sorry didn’t read your post close enough :mrgreen:
Posts made by triforce
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RE: I'm new, I'm addicted to this game, and I have questions!
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RE: I'm new, I'm addicted to this game, and I have questions!
@ncscswitch:
A TRN may carry any of the following:
1 INF
1 ART
1 ARM
1 AA
2 INF
1 INF, 1 ART
1 INF, 1 ARM
1 INF, 1 AAyou call always carry less than the tranies compacity so one tank would be ok
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RE: Practical Counter to Pearl II
I don’t think its wise for the US to worry about Japan much anyway. Neither can do much to the other until the game is over, except cost the other alot of money in naval units
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RE: All-time favorite video game?
Can you say Legend of Zelda? :mrgreen:
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RE: H20, IL demands it!!
Colorado has some pretty good tap water as well.
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RE: Number of victory cities?
Maybe you sould run another test? I can’t I’m in the process of a move and don’t have the time right now.
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RE: Stratego Anyone?
Stratego is a memory game. Put weak pieces up front and use them to find out the lay of the land. Pay attention to how your opponet is moving. If your opponet finds a group of bombs and begins to move one man directly to that area, you can bet its an 8. Attack it with a 7. Also move pieces so that your oppnent is confused. Be bold with a weak piece but dont attack much, make him think its a low number and he will get out of your way. Also pay attention to what is being moved and not being moved. I often put weak pieces together and dont move them. This makes my opponet think my flag is there when it is not. He diverts all his attention and I can tell where his flag is when I see what he isnt moving. Putting the flag in a corner is the expected move so try something diffrent and put strong pieces in the corners so he will have a surpise when he thinks he is getting your flag.
Hope it helps.
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RE: Number of victory cities?
I agree with Sawyer as well. My point was that you made the conditions. You are right though. Trying to hold those cities is suicide. Let them go and come back for them later.
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RE: Number of victory cities?
not likely but the point was that 8vc was a guaranteed win by the axis by the end of round two. We have just seen an example of that not being the case. With the conditions laid out by NCSC the axis are not guaranteed anything.
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RE: Number of victory cities?
be sure to post the results of this game over here too. I’m intrested to see how it goes.
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RE: Initial Observations about Revised
Navies are vital to the US Japan and UK. Island nations have to have a strong navy to trasport ground units to the action.
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RE: H20, IL demands it!!
Evian spelled backwards is Naive. Think about that for a minute.
Uh…you have enough time on your hands to point out witty coincidences?.
No. It was pointed out to me once. My point is, why would you by bottled water at such a high price, when you can buy filtered water or even filter your own water for pennys a gallon.
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RE: Number of victory cities?
mostly because it is utterly useless to do so. I would say that as often as not it’s an axis victory in 1 round. It takes longer to set up the board than it does to play an 8 city game.
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RE: H20, IL demands it!!
Evian spelled backwards is Naive. Think about that for a minute.
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RE: Revised vs 2nd ed
Wow, I just noticed this thread. Time to have some fun.
@ncscswitch:
Well, as one of the “whiners”… I did get a 1 in 10,000 string of bad dice that drew a LOT of attention a while back…
Also, I proved in my ONLY Low Luck game that I have ever played (and the only one I will ever play), that you can still get massively dice fracked in LL. Happened on G1… about the worst possible time for it.
You still fail to realize, you NEVER should have done the battle in the first place. Had you taken “WOL”, EE still would have been open for attack.
Or perhaps more like likely you kill Avins 2 arm (10 IPC), but end up losing 3 inf, 1 arm (14 IPC), on the R2 counter.@Sankt:
I’m with you Switch.
I don’t get why people keep playing Classic when you can play Revised. It’s like whacking away at your typewriter when you could be using a pentium pro and a printer with frikkin laserbeams!
It is still a challenging game and it is Fun!. Why do people still play Risk, Chess, Checkers, any game that is older than 2 yrs?
Just like I’m sure people will still be playing Revised in 5, 10, 15…. yrs.
@88:
I think one of the things that keeps people playing the original is the indignation that nothing could possibly be better than their all-time favorite game- one in which they’ve invested hundreds of hours playing and becoming proficient with. A&AR levelled the playing field, so all the A&A experts had to come up with new strats and grapple with not being the best anymore. I’ve looked at a couple of other sites- especially related to Classic, and as the new game was slowly being revealed a few years ago 98% of the people who played Classic sounded like they’d just been punched in the stomach. The great A&A temple was crumbling, and a false idol was being thrust upon them.
I played alot of Classic, starting as a young pup, and Revised is much better once you accept the differences.
Just an opinion.
That can go both ways. By that logic, one could say that the people that play revised only do so b/c they aren’t any good at 2nd/3rd edition.
They needed a new game to get back at those who beat them all these years.
:-D
Now for some more of my thoughts, the reason you have LL proponents is not only for strat testing but also b/c of Club play in general. I’ve never played in a Club but I’ve picked up a lot in the 5 yrs I’ve been here from passers by.
In some instances newbies to clubs or players that don’t care would simply take “crap shoots” at Kar on G1 rolling the dice and try to pick up lots of rating points by beating a highly skilled player.
Thus this forces the highly skilled players to stop player lower skilled players, b/c why risk points on a chance that the game will be a G1 crap shoot.
However, in LL, there is a great penalty for this, you will lose. Thus you can try to eliminate the “gamblers”, “chuckers” and the genarally unskilled from trying these foolish things. I imagine it would only take 1 or 2 loses for this person to just quit or get serious about his play.
Odds may even out, but when talking about rating points they don’t. Say I’m playing somone and the difference is 50 pts so 50 pts are up for grabs and my opponent gets diced and I win and get 50 pts. Now I’m playing a newbie and 200 pts is on the line but now I get diced and I lose 200 pts.
There are also instances where one person wins and gets 25 points and they do an immediate rematch and the other person wins but only gets 20 pts due to a change in rating points from the first game.
This does not even out. Not all wins/losses are worth the same.
And this leads to players manupilating their ranking by only playing certain players.
LL removes this somewhat, b/c the chances of a newbie beating a highly skilled player is much smaller, and in theory over time the highly skilled players will be at the top while the “chuckers” may get a win here and there but they’ll still have too many losses and drop down the rankings.
With all this said, it is a bit different here, we don’t keep rankings and we generally play for fun or the challenge or whatever, but you are also likely to easily be able to get a rematch if a “dicey” occurs or some other egregious error, that can’t be said in some other Clubs where if you lose you may never be able to play that person again or maybe they just constantly duck you.
As for me I play:
2nd Ed, 3rd Ed, RR, No-RR, ADS, LL, tech, no-tech, aa-risk, or whatever other scenerio you can come up with.And NOW I just downloaded the AAR Rulebook, so in time look out!  8-)
Muhuhahahahahahaha!ÂI can understand LL in a situation like this. I just dont play for rank. I play for fun, so if the dice screw me, oh well. I’ll get you next time!
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RE: Revised vs 2nd ed
We play with techs, without NA’s. NA’s are optional rules. To be fair I have to say that acctually taking a tech roll is rare in our games, because its to risky. I’d rather have the armor. If I have the money to spare the game is over anyway.
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RE: Number of victory cities?
When i play face to face, my oponets are intelegent enough to know when they have lost. We usually say we are playing to 10 cities (the point of no return for most games) but we rarely get there. There is usually some battle that so changes the face of the game that everyone knows who won and lost. It’s a bit more like the victory conditions in real war anyway. You keep fighting till someone wants to quit.