Haha, that destroyer should have teamed up with my sub and become an unstoppable rogue force!
Posts made by TheMethuselah
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from French West Africa to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Malaya to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
Yeah, the bermuda triangle moved to gibraltar apparently….
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
We shall see… however, for now, Calcutta is MINE! (cue the muhahahahahahhaha)
Prepare yourself for swift justice!
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 2 cruisers and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 31
Casualties for Italians: 2 cruisers and 1 transportNon Combat Move - British
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 artillery moved from Suriname to Brazil
1 transport moved from 88 Sea Zone to 85 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
1 bomber moved from Belarus to Egypt
1 fighter moved from 79 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 79 Sea Zone to 76 Sea Zone
3 fighters moved from Nenetsia to Tsinghai
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from Scotland to United KingdomPlace Units - British
1 airfield placed in Egypt
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 45 / 67
Americans : 52 / 78
Chinese : 3 / 5
British : 32 / 29
UK_Pacific : 9 / 0
Italians : 14 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 45 / 67
Americans : 52 / 78
Chinese : 3 / 5
British : 29 / 30
UK_Pacific : 9 / 0
Italians : 15 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 6 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to Samoa
1 infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer, 6 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 45 / 67
Americans : 52 / 78
Chinese : 3 / 8
British : 29 / 30
UK_Pacific : 9 / 0
Italians : 15 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Turn 3 Sealion with Turn 3 Calcutta crunch. Thoughts?
In my opinion, both G3 London and J3 Calcutta are opportunities to be taken, not strategies to pursue. Keep your options open, but if the Allies are determined to prevent one or both (or make prohibitively expensive, which is the same thing), they can.
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
No scramble, actually. Fire away!
But man, this battle is what A&A is all about. So much hangs in the balance: defeat in Calcutta is inevitable–but at what cost? Will this be the decisive victory that spirals into endless Japanese dominance? Or will Hitler receive a dejected telegram from Yamamato informing him that the war must be won in the West…
I so wish we could roll this in person for full whooping-and-hollering effect :-D
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
1 armour, 1 fighter and 2 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Archangel
4 aaGuns, 1 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Iraq to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
9 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Ukraine
Russians undo move 3.
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 6 / 8
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
Yikes, that bombing run was brutal for you :-(
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
Just now got the Marti emails
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French Central Africa to French West AfricaTurn Complete - French
Production/PUs Summary :
Germans : 47 / 49
Russians : 34 / 39
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 6 / 8
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Malaya to India
2 fighters moved from Queensland to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 47 / 49
Russians : 34 / 39
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 6 / 8
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 13
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: How to stop Russia after Sealion
You’re welcome!
Japan is widely considered to be harder to play than Germany, so don’t feel like there’s any kind of silver bullet answer there (nor is there for any country, really). That being said, I am a huge, huge sucker for the J1 DOW, largely due to the writings of the one they call Cow: http://www.axisandallies.org/forums/index.php?topic=26960.0 (his moves in the opening post aren’t 100% accurate, but you get the idea. Rest of the thread is also a good read)
Never interacted with the guy, but he convinced me to try it out. J2/3/4 are all strong in their own ways, but for my play style, I prefer J1. I’ll briefly point out some relevant implications of a J1 DOW
1. The goal is to either win in the Pacific quickly (6-8) or win in Europe normally (~10) with the Japanese helping finish off Cairo. It’s a gambit. If US commits to KJF with all their money, you can’t win in the Pacific. But if they don’t commit enough… :evil:
2. US can completely counter sealion, if it so chooses, so J1 DOW might pair better with G1 openings that forego naval buys (2bom/1ss or all ground for example). US Bombers kill the German navy as soon as they drop in London, US retakes UK shortly after or not at all–Russia can handle Germany alone! However, your Japanese buddies are doing a good job distracting FDR, so don’t rule out Sealion altogether :-)
I’ll leave it at that to limit the focus of this thread to German views on Sealion. More traditional J2/3/4 openings work much better for you if Sealion’s on your mind, because you get to see the all important UK1 before deciding which way to go.
I hope some of that helps. But remember, even if I sound like an expert, I have played way fewer games than most guys here. I just know enough lingo to sound cool :wink:
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RE: How to stop Russia after Sealion
To more directly answer your question, here are some tactical suggestions that assume a standard-ish G1 of ac/dd/ss:
1. G2, stage all your mobile units in Germany (should be 9 tanks + mech)
2. Use all Nor/Fin/Den inf for the invasion (should be 9)
3. Move all the inf/aa/art you’ve got southeast, to SH and Romania (make sure you bring the Bulgarians with you)
4. Keep the Italian air corps in range to bomb the London airbase I2
The goal here is to prevent Russia from stacking Eastern Poland, still be able to Sealion, and get a headstart on getting to the Balkans, which are what really matter. Poland is the least important territory to defend, as it’s the easiest to retake.
EDIT: You will need more than 9inf/9tank for the invasion, yes (should have 10tt, plus G2 land in Scotland). Keep a few inf back in Germany and use the Paris art to round things out.
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RE: Ramdas Vaidyanathan has a new move called "Ram's Mahatma Gambit" -
A few thoughts:
1. I have no problem referring to the move of UK bb to Honk Kong as the “Mahatma Gambit” [patent pending]. No need to be quite so obsessive about naming it, though.
2. The system of moves you’ve described is a subset of KJF in general. Since there are so many variables, I’d probably just call this simply “KJF” if I saw it played against me.
3. What if Japan declares war turn 1? That seems to invalidate the entire premise of the move, with the Malaya bb sunk before UK1.
4. The unfortunate reality is that the only real initiative the Allies have round 1 is with the Russians in Siberia and the British in the Med/Africa; everything else must necessarily be counterplays. In other words, you can’t plan on countering 1.e4 every game as Black; your opponent might do something else before you have a chance to act.
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RE: Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
Man, that was a hard UK turn. Can’t wait to see what Japan does next!