Never, because there is no “new map” because there is no game.
If this was real, we’d have seen it already.
Never, because there is no “new map” because there is no game.
If this was real, we’d have seen it already.
@Cow:
Can I build a major factory in egypt? Only 3 IPC territories originally mine right? Or can russia build a major IC on romania?
No to both
I have that. I meant what are the changes from Alpha+3 to Alpha+3.9 (i.e. the “Sealion changes”)?
@Uncrustable:
@Cow:
I been doing j1 DOW alot lately. it is pretty good. don’t knock it till you try it.
your germany should probably buy 10 inf round 1. and lots of mech/tank round 2. push russia hard.
it is not insane. usa is just out of position anyway. and +23 a round sooner (you DOW japan 2 anyway unless germany is doing sea lion and usa bought 5 bombers).
~the downside to japan 1 dow is it makes sea lion impossible and buyin naval for germany a bad idea. USA buys 4 bombers round 1. sends 5 bomber to uk round 2 so you probably lose a sea lion attempt at uk. then more bombers come in and you lose your naval while he lands in archangel or something.
so as long as you know you are doing russia with germany and no naval bs. italy does his best for africa (calling in airstrikes from germany when he needs em). japan does his thing, hopefully you don’t get diced in calcutta like send 2x his stuff and walk out 1 for 1 in casualties… :\Â you be fine.
USA will not collect the NOs untill round 3 and cant move till round 4.
DOW on UK does not pull in USA lol
why does Japan DOW USA round 2 anyway? There is no logic thereThere is no reason to do anything against USA til round 3 or 4.
DOW UK/ANZAC/USSR round 1 or 2 or 3 it really doesnt matter but i dont even see the benefit of DOW USA untill last possible moment.
Philippines is def not worth it lol what 2 IPCs ? and you kill 2 ships…lmaoSo you essentially give the USA ~50 IPCs and you get… FOUR, yeah that makes sense (not to mention the 10 IPCs japan bonus that you wont get)
And USA will be MORE in position to fight you not less lol, by not DOW USA they have to stay away from you and in the Atlantic they cant even leave USA Shoreline save one seazone in the middle of the atlantic :P Now USA will go get brazil (6 extra IPCs…for the 2 extra turns theyl have it and 4 INF 2 rounds earlier)seriously do you see the lack of sense in your argument ?
and the ‘dont knock it til you try it’ is a cop-out, its not an argument, its what gay men say to straight men for cryin out loud
But if you DOW UK/ANZAC US can DW.
Umm…unless I’m missing something, bombers in UK can’t even hit Berlin.
OK, I’m really sorry for the delay and these questions.
What are the changes I need to make to get ABattlemap up to +3.9?
Are we playing with tech?
Maybe each capitol gets a certain number of units each turn (eg US gets an air unit 3 ground units and a naval unit). There would be a chart that shows what they are specifically on each turn.
That would make the economics easier.
But that doesn’t introduce players to the basic A&A mechanics. And it’s also a PITA for Moscow to have to build air (3 inf>1 fighter for Russia).
Actually, there’s a delay between UK falling and UK getting back–the US fleet will be stuck off Eastern US, and therefore it’s a 2 turn deal.
@Vance:
I always SBR London if I am planning or pretending sea lion. That turn 1 SBR is a critical piece of sea lion and the threat is not serious without it. Two Bombers target the IC and two tacticals target the airbase. They do not intercept because a) the fighters scramble in z110 or z109, or b) if they are taking the sea lion threat seriously they do not want to risk losing a fighter. About half the time I lose a plane to AA, but its worth it because the sea lion threat forces UK to spend its entire first turn income on repairs and infantry, leaving the med and Africa open for Italy. Italy’s NO income soon pays for any losses you may have had (unless you get diced and lose 3 or 4 of them). If both sides have normal losses (i.e. germany loses 1 plane or none; the airbase is inoperable and the IC has something like 10 damage), and they spend in South Africa or Egypt, do a Taranto raid, etc., well then sea lion is on.
I actually SBR London more if I’m not going for Sealion. That, plus convoys, keeps the UK more than at bay. I want to see how bringing US fighters over works.
Cow, a J1 DOW is INSANE. Sure, you’re hurting the Brits, but you haven’t made any progress vs. Russia/China, you’re horribly out of position, and you can’t hit the main US Pac Fleet. Overall, the Allies can keep enough to make it hell for Japan with little investment.
Sorry Spendo but that’s pretty illegible.
Most of the people here understand probability, so you can just skip to the results most of the time.I can’t really respond much because of that.
Just that interceptors rolling at 2 worked great when that was the roll.
It made the attacker think hard about bombing. Now it’s just Germany bombing whatever it feels like because there’s no way the Allies can do anything with interceptors that roll at 1. At 1, interceptors are useless.
Yeah, what I find is that what with Germany’s tacs, fgts, and strats, the RAF will lose planes if it goes up vs. the Luftwaffe, and it’ll never win like it did IRL (barring luck/jets/radar).
who does sealion in alpha 3.9 anyways? it’s plain suicide against a moderate allied player.
Has anyone trieb SBRs with the two German bombers on turn 1 to not allow the Brits to place many units there or having to pay for repairs first? If the bombers are not shot down they should do an average of 5 IPC damage each, which is 10 IPC in total. (23 + 22 as per the 3.9 alpha rules. Of course the Brits can use their fighters as interceptors, so the German will also have to send along one or two fighters, but if the British do that, then they won’t be able to scramble into an adjacent sea zone that will undoubtedly also be under attack.
Well, the fighters plus AA would probably knock down 1 bomber, so it’s not close to profitable.
Jets firing either at 2 or 3 would probably be fine; techs are not quite as important to balance as the vanilla game.
I agree completely, though, that interceptors should fire at 2.
It worked perfectly when they did, and now it’s so very easy to exploit when they don’t.
Yeah. You need so many interceptors to scare the enemy away. Before I’d think twice if I didn’t outnumber the enemy, but now I’ll go even with slightly bad numbers, which is impossible given the fact that attacking bmrs fire @1 as well.
@Vance:
meh. don’t need a bid. Go ahead and post G1.
By the way with bidding you “bid for the axis” so if you were to bid $10 and I accept your bid, you would get to be axis but I get $10 worth of nits I can place anywhere. If I counter with a $6 bid and you accept that it would mean I get to be axis but you get $6 worth. A negative bid (e.g. -$10) means you will take axis but you will only do it if you get that $10.
OK, IDK what went wrong but this didn’t show up on my “unread posts” page. I will get to G1 tonight (can’t do it now because I’m at school and don’t have ABattlemap).
@Cow:
If there is a will, there is a way. :)
Not if a bomber doesn’t want the transport to get its way.
Interceptors should fire @ 2.
YES THEY SHOULD OMG YES!!!
But then what about Jet interceptors? @3 is too high, @2 is too low.
I’d expect UK to be in something of a powerful position in the Med/Atlantic, but honestly I’d prefer not as much of a “Russia crush” as a “Russia Slow Death” game while SBR’ing and convoying UK to the poorhouse (considering their power in Med w/out Sealion, perhaps a few subs to hit convoys in the Med or the RN?
@Cow:
lez stop arguing guys. russian income from africa is awesome, can we just agree? :)
Awesome but sometimes hard to do.
@Vance:
Yes it will be seen a mile away, but what can the allies really do about it?
India and Union/Mideast IC can pump out navy/air to stop them or ground to hit the landing force which is nearly irreplacable.
I’d prefer Axis but eiher side’s cool. If you want to do a bid ok but IDK how to do them.