I think simply not allowing Japan to build any factories should even things out since Japan is going to have to rely more on transports and sea routes than an armored push to India.
Posts made by The Admirable Admiral
-
RE: How to balance a round 1 Japanese Declaration of War
-
RE: India - The biggest mistake in the game.
germany could have won the war, japan never had a decent chance.
Yes they did if they didn’t bomb Pearl Harbor they would have been able to fight the British and Chinese using the resources from the DEI. It might have taken them a while but assuming US neutrality they would have had a helluva chance.
-
RE: AAP40 FAQ
I’m not sure if this has been asked already but let’s say the US attacks a japanese kamikaze island and a carrier gets hit twice and sinks and I needed that carrier to land planes that were participating in the attack. What happens to the planes? are they destroyed, not participate in the attack or attack as normal and crash afterwards if they have no place to land.
-
RE: US Strategy
You don’t get an extra movement if you land on an airbase
O really :|
I didn’t know that. I was under the impression that you treated any island with an airbase as if it were a carrier so that as long as you made it to the seazone you could land. -
RE: US Strategy
You can’t get from WUS to Z6 to Midway, can you? I count 8 spaces.
8 spaces using 2 airbases allows the bombers to take of and land for free so they can do it in one turn.
-
RE: US Strategy
Oh yeah I meant Midway not wake, since Midway is two spaces away from seazone six and has an airbase it can land just fine.
-
RE: US Strategy
Also, how can 4 bmrs go from WUS to SZ6 in 1 turn?
W/ airbase bombers take 4 moves to seazone 6 from America then two moves back to wake for a total of 6 moves.
And yes the Japanese fleet can hit hawaii but that’s assuming they kept the fleet at Japan, which is unlikely and if they did since fighters can scramble from hawaii they would take huge losses and they could be counterattacked from bombers on the mainland.
-
RE: Hey! What about South America?
Just how much of the world will AA Europe cover if it extends to S America will it include S Africa too?
-
RE: Does J1 Attack "Break" the games?
Perhaps it should have been like original Pac where only the US could build factories. That would probably even things out.
-
RE: Does anyone buy Tactical Bombers?
Clearly the 3ftrs 3tac is the more balanced force but usualll when you buy aircraft its to either attack or defend not do both. So if I want to defend I’ll buy ftrs and if attack all bombers. Granted I can see you maybe want a carrier force that you use to attack then keep alive but still on each carrier the difference is the ftr/tac group with 7att/7def and the fighter group with 6att/8def I’d prefer loading carriers with ftrs but I guess its really just preference.
-
RE: AA guns on Transports
I always thought an aircraft represented like 500 aircraft and even so fighters have limited fuel and the ocean is a big place, they shouldn’t be able to track down and destroy an unlimited amount of transports. They should at least be limited to a certain amount of rounds of combat before the transports get a chance to escape.
-
RE: Misprint for United Kingdom in A&A Pacific 1940
this is a stupid thread made by someone who didn’t look at the board for more than 1 minute. let’s get a mod to close it down.
Agreed
-
RE: Favorite World War II book Ficiton or Non-fiction?
I really liked Army at Dawn, still haven’t read Day of Battle but will eventually.
-
RE: Power Groupings - Global Game
A 9 player game would be epic if only we could find that many people the most we have ever played with was 6.
-
AA guns on Transports
After our first game of AA 50th we got frustrated with lone fighters sinking large fleets of transports with a single destroyer escort. We reasoned that all transport ships had basic AA defenses and made a rule that if any fleet comes under attack by a force made up of only aircraft and/or transports then the defending transports may defend at a 1 and are treated like they were in the revised rules. That means that if the attacker were to attack with a single warship then the defending transports can’t defend and are treated as normal. This discourages sole aircraft attacks on transports while not making them completely ineffective while still encouraging escorts against enemy ships. We found that this doesn’t effect game balance too much and is overall pretty fair.
-
Does anyone buy Tactical Bombers?
The way I see it tac bombers are just a waste of money. They cost 1 ipc more than a fighter and don’t defend as well and 1 less than a bomber which attacks at a 4 no matter what. For 63 ipcs you can get 3ftrs and 3 tacs which attack at 21 pts or can get 5 bombers that attack at a 20. With the bombers extended range and the vastness of the Pacific ocean it would seem that the reg bomber is the superior option when attacking. Does anyone else buy tac bombers regularly?
-
RE: US Strategy
the main advantage of the J1 attack is that you can destroy 3 allied transports at the start of the game freezing all allied attempts to capture east indies or reinforcing anywhere else.
Admiral, the problem with the US attack strategies on Japan is the Japanese player sees it developing several turns out. By the time you get a fleet together and into home waters India has already fallen and Japan is already moving toward or attacking Australia.
I think a good british player can hold India for at least turn 4 which is all the time US needs for a large scale invasion of Japan/korea.
-
RE: US Strategy
Hey I’m new here to the forum. I just felt like sharing a US strategy that worked for me at my last game of Pac 40. Me and my group have been playing for a few years now but we have only played 2 games of pac 40. The game ended with a turn 4 capture of Japan by the US and this is what I did.
On the first turn buy one carrier and save a dollar, placing a fighter and tac bomber on it. Then move the whole fleet to Hawaii as well as the bomber from the Phillipines, if still alive. Also move one inf from Hawaii to WUS (may take 2 turns if trans sunk J1), the goal is to get 6 inf in WUS while spending as little money as possible. On the second turn buy 5 transports, 4 art, and 1-2 inf depending on if Japan took Phillipines J1, this should give you 6 trans total. Then on turn 3 buy 4 bombers. Move the fleet at Hawaii and the transports loaded with 6 inf 5art and 1 tank at WUS to sea zone 7 if possible assuming Japan doesn’t destroyer block. By turn 4 you can hit the sea of Japan with 2 CV, 1sub, 1des, 1CA, 3fig, 3tac, 1BB, 6-7 bombers. The aircraft on the carriers can land in Hawaii and the aircraft on Hawaii can land on the carriers. The bombers can land on Midway. You can hit the seazone 6 with nearly 60 attack points guaranteeing you 10 hits in 1st round of combat, assuming reasonable dice. Even if Japan scrambled fighters they’d need 15 to match the US. Japan would need its whole fleet and a little more air support to successfully defend the seazone. By turn 4 the US can have a sizable land force hit either Korea or Japan itself depending on what the Japanese defended. The only problems I see is India falling before that, or Jap destroyer blocking slowing the US down. I think this is a good way for the US to take the fight to Japan. Let me know what you guys think if you think this is a feasible strategy.