UK & ANZAC (same player) making no attempt to occupy Sumatra, Java or Celebes. UK did move 3 INF to Borneo, though.
The Pripet Martian
@The Pripet Martian
Posts made by The Pripet Martian
RE: What is your least-purchased unit?
We came up with a house rule to make AAA purchases worthwhile without rendering artillery irrelevant: AAA functions per OOB rules if attacked by air units. If attacked by air + land, OOB rules apply for the first round of combat, then AAA defends @2 vs. land units from round two on. When enemy land units are eliminated and only air units remain, AAA ceases fire. All other OOB rules for this unit still apply.
With this rule, we’ve found AAA quite valuable for defense, but artillery units are still necessary for offensive operations.
Fun Fact: My grandfather commanded a AAA company in the war. In January 1945, they provided security for the first convoy to use the Ledo/Stilwell Road.
RE: The Campaign for North Africa (1979)
From what I’ve read, CfNA perfectly fills the niche market of strategic wargamers who are actuaries or accountants in real life and love their jobs so much they wish to continue working off the clock. I’d love to run a marketing campaign for it: “If you’ve mastered The Cones of Dunshire and seek a new strategic bookkeeping challenge, CfNA is the game for you!”
That said, a part of me is seriously intrigued by this ridiculous behemoth of a game. Unfortunately, my wife has informed me that A) our apartment isn’t big enough, and B) our marriage isn’t strong enough for The Campaign for North Africa.
RE: What if
Why would they attack it? I don’t think I understand your proposal from the point of view that you have 2 weak and 3 pathetic teams up against 2 strong enemies and 1 weak one so there would no balance in that game or any point in depicting the USA because the only time to attack it would be after you defeat the weak enemies one by one (there is no strong ally at all in your proposal…)
Off the top of my head, the only reason to provoke the US would be to finish off the British, who would (in event of Sea Lion) be operating out of Canada. Like I said, victory conditions would need to be adjusted to give the Allies a fighting chance, but it could be interesting.
RE: What if
Could the UK and USSR have defeated Germany without the US?
This is every game. If you mean America never has a forced entry into the war, then why would it even be depicted, just leave it blank.
What I’m suggesting is an extension of the Monroe Doctrine: The US remains a strict neutral unless any Axis power attacks a territory (or adjacent sea zone) in the Americas or any American-controlled territory in the Pacific. The US would continue to purchase units, do noncombat movement and collect income, but that’s it. Combined with the previously-mentioned rule mod, that would allow the UK government to flee to Canada when Sea Lion comes and in effect enjoy American protection whilst continuing the fight against the Axis.
Victory conditions might need adjusting, but it could be fun/interesting…or just the quickest game of G40 you’ll ever play.
RE: What if
I know this won’t end debate on the original question - Could the UK and USSR have defeated Germany without the US? - but I’m curious: Has anyone tried playing G40 with the US as a strict neutral, thus taking America out of the war? With modified rules (Allies don’t surrender IPCs & can still purchase units/collect income when their capitals are captured, for example), it might be an interesting exercise.
RE: Axis & Allies and Zombies is REAL
Axis & Allies and Zombies? Perhaps for thee, but never for me. I have no interest in this game, but I also understand it wasn’t made for folks like me, who grew up playing Classic A&A, Squad Leader, Panzer General, etc.
I get the attempt to use the brand to generate more revenue, and if it does, in fact, lead to more “real” A&A games, I’m okay with it. Will A&A&Z turn out to be a “gateway” game, luring more unsuspecting millennials down the path toward the hardcore gaming greatness that is G40? A few, maybe. Even if it is only a few, however, that still represents progress, and I’m all for that.
Will A&A&Z kill the brand? No more than The Phantom Menace killed Star Wars. I’m not concerned. And it could’ve been much worse. A&A and Harry Potter? Pokemon? Zombies might be the lesser evil here.
RE: What are you reading
Just finished Paul Kennedy’s Engineers of Victory: The Problem Solvers Who Turned the Tide in the Second World War. It’s a fascinating read, detailing the obstacles the Allies had to overcome in order to win the war and how they did it. Kennedy breaks the obstacles down into five chapters:
1. How to Get Convoys Safely Across the Atlantic
2. How to Win Command of the Air
3. How to Stop a Blitzkreig
4. How to Seize an Enemy-Held Shore
5. How to Defeat the “Tyranny of Distance”
I learned a great deal from this book (for example, I didn’t know that from 1943-45, roughly 75% of U-boats sunk were killed by Allied aircraft) and thoroughly enjoyed the read. I also found it quite thought-provoking, from an A&A standpoint. If you’re looking for inspiration/ideas for new house rules, particularly for R&D, read this book. If you play Global 1940 (or just Pacific 1940) and find yourself struggling to develop a coherent strategy for the Pacific theater, read this book (chapter 5 in particular).
Two additional notes about Engineers of Victory: First, the Introduction may seem a bit dense and off-putting. As I read it, I thought, “this book is going to be a bit of a slog, isn’t it?” Happily, my first impression was completely wrong. The book only gets better from there, so don’t let the intro deter you.
Second, the chapters are quite long, about 70 pages each. Fortunately, the author has broken them up with sub-headers, which make for good stopping points.
Overall, I’d rate Engineers of Victory a must-read, one that expertly fills in the gap between stories of tactical-level combat (e.g., Band of Brothers) and grand strategy/memoir (Churchill’s The Second World War, Patton’s War As I Knew It, et al).
S.S. American Victory
If you’re ever in the Tampa, FL area, take a couple of hours to visit the S.S. American Victory. Built in 55 days and launched in 1945, she hauled military cargo to the Philippines and China during WWII, and also served in Korea and Vietnam. She’s a floating museum and training ship for first responders now. The American Victory is one of three remaining Victory ships. Well worth the time!