@The11HP20:
I guess this is where things get complicated. These are the types of units I want in each force. How many of each should I have to ensure I never run out no mater what I’m playing. Obviously I have some house rules in mind.
Light inf
Heavy inf
Mech inf
Light arty
Heavy arty
(Possibly) sp arty
Armored cars or light tanks
Med tanks
Heavy tanks
Fighters
Tac bombers
Bombers
Transports
Subs
Destroyers
Cruisers
Battleships
Carriers
Many of these items are available from HBG although you’re going to be playing the waiting game for a bit for every nation to have a full range of sculpts.