I think UK (barring Sealion) would be better to take Persia. Iraq is debatable.
Posts made by techroll42
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RE: Russian income trick.
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RE: AAG40 FAQ
Can USSR and USA take neutral proallies if they are not in war with enybody yet?
Example: USA R1 NCM in Brasil, or USSR R1 NCM in Persia.Don’t believe so.
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RE: How much would the game change if…....
Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.
I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.
The special ability is a cheaper version of offshore bombardment, lol. But, I can understand the “complaint”, but do not agree with it. I’ve seen the AA idea floating around, though I can see the obvious follies in it.
Like…?
(What obvious follies?)
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RE: Japan strategy
@Cow:
Why would anyone ever wait till japan 3 to declare war? I need a feasible scenario that would make japan want to do this. I can see waiting for J2, being a more conservative player and also allowing germany a little breathing room.
J3 is just too much advantage for the allies in the pacific, J2 is the round you want to go, because allies generally pick up a few dutch islands… you can’t let them have that, too much infs for india is no good that one.
Which version?
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RE: Japan strategy
@Cow:
it doesn’t matter i stay in hawaii no matter what.you can only get air on it and even if you get enough usa has a decent counter attack.
you give up so much in terms of money you could gain off dutch islands by buying naval round 1.
not to mention usa generally brings ships, uk pac is what gets men and if you delay taking the isles from UK pac… then you are just asking for a rough time in mainland asia.
plus if you are buying a carrier on J1. that is 8 air units that cannot hit burma or a chinese stack on szech. 9 inf plus 1 fighter with 8 air pieces… typically gonna get 5 air units killed should you choose to hit it. (the chinese fighter loss is also not a huge issue for china, because after that it moves in one giant lump stack… also uk pac can push for money with less panda express threat on calcutta/burma
~
generally speaking japan starts to lose when it fights usa naval before round 4 (aside from blockers).I said J2 carrier, J3 DOW
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RE: Is there a AA Global 1940 pdf map?
IDK. But you’d need the units anyways, so buying the game isn’t a horrible idea. Or you could wait for 2nd edition…
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RE: Japan strategy
@Cow:
as japan you have clear cut objectives in terms of vcs, sinking USA is not going to happen, he’ll always block you with a dd or something if he has to.
Not before DOW. J2 I always build a carrier. That makes 3 up at Pearl Harbor, plus support. That’s tough for USA to handle.
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RE: Axis strategy
@seththenewb:
My general Japanese strategy builds 2 transports on J1 (+ a minor IC or submarines depending on my mood) and to stage for a J2 attack. �� This usually means some fleet in SZ36 and some fleet in SZ33.
On J2:
A. Generally take Borneo and Malaysia (2 of the 3 starting transports should their turn 1 in sz36)
B. Use the transports you bought on J1 to take the Philippines and Hong Kong.
C. Use the third original transport (which in my case is usually in SZ6) for the Philippines as well (to be in position to hit the DEI next turn)
D. Sink any Allied fleets you can hit for a good exchange.
E. Keep hammering ChinaOn J3:
Seize as many Dutch East Indies islands as you can
Keep China in check (if you’re doing well enough, consider annihilating China)
Starting massing men for Calcutta OR push through China to back-stab the USSRLater turns:
Consider taking Siberia, Sakha, and Soviet Far East (one landing in SIB, then branch out over land)
Maintain a good economy and a good fleet as long as possible. �� Don’t expect the Allies to let you win in the Pacific, but make sure they have to keep spending there to stop you.This is a general plan, which you may note doesn’t set a timetable to sack any Allied capitols.�� I advocate patience with Calcutta, they aren’t going anywhere if you knock them down to 6 IPC.�� If you want to prioritize Calcutta over the Soviet Union, build a factory in FIC.
What do you do if USSR attacks Japan with 18inf???
THAT is my least favorite part of playing Japan. You’ve got too weak an army, and if those guys get into Manchuria, China’s gonna be a bit bigger, and if they get Korea…if they put 18 inf. there, they could come out with a Minor IC…
If USSR can spare the cash to build a minor vs 4inf . . . well I don’t know if the axis have much of a chance of winning anyway.
1 word: Sealion.
You can get away with it.
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RE: A sub,BB,and a transport walk into a bar.
A sub, BB and transport walk into a bar. The sub walks out. DAMN DICE!!!
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RE: Axis strategy
My general Japanese strategy builds 2 transports on J1 (+ a minor IC or submarines depending on my mood) and to stage for a J2 attack. � This usually means some fleet in SZ36 and some fleet in SZ33.
On J2:
A. Generally take Borneo and Malaysia (2 of the 3 starting transports should their turn 1 in sz36)
B. Use the transports you bought on J1 to take the Philippines and Hong Kong.
C. Use the third original transport (which in my case is usually in SZ6) for the Philippines as well (to be in position to hit the DEI next turn)
D. Sink any Allied fleets you can hit for a good exchange.
E. Keep hammering ChinaOn J3:
Seize as many Dutch East Indies islands as you can
Keep China in check (if you’re doing well enough, consider annihilating China)
Starting massing men for Calcutta OR push through China to back-stab the USSRLater turns:
Consider taking Siberia, Sakha, and Soviet Far East (one landing in SIB, then branch out over land)
Maintain a good economy and a good fleet as long as possible. � Don’t expect the Allies to let you win in the Pacific, but make sure they have to keep spending there to stop you.This is a general plan, which you may note doesn’t set a timetable to sack any Allied capitols.� I advocate patience with Calcutta, they aren’t going anywhere if you knock them down to 6 IPC.� If you want to prioritize Calcutta over the Soviet Union, build a factory in FIC.
What do you do if USSR attacks Japan with 18inf???
