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    Topics created by testguy 111

    • T

      Good strategies.
      Axis & Allies Revised Edition • • testguy 111

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      Butcher

      A large part of the game depends on who the Allies decide to attack. They can decide between KGF (kill Germany first) or KJF (kill Japan first).

      For people who are new to the game, I think a KGF would be easier to pull off. All the Allied capitals are near(er) to Berlin, so the logistics are easier. Also, Germany can threaten Moscow quicker than Japan if not threatened.

      However, a KJF can work against players who are used to playing against KGF. It is usually best to go this route if Japan has a bad first turn, although I have won games where I had a KJF in mind before the game started. In this strat, your goal is to reduce Japan down to Tokyo and maybe a couple other territories, and to wipe out their navy. In this way, only a minimal Allied force is needed to contain them, and all attention can shift to Germany.

      Note that I don’t mean to ignore the other axis power that you aren’t focused on. This is usually only a problem in KGF, and Japan can reach Moscow quickly if left unchecked. Usually the U.S. will deal with Japan a bit in KGF, and Russia will hold off Germany with a little U.K. support in a KJF.

      As the Axis, you must identify if your oppenent is playing a KGF or KJF. The nation that is the focus of the Allied attacks must play defensively while the other nation kills Russia.

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      Modern warfare
      Miniatures Variant Rules • • testguy 111

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      A

      Also, here are some templates for if you want to make cards for the units.

      image.jpg
      image.jpg

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      WW2 Card Game
      Other Games • • testguy 111

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      frimmel

      There already is a CCG style WWII card game.

      That isn’t the one I was thinking of at first but it is what a quick google search turned up.

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      Combat Zone
      Miniatures (Original) • • testguy 111

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      Calskim

      I agree!!! I’m living in Australia on the mid north coast.

      IS THERE ANYONE PLAYING AAM NEAR COFFS HARBOUR???

      COME ON PEOPLE!!!

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      Combat Zone
      Axis & Allies Revised Edition • • testguy 111

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      T

      Nothing around here? I think! How about you?

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      Operation: Market Garden
      Miniatures Scenarios • • testguy 111

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      T

      youngstown have you tried it yet?

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      Rough Breakdown
      Miniatures (Original) • • testguy 111

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      T

      I did a rough breakdown of what a unit costs in box of 9. I was suprised. If all were the same they would be $1.11. but I knew Commons and uncommons and rares dont have the same value. This was done quickly (roughly).
      I figured that you get in a box of nine(9) you get: 5 common, 3 uncommon and 1 rare.

      The price I came up with (which could be made in to a percent for trades 😉 to make it easier) are as follows
      Common $.68
      Uncommon $1.20
      Rare $2.00

      Wait ill get a percentage breakdown (for trade like points :IE a common is worth so many rares .000005) not really but here
      Common:0.34 of rare or 6 commons = 1 rare 0.56 of an uncommon so 2 common = 1 uncommon
      Uncommon: .60 so less than 2 uncommon = 1 Rare and for common has been done
      Rare all has been done.
      WOW on paper …CComuper! Its much diffrent than I thought.
      At first for anything i thought 2 common=1 uncommon (true) and 4 common or 2 uncommon=1 rare. This estimate was close though.

      I allways saw it as 4 common,2 un common and 1 rare= 7 but for the other to my cousins have always debated over the other 2… not as what they were but WHAT they wer(fot the pyramid)
      They said that u could trade up for 2 rares with 1 common/uncommon (1 of each)
      but I said trade up for rares and other cards you dont have for cards you have extras of.

      EXTRAS DO COME IN HANDY!

      OH AND AN IMPORTANT NOTE: just because its common or uncommon,etc isnt true 4 u because There are many commons i need but uncommons ill have like 3 of.

      JUST THOUGHT id add my 2c so if you want to post your breakdowns then please due so.

      P.S my cousin I plan on buying these from won’t check the work or probably won’t even notice… but im going to try and buy them from him at:
      Common $0.50
      Uncommon $1
      Rare $1.25

      Of course certain units ill pay more or less for (like mausers I have 4 of but Mosin/Nagants I have 0 of) clearly will make a diffrence.

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      Heavy weapons
      Miniatures Variant Rules • • testguy 111

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      T

      ya thats why i made it a 5 or a 6, because u cna’t always find or use the weapon, so do you think it would help if we needed a 6 to pick the weapon up

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      Campaign 1 SCRO 3
      Miniatures Scenarios • • testguy 111

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      Nice campaign. I’ve actually making one right now, but I might play This when I’m finished. I like the concept of building the army in squads.

