Gotcha. That is a rough Allies game. When you say a solo game, do you mean you played both sides, or that you played Allies against TripleA AI? Just curious. Also, upon rereading what I said earlier, I didn’t mean for my thoughts to come across as harsh, so my apologies. :)
Best posts made by Tamer of Beasts
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RE: Allied response if Taranto goes sideways & Ger threatens Sea Lion
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RE: TGC (CP) v Tamer (Entente), 1914 oob with RR
Sorry about all the edits. I was figuring out noncombat moves when I just want to reinforce.
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RE: Thoughts on invading neutrals?
@the_good_captain I’m down, though I am not sure how to go about the edits.
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RE: Why is the Eastern Front in G40 so boring?
@marshmallowofwar I agree. One of my favorite parts of the game when playing Germany or Russia is looking at the stacks and trying to calculate odds and what moves are best in the turns leading up to the (usually) inevitable battle for Moscow. Really engages the brain!
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RE: TGC (CP) v Tamer (Entente), 1914 oob with RR
My bad. I repeated the Italian turn history.
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RE: Allied response if Taranto goes sideways & Ger threatens Sea Lion
I don’t know how Germany was able to both hold off Russia after giving them 3 turns of buildup and have enough of a fleet to not only successfully defeat London (which sounds like it had built up) and challenge the Americans. Without seeing the game, it sounds to me like Russia needed to poke Germany a little harder (maybe build up along the front to draw more German units and thus IPCs) and the British needed to build up more in London. A prepared UK player shouldn’t lose London on turn 4, IMHO. A stack of 20+ infantry and several fighters (keep the French one there especially if Sealion seems like a threat) should be enough to make Germany suffer. Even if London falls, the German navy shouldn’t be able to outlast the Americans if the German player has put any thought into the Eastern Front. Germany starts the game with a lot of power and potential directions it could go, but to have that kind of stomping sounds more like Allied mistakes than Axis success.
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@the_good_captain Game History
Round: 3 Puchase Units - AustroHungarians AustroHungarians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 infantry moved from Vienna to Trieste 5 infantry moved from Vienna to Galicia 4 artilleries, 1 fighter and 11 infantry moved from Romania to Galicia 2 infantry moved from Serbia to Romania 1 artillery and 2 infantry moved from Serbia to Trieste 2 infantry moved from Albania to Trieste 2 infantry moved from Trieste to Tyrolia Combat Move - AustroHungarians Place Units - AustroHungarians 11 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
AH 3.tsvg
Accidentally moved past the overview, sorry. -
RE: Flying over a sea zone with a fighter to attack.
@The_Good_Captain Yep. I think we’re all in agreement about that. :)
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Italian Expansion
Say Italy did not get hit by a Taranto raid, and only lost the destroyer and transport off the coast of Malta. I’m curious to hear different philosophies regarding what the next steps are. I often go for NOs if my fleet is still intact, and turn one go aggressively after Greece by including my two fighters and two infantry from S. Italy and the forces from Albania, leaving the cruiser in that sea zone in place for bombardment. I also take S. France if Germany hasn’t already, and take my second transport to Gibraltar with an infantry to complete the NO. The French fleet is taken care of by my BB and warships on the western coast of Italy (CA, DD, and SS). Depending on if the British are playing scared, I may even move into Alexandria if they felt the need to pull back, with the understanding that I can reinforce those troops with what is left over from Greece the next turn. I know it is not usual to be left with the fleet in the Adriatic, but what would you do if you were?
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@tamer-of-beasts My bad, I meant German. Take all the AH units and leave the German.
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RE: Foreign amphibious reinforcement and bombardment
@SuperbattleshipYamato It is amphibious reinforcement, not amphibious attack. From page 17 of the rulebook:
“An amphibious assault takes place when you attack a hostile coastal territory (a territory bordering a sea zone) from an
adjacent sea zone by offloading units from transports into that territory (or make a joint attack with both offloading units
and other units from one or more adjacent territories). An amphibious reinforcement takes place when you move units to
a contested or friendly coastal territory from an adjacent sea zone by offloading units from transports into that territory.”Then on page 22 it describes sea combat before amphibious assaults and says in a few places that BBs can only bombard with an assault.
If the territory is already contested, my understanding is that no artillery preemptive strikes or BB bombardments can take place, and it is treated as regular combat (if you choose to attack rather than reinforce, that is). I’m sure Krieghund will have a more official answer, but that is how I see it.
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RE: Most Funny/Bizarre Global Game?
@all-encompassing-goose I recall one game a few years ago when there was a Russian and Anzac stack in Burma defending against Japan with no British units. I genuinely have no idea how that happened anymore, but it sure looked odd.