THAT is my least favorite part of playing Japan. You’ve got too weak an army, and if those guys get into Manchuria, China’s gonna be a bit bigger, and if they get Korea…if they put 18 inf. there, they could come out with a Minor IC…
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RE: Reprinting Pacific
I think that’s just a different spelling…
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RE: Its NOT a joke
The PDF works! However, it could’ve been done in <10 mins. in Microsoft Word (uses one of the “boxes” and some of the “release notes”). The links do provide a wealth of information…about non-Axis and Allies products.
Still haven’t seen any reason to believe this hoax extends beyond us to WOTC…
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RE: How much would the game change if…....
Still don’t see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.
I think what people complain about is cruisers don’t have “special abilities” and for their cost they aren’t efficient at all in combat.
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RE: Japan strategy
@seththenewb:
Japan won’t commit their planes past the point of no return till turn 3-4 if not later. If US builds nothing in the pacific, what’s to stop Japan from recalling those planes and going crazy in the pacific? Even with their planes gone, the Japanese navy is still powerful enough to bully the Anzacs and UK Pac without a strong American presence to help contain Japanese expansion. In that scenario, Japan will start to become a power big enough to still get a pacific victory with a lot of their air gone. If nothing else, the US needs at least some Pacific purchases to keep Japan honest. You don’t have to commit to a full kill japan strat.
If the Brits pull out of the med, it’ll be too late for the allies to win. Italy will get Egy for the axis last VC and Germany will get every USSR VC. Italy will be cash rich enough that they’ll be able to deter allied expansion into the med for awhile, especially with 20 japanese air units poised to wreck/strafe any allied fleet sailing past sz91 for Italy to finish off. Italy will have more than enough to cover Germany’s western beaches while the majority of the German army is pushing towards Moscow and victory. Eventually the allies will be able to land in large force in Europe or force their way into the med. By that time Germany can send mech/tanks through the middle east to reinforce Egy and they’ll have 100+ cash to spend because Moscow just fell.
Show me the build where Italy takes Egypt before I4, and what it has remaining. Â
Assume Egypt gets the Ftr/Tac from Malta and the CV in the Med, the Inf and AA from Malta. Â
On UK2 gets Egypt reinforced with 2 Inf from Persia and 1 Ftr/Tac from India.
*Edit - and Italy loses it TT and DD from SZ96 on UK1Malta gets a tac?!?! LOLWUT? Doesn’t it get inf/AA/fgt?
And given Sealion, it’s possible. Actually likely.
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RE: Dutch rules
techroll42, i believe that would make the game much easier for the axis to win because you are giving them an extra victory city. Unless you increase the total cities they need from 8 to 9.
Honestly I don’t think Holland/Belgium after the blitz is worthy of a VC :|. It would already be very different from normal powers, so changing this is a decent idea.
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RE: Its NOT a joke
MOAR TRUTH:
Look closely at this “1941” box, found here:
http://www.axisandallies.org/forums/index.php?topic=26893.msg940630#msg940630Download it (you need to zoom in a bit!), look at the top right corner, and it says Axis and Allies Anniversary Edition. Only difference from the Anniversary box? It says 1941 instead of 1942. Not hard to do at all.
Then look here:
http://www.axisandallies.org/p/new-game-announcement-axis-allies-1941/
There’s another box!
It actually seems sorta authentic (as in I can’t find the image it’s edited from), but it does say Age 12+ (bottom right). Wasn’t this supposed to expand the audience?
One more thing: notice how 90+% (perhaps 100%?) of the “links” are posted by mods/admin/other important site people? Conspiracy alert!
A Bing search yields results for: Anniversary, some 1942 mod and 1939-1941 boosters.
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RE: Its NOT a joke
Don’t see any working links IN THE ENTIRE 1941 SUBFORUM!…except for the following, which is a link to stuff as speculative as this.
http://www.axisandallies.org/forums/index.php?topic=26894.msg940898#msg940898
http://www.axisandallies.org/forums/index.php?topic=26896.msg942110#msg942110 (Same as above)And this, which is something seperate:
http://www.axisandallies.org/forums/index.php?topic=26896.msg940889#msg940889Broken links:
http://www.axisandallies.org/forums/index.php?topic=26894.msg940821#msg940821
http://www.axisandallies.org/forums/index.php?topic=26894.msg940893#msg940893
http://www.axisandallies.org/p/new-game-announcement-axis-allies-1941/ (Two links below color box; 1 leads to a D&D product release, 1 leads to a page suspiciously clear of any A&A stuff)
http://www.axisandallies.org/forums/index.php?topic=26892.msg940927#msg940927 (Same link as listed above)
http://www.axisandallies.org/forums/index.php?topic=26896.msg940613#msg940613 (Twofer of repeats!)(And BTW the only thing I’m “confused” about is my Mandarin homework, which I am epically procrastinating)
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RE: How to best split USA Income
Thought u could bcoz both neutral…
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RE: Its NOT a joke
ok so i’m saying prove that it it NOT true…show me where they DENY that its true…we had proof of existence…just because they removed it doesn’t mean it doesn’t exist…
unless you can PROVE to me it was a joke…like APRIL FOOLS from the WOTC community…or THIS GAME DOSEN NOT AND WILL NOT EXIST- SOURCED BY a higher ranking coprate employee, then its real.
Why does the burden of proof fall on us? Prove to me that this game exists, and I’ll stop saying it desn’t.
Also it should fall on you.
If I say “oh yeah WOTC’s gonna release Axis and Allies 1939, here’s the link: www,broken,com/link” and you say “No, that doesn’t exist.” by your standard, you’ve got to find some WOTC official who says “No, this does not exist.”