I’m from Minden but live in Tennessee now! I try to visit a few times a year and me and my 2 brothers and my cousin play. We like playing the 1939 global game! Cadamwoodard@aol.com
Best posts made by Tigerman77
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RE: Shreveport, LA area: Looking for A&A 1940 Global game
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RE: GW-1939, 7.2 Rules_____COMMUNIST CHINA questions
Russia liberates Comm China. No other ally. If another ally, including Nat China, takes back a Comm Chinese zone it isn’t liberated it is taken. hope this helps you guys out a little.
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RE: Variable's and Tall Paul's Naval Game Ideas
@coachofmany:
RULES SYSTEM
Let’s all agree then that for this game we will use the single stat att/def values for each unit but convert it to a D12 system. I much prefer simple over realistic so others will actually use the game.
Next thing we need to focus on is the complete unit list. Let’s get a list of all Ground, Naval, and Air units we want in the game but deal with the actual stats and attributes of these later.
Agreed!
I agree. I also think that the ships should have seperate anti-aircraft and shore bombardment values. Plus aircraft should have different air to air and ground attack values. Thats my opinion.
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RE: United States Set from Historical Board Gaming!
Here is my list:
B-29
PBY
LCM
LST
Montana BB
South Dakota. BB
Alaska. BC
Atlanta. Light CA
buckely. DD escort
oiler
sea plane tender.
And the Essex class also!This would give alot of diversity in any game made or played!
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RE: Variable's and Tall Paul's Naval Game Ideas
@CWO:
I haven’t had time to read in detail through this long discussion thread, so here are just a couple of thoughts which may have already been covered elsewhere.
If you want a true naval engagement where anything can happen, I would think Midway. Trouble with Midway is, game-wise it’s a bit unbalanced.
Midway was indeed very unbalanced in terms of naval force ratios (I think Yamamoto had something like ten times as many ships as Fletcher and Spruance)…but note that it’s the weaker side which ended up winning the battle. In terms of the key units, the big fleet carriers, the Japanese only had a four-to-three advantage. The fighting soon reduced this to a zero-to-two ratio, at which points the Japanese fleet withdrew.
Another idea is that any Midway game has to have some sort of concealed-movement and reconnaissance mechanism. This was a crucial aspect of the engagement – something which the movie Midway from the mid-70s conveyed very well. Recommended viewing (despite some aspects that detract from the film) as a source of inspiration for anyone designing a Midway game.
I agree. If we do a midway game you would have to move your ships with the fleet pieces, as in AAP game. Then when they have been identified place the units on the board.
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My Paint job
� I painted a long time ago and I love looking through the threads at the many different paint jobs. There is some really talented painters here. I’ll go ahead and post mine as I finish just for the eye candy!!