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    TheRedBaron

    @TheRedBaron

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    Latest posts made by TheRedBaron

    • RE: Global Victory Conditions MATH analysis

      But dont the allies start with 13? UK: London, Calcutta, Cairo, Hong Kong, Ottawa (5) US: San Fransisco, Manila, Honolulu, Washington (4), Russia: Stalingrad, Leningrad, Moscow (3), ANZAC: Sydney, and even Paris for 14, that is if I’m not missing any

      Edit: I guess maybe you could say US and Russia aren’t officially Allies at the beginning, but still. I also wouldn’t say the Axis are toast after round 1 if they dont take any besides Paris because the only really other possible ones are Hong Kong and Manila and that is only if Japan does a DOW on J1, which the 13 VC condition would force them to. Perhaps instead of strictly taking capitals the allies have to ‘neutralize’ the Axis Powers. For example, Japan only has Tokyo left (only territory), allied convoy surrounding it, so Japan can literally do nothing since they gain no IPCs, thus neutralized. Of course this would have to be played with, but just a thought.

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • RE: Global Victory Conditions MATH analysis

      Marc, you make some great points in your previous post. I think in order for the game to mesh most effectively, the Axis victory conditions need to be more global (e.g. 11-14 VCs on the whole board, perhaps 1 MUST be a major capital, numbers need to be play tested with), while the Allies conditions should remain roughly the same. Perhaps the Allies and/or Axis have to hold 2 major capitals (E.g. the big 5/6) in order to ensure that winning is more realistic. As for the territorial possessions, I think that, while important, they should in no way play into the victory conditions. I mean, UK lost most of their possessions soon after the war (albeit not ALL because of the war necessarily, but it still happened), and of course they still saw the outcome of the war as a victory. I think the most pressing matter is, as you mentioned, the fact that the idea of victory for Japan was much different than Germanys or Italys. But for gameplay purposes, I think this must be overlooked, and both sides must be viewed as completely united bands of belligerents.

      Hypothetical scenario: Tokyo is taken by Allies. Axis are one VC short of the new global victory condition of 11-14 cities total. Think about it. If the Axis take the last one (say, Moscow or some more important, thus more difficult since it will be the last one they need), then I think it would be fair to say that the Axis win. Theoretically, in “real life” this would put the Allies in a position where they would surrender and, if the axis were truly the good partners in the war that they are made out to be in Axis and Allies, conditions of surrender would be Japan is brought back under Japanese (thus Axis) control.

      Sorry, this is messy. Just my random thoughts.

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • RE: Interesting Hypothetical Scenario

      I know I’m just joshing

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • RE: Interesting Hypothetical Scenario

      So if somehow you could transport a bunch of Japanese infantry to German and Italian territories and UK doesn’t want to declare war, UK can’t take them over. This strategy seems flawless to me.

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • Interesting Hypothetical Scenario

      Okay, I know this is far-fetched, but what if Japan has a unit in a German/Italian controlled territory. UK/ANZAC has not declared war on Japan, nor do they want to. UK/ANZAC would not be allowed to attack the aforementioned territory, even if they solely want to attack the Germans/Italians? Is this in the rulebook somewhere, or just assumed?

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • RE: Concerning National Objectives and Starting Income

      Well no wonder the Axis are even more difficult to defeat in our games. We started them with an additional 20 IPCs compared to the Brits’ extra 5. Thanks everyone for the help.

      posted in Axis & Allies Global 1940
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      TheRedBaron
    • Concerning National Objectives and Starting Income

      Hello all,
          I’ve been playing G40 for a couple years now, but I’ve just realized I may have been doing something wrong the whole time…
      My brothers and I play so that everyone that has a National Objective achieved at the beginning of the game starts with that much additional income.
         For example: Europe UK would start the game with 28+5=33 IPCs because they already begin the game with all of their original territories. Is this correct?
         Also, just to clarify something that we’ve been doing the whole time: when Germany takes over Paris, they get the 19 IPCs France would normally start with, right?

      EDIT: Sorry I just realized I probably should’ve posted this in the Q+A

      posted in Axis & Allies Global 1940
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      TheRedBaron