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      CMPAGN 1 scnro 2
      Miniatures Scenarios • • testguy 111

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      T

      In scenario 2 the Italian army is counter-attacking
      Italy 125 pts
      Americans 100 pts

      With More German resistance it will tougher. Considering many of your own units are Brand new to the Campaign.
      German Troops have almost eclipsed the Italian army. Italians are mainly part of a German Squad
      Location: North-Central Sicily

      AMERICANS

      Rifle squad (25)
      M1 garand x5
      RD CPT x1
      BAR x1 Rienforce Rifle squad (25)
      M1 Garand x4
      RD CPT x1
      BAR x2 Infantry support squad (25)
      Bazooka x2
      BAR x1
      M1 Gar. x3
      RD CPT x1 Under-Strength Sherman SPRT SCTN (25)
      M4a1 sherman x1
      M1 Gar. x1 Tank Command Team (50)
      M4a1 x2
      Rd CPT x1
      M1 Gar. x2

      ===============================
      ITALIAN ARMY

      Axis Rifle Squad (25)
      Mauser x3
      Blcksrts x2
      Stlwrt lt x1 Whrmcht Rifle Squad (25)
      Mauser x4
      Whrmcht OLT x1 (can use a Stlwrt LT instead)
      Blcksrts x2 (1 can be a Brixia mortar) Panzer-Grenadier squad (50)
      SDKFZ 251 x4
      Panzergrenadier x3
      Pnzrfst x1
      L3/35 x1 Panzer/Blackshirt Section (25)
      Pnzr III x1
      Blcksrts x2 Panzer Command Team (50)
      PNZR II x2
      PNZR III x1
      Stlwrt Lt x1   (or a Pnzrfst)

      The Map needs shell holes, Cities,Hills and forests

      Americans Deploy on their (they coose) side
      Italians come from the opposite area

      USA wins if they survive till turn 8
      Italy wins if they destroy 75% of american forces ands occupy 1 hex of each of :Hill,City and shellholes
      OR destroy all US forces

      Just like the last one tell me what needs clarifications or changes

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      CAMPAIGN 1 scn-1
      Miniatures Scenarios • • testguy 111

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      T

      Location: A few miles en-land from Gela Beach

      Discription: A fight to gain ground against the Kingdom of Italy

      Scenario/campain rules: All scenarios in this campaign; units will purchased in squads or teams

      Map needs: Hills,No roads or towns, and needs trees

      Campagn notice: In this campaign you will follow a regiment through its times in europe from Sicily to Normandy

      American Army             100pts
      Italian Defensive Army   100pts

      AMERICANS

      Rifle squad (25)
      –-----------------------
      M1 Garand x5
      Red devil Captian x1
      Bar gunner x1 Reienforced rifle squad (25)
      M1 Garand x4
      Rg captian x1
      BAR gunner x2 AT infantry squad (25)
      M1 Garand x3
      RD captian x1
      Bazooka x1
      Jeep x1 Sherman Support section (25)
      M4a1 sherman x1
      M1 Garand x2 Sherman tank team (50)
      M4a1 sherman x2
      Bazooka x2

      =======================
      ITALIAN ARMY

      Blackshirt Squad (25)

      Blackshirts x4
      Stlwrt lt x1
      Brxa mrtr x1 Reinforced Infantry squad (25)
      Blckshrtsx4
      Pnzrfst x1
      stlwrt lt x1 German AT squad (25)
      Mauser x2
      blcksrt x2
      pnzrfst x2
      whmcht olt x1 Tankette support section (25)
      l3/35 x2
      Pnzrfst x1 Panzer tank section (50)
      Pnzr III x2
      Pnzr II x2

      Americans must inflict 50% of casulties on Italy
      Italy must keep 51% of its units by turn 8

      Tell me if you need any clearification on anything and please tell me any changes or your ideas about it.
      Also tell me (if you played) how it was.

      I already can post campaigns 1 and 2 and all their scenarioes but will release 1-3 a week  If I have time!
      I also know you are not supposed to use platoons but I thought this would make it easier on me and hopefully you.

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      Good Rolls
      Miniatures (Original) • • testguy 111

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      T

      I wa teaching my cousin to play and on his first roll ever, he got 8/8 all 5’s and 6’s!
      also he got snake eyes about 6 times last night.

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      Bastogne
      Miniatures (Original) • • testguy 111

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      Open Defiance

      My neighbor warren ( May he R.I.P ) was in the battle for the bulge. He was part of a bazooka team and he snuck up behind a King Tiger tank. They shot at it and the rocket bounced off. I then asked him what did you do next and he replied: We dropped the bazooka and ran. He ended up getting wounded later by grenade shrapnel

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