next sea zone. Do you want to declare war before I leave?” Then say the British fleet reaches the final sea zone they want and they announce, “We now declare war on Japan and are going to try to perform an amphibious assault with these ships/units.” [If there are enemy naval units, then add, “These units are my screening force.”] So yes, they can move through a Japanese-occupied sea zone peacefully, only to immediately declare war and conduct combat in the next sea zone all within a single turn.
None of this is correct if neither of us has declared war on each other yet. Other than maybe some canals or straits, my naval movements are not restricted while I’m not at war with you. That’s why you have to put some thought into when you decide to declare war on your turn. In some cases, you might want to make some moves, declare war, then finish your moves. The reason is you would move your ships unimpeded, then if you needed to fly your planes over certain territories, you can declare war on those nation(s) and thus complete your moves (you can’t fly over a neutral nation).
Why not? That is what happens. You move through the sea zones, and a nation may declare war with you at any time as you are moving though. This is just the slow way of doing it, for instance if you had a really important turn like Japan’s sneak attack or something. There is nothing in that that refers to restricted movement, just giving the other player a chance to DOW. I find it a much more elegant explanation than “you can declare war at anytime, and then figure out what happens”
(Also, your previous post implied that someone would make their moves while everyone else wasn’t paying attention, or was off doing something different, and then be immune to a preemptive DOW. I find that that just rude and impolite. GW Enthusiast’s interpretation removes that obnoxious loophole.) -
RE: Pinned Battle/After Action Report?
@chris_henry A thought of mine is that even if separate threads are made, we could have a pinned thread with links. That would allow somewhat easy access without tons of overlap.
I am all for the idea. I’d love to see some strategies and what players find happen in their game. -
RE: USA peacetime increase
@hbg-gw-enthusiast said in USA peacetime increase:
Edit:Turn X
-Great Britain is already at war with Germany. Germany attacks the Dutch. Any surviving Dutch align with Britain.
Correct
-On their turn, Japan attacks the Dutch East Indies, which is a declaration of war on the British. The USA gets 5D12 to their peacetime income.
CorrectAnother Scenario
Turn Y
-Japan attacks the neutral Dutch. Any surviving Dutch align with Britain. Only if Japan is at war with the Commonwealth. The USA gets 2D12 to their peacetime income.
-Britain has a turn and may reinforce the Netherlands with more troops if they have alinged
Turn Y+1
-Germany attacks the Netherlands (which are now British troops if they have alinged).Overall, the theme is this. If Japan is at war with the Dutch and not a major power, then it is only 2d12 for the Americans.
If Japan attacks the Dutch, and they (the Dutch) are aligned with a major power, then the US will get 5d12.
The Dutch can align with the UK if they are both at war with Germany which is the really only bad spot. This would force Japan to attack the UK if they wanted to attack the Dutch.Some possibles:
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Japan attacks the Dutch in '37. The Americans get 2d12.
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Japan attacks the Dutch in Jan 39 and the Americans get 2d12, then the Germans attack the Dutch and the British in July 39. Since the Dutch and UK are now at war with the same major power, they align. This means that if Japan wishes to attack the Dutch again, they would have to attack the UK to do so, giving the US 5d12.
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If Germany attacks the UK and Dutch in Jul 39, then the Dutch aling to the UK. Then, Japan goes to attack the Dutch in 1940. They US would get 5d12 for Japan attacking the UK alinged Dutch.
It is the control and alignment thing. As long as the Dutch are controlled by the UK, then 2d12 for the US. If the Dutch are alinged, then it is 5d12.
Basically, if you go before Germany, or get Germany to avoid the Netherlands, you are doing good. (If you define good as giving the US 2d12.) If Germany goes before you and attacks the UK as well, it is bad. Then the Durch would be at war with the same major power, and would align, effectively becoming British. In that case, Japan would have to attack the British to attack the Dutch.I hope that makes some sense, and I’m sorry for the rambling.
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RE: USA peacetime increase
@manincellv
If Germany already attacked the Dutch, nothing would happen, unless Germany was at war with the UK.
Then Japan would have to DOW the UK to attack the Dutch (as the Dutch would now be British), and America would get 5d12. A similar thing would happen if Japan attack the Dutch, then Germany attacked them and the UK. If Japan wanted to attack again, it would give the Americans 5d12.
Nothing big or unavoidable, just a good reason for Japan to go early, so Germany can attack the Dutch Home Country later. -
RE: USA peacetime increase
@manincellv
Yes, the Americans have a condition that says:
"[2d12 if] Japan declares war on any other neutral [than China, the Commonwealth, or France.]
A neutral is defined as
“A major power is neutral if it is not at war with another major power (even if it is at war with a minor power) A minor power is neutral until it is aligned with a major power.”Thus the US will get that 2d12 if Japan attack the Dutch, the Siamese the USSR, Mongolia, etc. (Assuming none of those are already aligned or in the case of the USSR, at war with a major.) If Japan attacks China, the US gets 5, and if Japan attacks the UK or France, or a UK aligned Dutch the US gets 5d12. That is why it is so important for Germany to attack Britain after Japan attacks Holland, or Japan to attack the Dutch after going to war with the UK.
Hope that helps.
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RE: How to incent Chinese Civil War battles in 2-play?
@caesar-seriona Well said! I completely agree. I will only play 36 as a solo, or 3 player. If I play two player the Allies/Comintern player better be a good soloist.
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RE: Homemade Reference Sheets
@hbg-gw-enthusiast Oh, yes! Done and thank you for the reminder.
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Variable ending roll
In the rulebook, the Variable ending roll is a d12, in the Quick reference, it is a d6. Any thoughts?
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RE: Rules and reference sheet discrepancies
@captainnapalm Erata is up:
10.6 Strategic Naval Moves:
Great Britain should be 3 (not 4)
Free French should be 0 (not 2)