Spaceba, GHG! Not sure how I missed that thread previously.
The Pripet Martian
@The Pripet Martian
Posts made by The Pripet Martian
RE: Beginning to paint our set - and some questions
RE: Beginning to paint our set - and some questions
Navymule, I prime everything with Krylon primers first, then I paint with either Vallejo, Americana, Folkart or Model Master Acrylic Paints. The last is to clear coat with either a matte or glossy finish.
I’m new to painting, so I have a few rookie questions:
I just bought some Caesar Miniatures and simply want to paint them in OOB colors. Should I still follow the primer–>paint–>clear coat path, or is there a less labor-intensive way?
Any recommendations for particular paints to match Germany, Italy, USSR & UK OOB colors would be greatly appreciated.
Also, I went to both Hobby Lobby and Michael’s over the weekend and saw lots of lacquer paints for models, which I haven’t seen mentioned here. Should I avoid them?
Thanks in advance,
RE: What if
I’m reading Paul Kennedy’s excellent “Engineers of Victory” and stumbled upon this nugget whilst sipping my morning coffee:
“…Finally, from mid-1943 onward, all those Russian weapons systems [he’s talking about anti-tank guns and mines] had one further advantage: the mobility brought about by the continual stream of Studebaker trucks and the ubiquitous jeeps. Mutual Cold War chauvinisms later produced a silly debate about how much or how little American Lend-Lease aid actually “helped” the USSR during the war, and it is quite true that the majority of Red Army vehicles (58 percent of its 665,000 trucks by war’s end) was produced in the country itself. Yet it is also true that the American trucks and jeeps were significantly more robust and reliable, that the frontline Soviet commanders insisted on having them, and that they were exclusively used to carry guns and ammunition for combat units, while the Russian trucks were employed to bring up follow-on supplies and carry back the wounded. (A nice symbiosis is observable here: American trucks, brought over in British naval convoys, helped Zhukov’s frontline mobility.) By 1944, ironically, a completely motorized Russian antitank regiment could probably move around faster than a tank regiment itself. No other army managed that.” –Engineers of Victory, p.196
Just thought I’d throw another log on the fire. Oh, and if you haven’t read this book, you really should. Two thumbs up.
RE: What if
If Germany only had to fight Russia, they would lose from 1942 onward. The Soviets won that on their own and had greater manpower draw than Germany and could replace loses much more quickly. The west doesn’t like this truth, but who cares. But before 1942 Germany could have won depending on actions.
From 1942 onward, the Germans were forced to commit ever-greater resources to North Africa/the Mediterranean, not to mention diverting fighter squadrons to combat the UK/US bomber offensive. In this scenario (UK forced out of the fight, US strictly neutral and sending no aid to the USSR), the Germans would’ve fought a single-front war against a single enemy - one which, without the benefit of Lend-Lease, would’ve had 400,000 fewer jeeps and trucks, 7,000 fewer tanks and over 11,000 fewer aircraft. Under those circumstances, I don’t think the Russians could’ve done it on their own.
RE: What if
Could the USSR and UK have defeated Germany without the aid of American forces? Quite possibly, though I suspect the war would’ve dragged on into 1947 or even '48, and like Midnight_Reaper said, the Soviets would’ve ended up in control of most of Western Europe.
Could they have defeated Germany without US Lend-Lease and other aid? I doubt it. England would’ve been starved into submission and forced to sue for peace, leaving Germany with only one enemy to worry about. The Soviets might still have kept them out of Moscow, but at a much higher cost (which, given the price they paid, boggles the mind).
RE: Community Growth - We have a new opening
Just stumbled upon this thread today. A very interesting and worthy topic, IMO. The ultimate question: How do we get more people playing A&A? Bear with me while I think out loud…
I got my first copy of A&A in 1984 (I was 13), because A) I’m fascinated by history, B) I love strategy games, C) Risk sucks and D) I suck(ed) at Chess. I was instantly hooked. Played it all through high school. In college, life intervened and the game gathered dust in my closet until my son was old enough to teach (around age 9 or 10, as I recall). Through the game, I imparted my love of history, critical and strategic thinking to him. As he got into high school, we played less and less, because girls/friends > dad (which is how it should be). He’s still got the game, though, and picked up Europe '99, Pacific '01, D-Day, Battle of the Bulge and Guadalcanal along the way. He introduced his friends to the game and, while they aren’t hardcore A&A fanatics, they still play from time to time.
