Really hoping someone can help me out.
If I purchase the map from HBG here: ‘historicalboardgaming.c0m/Global-War-1939_c_170.html’
Am I getting the most up to date map/board?
I own both Pac and Eur 1940 ï¿½ï¿½Â edition 2 games, what do I need in addition to the pieces from those games to play the 1939 game?
If anyone could put together a list or direct me to an existing list that’d be wonderful!
Thanks in advance for the help/guidance!
You need the 1939 Global Supplement Pack for all the other countries that HBG sales. It is on their website. I would provide you link, but I’m not good at that sort of thing.
It has all the pro allies, pro axis and neutral countries involved as well as the roundels, you need. 🙂
**––When you are on the Historical Board Gaming website,…look at the menus in the top, left margin and click on the one labelled “HBG Global War Exp. Sets”. At this moment the “Global Warfare Supplement Set” that you need is the only listing.
----You can also download (free) all of the “HBG CUSTOM MARKER RULES”. These will help you know everything you’ll possibly use in the game. I hope this helps. You will probably want to buy some of the “roundels” for the new UNITS and COUNTRIES available.
----The complete “Global Warfare-1939” Rules can be downloaded (free) from the Board Game Geek website. The Rules are presently undergoing another up-date which will be made available (free) here on A&A.Org.Â
----IMHO this “Global Warfare-1939” is the BEST varient and probably the FUTURE of Axis & Allies gaming.
I need a group to help me playtest some A&A style board games. Peferably in the Nashvile and /or Memphis areas. As the games are tested the persons helping will be able to keep the games plus other cool stuff like new pieces!!! Messege me or email me if you’re interested.
Our group has gotten a chance to play several rounds of this game now and I have to say that this a GREAT GAME!! In soo many of the games Italy gets a pretty glossed over look, whether you talk about Italy as a power or just that section of the map, but here, now, finally we have a game that really shows the scope, scale, and desperation that not only the Allies fought for, but that the Axis did as well, determined to keep Italy from being the ‘soft-underbelly’. Special units, from Tigers to the dreaded Fallschirmjager and the good old American Airborne all are pitted together in a desperate struggle for Italy.
We are working on a bit more detailed review to share here, but we quite enjoyed it. It blends the classic AA style with special units, territory details, and supply correlation at a scale that is useful for it (read- makes sense) and works for play. Patton or Smiling Albert, bring on the FMG Italy units and Italy is the battle ground!
As you may already know by now we are, as we speak, working on a new series of games as I just described below. The (proposed) name is:
Expanded A&A-The Naval Series with the 1st game to be Coral Sea and The Solomons Campaign.
We’re investigating the possibility that you could play 2 or 3 COMPLETELY separate games on the same map(at DIFFERRENT times). the Coral Sea naval-air battle, the huge Solomons Campaign, and maybe a Battle of the Bismark Sea scenario, too.
I’ve had so many players express their interest and approval in my stated goal for a game that would be designed based on a “Battle-Specific”(the Solomons Campaign) map, Enlarged to
G-40 size, and utilizing all the new units and their new capabilities.
I think that this would be nothing short of a revolution in our A&A gameplay.
Of course none of this would be the least bit possible without HBG and FMG making available all of the wonderful new units that they plan. My hat’s off to them for their efforts here.
Tigerman, as an experienced “Map Master”, has agreed to do the map(Haleluyah!!!) which will take a bit of time as what we’re proposing is HUGE! Not only in the amount of changes, new rules, and improvements(?) that we plan, but in shear SIZE as well.
Stay tuned to the various postings for updates.
And if this seems the least bit interesting to you, get INVOLVED and let us know YOUR ideas or opinions. We will all benefit from having all ideas considerred.
We’ve started our own thread here in the Variants Section for this game called Expanded A&A-The Naval Series Coral Sea and The Solomons Campaign.
Stop in and check it out, ask questions, or offer suggestions anytime.
The destroyer escort was not nearly as expensive as the fleet destroyer (DD) and much better suited for convoy escort duties. They were slower than the DD’s (21 knots against 35 knots), well armed and most important of all, they could be built much faster. These vessels became the most common U-boat hunters from middle of 1943 on wards.
Since they could not travel with normal warships they were not used for any duty except escort, so in AA it does not make any sence to have them unless you want to cut into the value of a destroyer or take value from submarines. You basically cant cut the numbers for such a unit in any appreciable way that would make such a unit viable to the scale of the game.
Well, OK, I double-checked and some classes of them were that slow. Most of them were faster than that, at 24-25 knots. Check, for example, the Buckley, Butler, Rudderow, & Dealey classes: all wre in the 24-26 knot range and just these four classes account for 230 ships between them.
This was my idea exactly for my 39 setup. All nations start out with medium bombers and have to develop heavy bombers….so if Japan and Germany want to skip this technology for another they can. These new pieces are going to open the games for more house rules…isn’t that what we want? It’s what I want…! I think making Heavy bombers for the countries that don’t have an OOB heavy and making medium bombers for the countries that don’t have an OOB medium is the smart thing to do.
I agree with you here on the possibility of house rules. In my house rules version major warships already get 2 attacks, one for primary and one for secondary armament, so giving heavy bombers two chances to hit isn’t much of a stretch, any more than having 2-hit warships (or in my case, even 3-hit ones, though I haven’t quite settled on whether the 3-hit ones should be rare “super-BB’s” or standard BB’s, giving BC’s and carriers 2 hits…)
As far as making it a tech, you could also make certain techs be already awarded to certain nations as a national advantage: e.g., Germany could automatically get Heavy Tanks whereas the US & UK could automatically get Heavy Bombers, which to some degree reflects the realities of the war and of each nation’s research priorities in the early-war period up to 1942 (when some game scenerio’s begin, after all…)
Giving the oob 4-engines a “tech” status, though (even if it’s automatically awarded to the US, say) does somewhat push the B-29 out of the picture as an “upgrade” options, though… but this may become a non-issue, as I have yet see anyone firmly commit to doing a B-29 piece… (Other than TT’s old piece which is maybe too small…)