Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.
Posts made by TheShrike
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.
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RE: Post League Game Results Here
Pejon_88 (X) over The Shrike (L). Still winless, Maybe I should try Risk…
https://www.axisandallies.org/forums/topic/34681/pejon_88-x-vs-the-shrike-l-12-bm3/199
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 27 infantry moved from Tambov to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 21 artilleries and 19 infantry AA fire in Rostov : 0/5 hits, 0.83 expected hits Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits 5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits 7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits 7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 14 artilleries and 27 infantry Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Tambov to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 3.50 AA fire in Rostov : : -0.83 Russians : 1.17
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 3 artilleries EDIT: Adding units owned by British to Egypt: 3 mech_infantrys EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17 Italians : -0.17
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone 4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima 4 bombers moved from Western United States to 16 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 carrier Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 16 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 17 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 fighters and 2 transports Battle in Iwo Jima Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Midway 1 bomber moved from Northern Italy to Algeria Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -4.00 AA fire in Northern Italy : : -0.17 Japanese : -4.67
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; Russians buy nothing; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara 2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda 2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk 14 artilleries and 27 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 14 artilleries and 27 infantry Germans defend with 4 infantry Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 4 infantry Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Vologda Russians attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Russia to Tambov Turn Complete - Russians Russians collect 7 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -4.67 Russians : 3.50
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in West India British attack with 1 artillery, 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery and 3 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.50 Japanese : -0.33
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Iwo Jima Place Units - Americans 4 bombers placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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RE: I’m in the G40 league but would like a casual WaW gane
Sorry man, very busy week. I’ll be around all day so we can get some work in if you’re available.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.