Yeah, I’m afraid the writing was on the wall after the Carolines battle J4. Good game, Odonis. I’m very grateful to you for bringing me into the A&A.org fold. I’ve had a lot of fun playing against you: you’re a friendly and honorable opponent Gracious, fun, and all in all a great guy to play against. I very much look forward to being on the same team. Let’s crush those chumps 🙂
If Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian
territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase.
So technically speaking, they first become pro-allied as Japan attacks them, and then become Russian.
On a side note, I suppose that the Mongolians would remain neutral when Japan attacks a bordering territory that was originally Russian but is now no longer held by the Russians. For example: Germany takes Moscow, and a German tank drives all the way to Amur, capturing it. Next, the US captures Amur from the Germans. And then, Japan attacks the Americans in Amur. I think the Mongolians would remain neutral in that (unlikely) sceanrio.
Another option in a 2v2 live game is to split the Allies up by theater, which we like to do.
Allies player 1: US (Atlantic), UK (London), Russia, France
Allies player 2: US (Pacific), UK (Calcutta), Anzac, China
Ofcourse this involves heavy coordination in strategy of spending US $. It’s give and take.
We have done this in the past, and it is pretty cool. The 2 US players lobbying for income/units is kinda what happened historically (which theater gets a boost?). Does the Pac player allow the Siberians to march home? Dose India give up some air/fleet to Egypt? This gives the Euro and Pac allied players something to do throughout the game, and coordination is a must. Some of their powers are in the fight from the get go, some are dwindling, and others are ramping up.
On the Pac side, US controlling Anzac seems right because they need to work together once the US gets into the game. As China/India looses ground the US picks up steam so that player is involved throughout.
On the Euro side the UK gets a lot of action as do the French (turn one). The US/Russia comes into play slowly, and you don’t want someone to have only the US/Russia because of that.
In our group Russia is an inept power to play because it can be very boring unless there is a Sea lion. There is nothing good about playing the US/Russia, waiting for 3 rounds to go by, and the game is paused until the next day lol. Even when we split the allies up differently, Russia is a bit of a question. Sometimes we alternate Russia’s turn between both allied players.
chances are you’re going to lose the battleship you took to the channel in the opening attacks, which leaves your Baltic fleet pretty thin
You can also use the battleship for the SZ 111 attack and retreat it after one round. The British are then typically left with a damaged battleship that can’t escape because SZ 111 has no harbor.
That is usually where I send the German battleship, SZ 111. My attack on the Channel is all planes and maybe a couple of subs. Although, it has backfired on me when the fighter in Scotland doesn’t scramble and I get very good hits as Germany and end up sinking all the UK ships. Then my poor battleship is stuck all alone in SZ 111.
A good part of that scenario is it gives UK another target, but they have to commit planes to sink it (usually at least 2). That’s less UK planes bothering me somewhere else.