Yes, I agree. For what they had it was VERY limited at GenCon. I would have liked it if they had it set up under glass where I could take pics at least. When it was not being demoed all they had was one empty table in their entire setup (which is huge). It’s obvious they did not want to take anything from the new big splash Dream Blade. Other than that, my buddies where annoyed with how little they had of other products like Hero Scape for instance. I have it for the kids to play with, but I would not go out of my way to get it early. Still, when they showed up with 4 copies of the new set, that was abit annoying. Can you imagine being one of the hundreds of guys that lined up to get new stuff only to find out only the first 4 got ANY?! WizKids (a company I hate) did a better job of meeting demand. At least they did not send away near as many annoyed people. Annoying people at a publicity opportunity should be avoided IMO. They did have a ton of swag though. I could not be much happier with that. Free figs and pins etc for every demo. I had no interest in Dreamblade, but a free TShirt for everyone that demoed is nice. This on top of the dice roll for freebies after you complete at least 2 demos. Yeah, pretty sweet swag.
Latest posts made by TemporaryLizard
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RE: Object of Axis and Allies: Battle of the Bulge
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RE: Played at GenCon
No. One token is for Fuel and Ammo. In reality the tokens matter because they “fuel” the actions. So you expend them to take actions like combat for instance. There is an arrow on the reverse side, so you can lay out your moves and where they apply. I am sorry, I should have written down everything. I remember that the different units have different numbers of dice, but I can’t remember the exacts. It was intuative. Infantry < Armor < Artilery as I recal. No planes where used. Dying to know how they play, but he would not get into that, other than to ask my specific question concerning air dropped supply. His answer was no air drops BTW. Trucks or nothing. Though he did not show us truck movement either. There was a line. I was just thrilled to get to try it really. I did not even know he was coming. GenCon always has those neat little suprises.
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RE: Object of Axis and Allies: Battle of the Bulge
Yeah, I agree. The marker is probablly superfolous, but it does look neat IMO.
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RE: New information about the game
Oh and now I see what you mean about the whiter thing. Yes, that does show the front. You move them to show what is controlled by whom. So everything on one side is allies other axis.
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RE: New information about the game
FYI, the stacks of tokens behind troops are supply. If you look close you will see the crates and oil barrels.
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RE: Object of Axis and Allies: Battle of the Bulge
He told us thew reason there is no air in the first few turns was because the weather did not permit it early on. He did not mention if it had other affects on the game.
Sorry man, we played a paired down version. There was a line of people wanting to meet him and play a round and they only had one table set up.
You bascially attack everything in a square. So if trucks, planes etc are in the square then you might hit any one of them. Casualties are decided seperate from attacks. When you score for the sake of arguement 5 hits aginst 10 units, you use a randomized method to determine what comes off. His reasoning was, in war what dies is random. You should not get to attack a specific target in a battle this big.
I did not get to see the bits, just a pic. We where playing on a pre production set. The bits came in later, but I never made it back over when he was there with the real bits.
No idea on starting setup. We started using a preset board with an engagement set up.
We did not do a supply phase. He did not want to get into that. Sorry. I wanted to know as well. All he said was the trucks are the only thing that can move supply. No air drops for instance.
I am not sure which white boarder thing you mean. If it’s the thing on the board, it shows the moving front as the Germans take territory. Looks cool IMO. The little cards sticking out the side of the board are the battle boards kinda. You pull them out to show what all is in the battle. Then you use them to determine hits by counting out the number rolled.
We did not use SS. Not sure how that works. We did not use air either.
No Brits that where mentioned.
Did not see the bits. Sorry man.
Larry did not play. He taught us how to play. I am betting he would be good though. Nice enough but no nonsese sort. Had a good command of the rules. -
RE: Object of Axis and Allies: Battle of the Bulge
Weather is sort of figured in. Planes do not come in at first because the weather does not allow for instance.
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Played at GenCon
Was fun! Very different system. Please keep in mind, we never actually got to see the rules. The author taught us to play and answered questions as they came up. We only got to play one turn.
There will be a turn limit. The Axis have to conquer a certain number of cities to win and the Allies have to stop them. Resupply will be based on history. No random roles. The neatest thing was how movement and attack was handled IMO. You have supply depots that let you take actions in adjacent hexes. No supply? No move or attack. Trucks bring supply to the front and move them. We did not actually gte to do supply movement. Just using existing depots. You pull a supply off the depot to fuel the actions. So you expend it. Yes, you can attack supply depots and trucks.
It’s hard to explain the combat without seeing it. Seeing it, it’s very intuative, though random. I will come back on later when time permits and explain it. In a nutshell losses are randomized between all the units on defense.
The board was very pretty, as where the componets I saw. I did not get to see the bits. A buddy of mine got a pic though and I will try and post it somewhere. The Battleline markers are really neat. Make you feel like your looking at a progressing battle map. Neat idea IMO. I fully intend to buy it at this point, but that’s no big shock.