Hi Guys,
I’m new here , lots of good stuff . I’ve been working on some house rules for some time and currently playtesting them a little on my own. I’d like to share them and I’m sure some of this has been done or worked on before. What I haven’t work into the mix is Event Cards or anything like that. The rule book is still be organized a bit but everything is in there.
[Research Track.pdf](/forums/assets/uploadsAxis & Allies Global Rules.pdf /files/1648347629986-research-track.pdf) National Production Chart.pdf
Best posts made by trevorh
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[Global 1940] Research Track and New Air Combat
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RE: [Global 1940] Research Track and New Air Combat
@barnee I’ll have to sift through it and note the changes. The air rules chart needs a little tweaking, or simplifying. Doesn’t need to be so large and I can cull it down to just a die throw to resolve. It does play a lot different though, and separates the air and land combat, making the air units more supportive in nature.
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RE: [Global 1940] Research Track and New Air Combat
@general-6-stars I need to makes some adjustments but would like some feedback on the air combat. In my view, there is a propensity to fight more with air units if possible to try and establish that air superiority. The fleet carriers carry more air units and fight more like carriers now. Since fighters are more air defense, their value is allowing the bombers to get through if possible and in defense of air attacks. They don’t have that huge attack/defend of the normal system so their cost is much lower. It’s a balance.
There are little things, for example: a Tactical bomber rolling a “1” when attacking, the player chooses the target. You might not kill a fleet carrier but you can definitely put it out of action. Should that attacker send all his fighter units, he won’t have anything to defend his own carriers in a counter-attack. Should the defender in the above scenario use all his fighters to defend, he won’t have anything to accompany the bombers in that counter attack.
As I mentioned earlier in a post, I think I need to adjust the large Air Chart and not make it so deadly or difficult or large of a spread on the numbers. It gets too easy for a couple of fighters to turn back an attack twice its size. They might not destroy but one unit however they end up turning the bombers back. (which is their job).
Keep in mind, air units only attack once in a supportive role. Then they are done for that round. The cruisers are modeled after the CLAA class US cruisers so they have an AA ability. Nobody buys them otherwise.
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RE: [Global 1940] Research Track and New Air Combat
@general-6-stars Yes, I would like to see that.