After several years away from any version of A&A, my wife and I were playing Scrabble one night (yep, we’re party animals) early last summer and having a great time. She commented that she really enjoyed Risk growing up. I said, “How would you like to play a game similar to Risk, but infinitely better?” She said she would, so I immediately bought 2nd ed. Europe & Pacific 1940.
Never having played any version of A&A before, my wife struggled with the rules (and still has problems distinguishing destroyers from cruisers on the map at times). What kept her interest through the early struggles was the awesome potential for customization of G40. She’s always been into arts & crafts, and loves the fact that she can play a great game and use her creativity at the same time.
I can’t stress enough how rough the road was the first couple of times we played. She often became frustrated when she’d try to make a move and I’d tell her that she couldn’t, as it was against the rules (doing a non-combat move during the combat move phase, for example). I honestly believe that, if not for the great customization videos from Sired Blood, General Hand Grenade, Der Kuenstler and others, she would’ve lost interest in the game.
Their videos fed my wife’s imagination, though. They got her thinking about the game almost as an art project. She loves her art projects, so she stuck with it. Now, she also loves the game itself.
Lastly, my dad played classic A&A with me when I was a kid. Last month, I introduced him to G40. He enjoyed the experience and looks forward to playing again. At 77, he worries that he’s not as sharp mentally as he used to be. Dad told me that playing G40 is good exercise for his brain. He’s right.
So there you have three targets for A&A outreach: children (best for teens, of course), people who like both arts & crafts and games, and retirees with an interest in history.
RE: What type of music do you guys listen to while playing a&a?
We alternate between music of the era and classical. You know it’s time to change to the classics when the Glenn Miller Orchestra’s “Juke Box Saturday Night” is stuck in your head and instead of contemplating strategy for the next turn, you find yourself wondering what, exactly, is a “soda pop rickey” and how can you get one right now?
Also, if you’re not singing along with “Praise the Lord (and Pass the Ammunition)” or “The G.I. Jive,” you’re doing it wrong.
The Patton soundtrack is also great…if you can find it.
I’ll close with a Pro Tip: For those days when you’re hosting the game and are ready to wrap it up and send everyone packing, I recommend an hour-long bagpipe CD - works like a charm.
RE: Pumpkin Orange HBG Japanese Pieces
I don’t know about the other pieces, but HBG had a handful of Japanese Paratroopers back in December (found them while sorting through backstock, apparently) - no more than a couple dozen, as I recall. I was fortunate enough to get one set of five in Pumpkin Orange. The rest were gone within a week or two.
RE: Chinese Speed Bumps (G40)
For your Red Dragon Brigades I like. Just like a Garrison rule some what. Japan leaves empty, can place 1 China partisan or 1 Light China Inf in the empty territory. This would force Japan to leave an inf for every territory. Now would that be to strong to take India ? But with a die roll its only a 50% chance that China gets an Inf and still gives Japan that inf to use else where and then come back later to deal with China. Play test will only tell.
As for your Air transport rule I don’t see UK or US buying a 8 9? 10? icp plane just to fly in 2 ground. If China has to buy the 2 inf for allies to tranport then thats just a waste. They would go in China right away. As for that 1 Art I dont see the risk.
Why not just have a die roll like your China Inf and when the Burma Road is closed only have at the start of Chinas turn, have them roll a 1 d6 die and on a roll of 3 or less can place a free Art in China. This way China can spend that 4 icp extra towards an inf and maybe get that free Art per turn if Burma road is closed.
Greetings, SS. I might not have made it clear enough in my original post, but as I envision the “Hump” rule, China would only be able to purchase artillery (not infantry - as you alluded to, what would be the point?) and place it in India for future air transport. Allied forces, on the other hand, would have the ability to fly INF, ART and AAA into China once they’re at war with Japan and the Burma Road is closed.
While I’m intrigued by your idea, making the ART free via a die roll eliminates any risk on China’s part. Flying supplies over the Himalayas was an extremely risky proposition, an act born of desperation. I tried to strike a balance between giving China more of a chance against Japan and simulating the risk involved. I don’t want China to become an impregnable fortress, but I do want to better reflect the difficulties Japan faced in attempting to subdue that sleeping giant.