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RE: Tamer of Beasts (CP) vs. The_Good_Captain (Entente) 1914
@the_good_captain Game History
Round: 7 Puchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 artilleries moved from Mesopotamia to Ankara 1 artillery and 5 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans creates battle in territory Mesopotamia Battle in Mesopotamia Ottomans attack with 1 infantry British defend with 9 artilleries, 1 fighter, 20 infantry and 3 tanks Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 9 artilleries, 1 fighter, 20 infantry and 3 tanks in Mesopotamia, round 2 : 20/33 hits, 16.83 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Mesopotamia British win with 9 artilleries, 1 fighter, 19 infantry and 3 tanks remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for British: 1 infantry Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Ottomans to Mesopotamia: 1 infantry EDIT: Adding units owned by British to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : 3.17
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RE: WW1 1914 Balance Recommendation
@The_Good_Captain I like these rules. Ragnell and I talked about them a few days ago and I am a fan. Next time we play, I’d like to try them out if that’s cool with you.
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RE: Axis are underpowered.
Once Germany has Moscow it can get tanks and mech to Egypt in a couple turns. If Germany has all of Russia and only one more VC is needed (meaning that the Allies don’t have Paris back yet), I as the German player would put my money into fending off the Americans while my remaining eastern front units head south for the death blow. Hopefully Italy isn’t a vegetable at this point but if it is, defending Rome must be another priority.
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RE: 1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Rule
@The_Good_Captain Sorry, forgot to save turn summary. I did something… unorthodox and dis one hit of damage in SZ 10. I damaged the BB but you can change it if you want.
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RE: Axis are underpowered.
I suspect that we can learn from both sides here. The benefits of a J1 and J2 DOW have been clearly and repeatedly examined by many well-established players. In that I agree with arthur-bomber-harris. However, I am curious to know (perhaps in a new thread so as to not be too far off topic) what squirecam’s thoughts are on why a J3 is the way to go. If we give up seeking new strategies and the willingness to learn, then we are sad Axis and Allies players indeed.
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RE: 1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Rule
Game History
Round: 2 Puchase Units - British British buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Germans roll mine dice in SZ 10 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British lost in SZ 10 1 infantry moved from Belgian Congo to French Equatorial Africa 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from SZ 28 to SZ 29 1 transport moved from SZ 27 to SZ 29 2 infantry moved from India to SZ 29 2 infantry moved from SZ 29 to Arabia British take Arabia from Neutral_Allied 2 infantry moved from India to SZ 29 2 infantry moved from SZ 29 to Arabia 3 artilleries, 1 fighter and 6 infantry moved from India to Persia 1 battleship moved from SZ 28 to SZ 29 2 infantry moved from Picardy to Lorraine 2 infantry moved from London to SZ 9 1 battleship, 2 infantry and 1 transport moved from SZ 9 to SZ 10 2 infantry moved from SZ 10 to Kiel 1 cruiser moved from SZ 14 to SZ 1 1 cruiser moved from SZ 19 to SZ 17 Combat - British British creates battle in territory SZ 10 British creates battle in territory Trans-Jordan Battle in SZ 1 British attack with 1 cruiser Germans defend with 1 submarine British roll dice for 1 cruiser in SZ 1, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in SZ 1, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 1 British win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 infantry Ottomans defend with 1 artillery and 4 infantry British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Ottomans roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits 1 infantry owned by the British lost in Trans-Jordan Ottomans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Persia British attack with 3 artilleries, 1 fighter and 6 infantry Neutral_True defend with 1 artillery and 3 infantry British roll dice for 3 artilleries, 1 fighter and 6 infantry in Persia, round 2 : 5/10 hits, 4.83 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Neutral_True, 3 infantry owned by the British and 1 artillery owned by the Neutral_True lost in Persia British win, taking Persia from Neutral_True with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Neutral_True: 1 artillery and 3 infantry Battle in Kiel British attack with 2 infantry Germans defend with 1 infantry and 1 port British roll dice for 1 battleship in Kiel, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kiel, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Kiel British win, taking Kiel from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Place Units - British 1 artillery and 5 infantry placed in India 2 transports placed in SZ 9 Turn Complete - British British collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Ottomans regular : -0.50 Neutral_True regular : 1.00 British regular : 0.67 Germans mine : 0.67
UK 2.tsvg
I meant to switch out my inf. in Trans Jordan to a neutral but forgot, so I just added it back after the accidental battle. -
RE: The Afrika Korps
I am fascinated by this strategy, but I am running into the problem some people mentioned earlier in the thread: as Germany, I simply cannot be successful in diverting the resources I need to in the Middle East at the same time as staging a whalloping Barbarossa. In my (albeit limited so far) playtesting against myself (sub-optimal, but it’s what I have), Germany may get Leningrad, but by the end of round 5 or maybe 6 the eastern front looks like a stalemate if not Russians in Romania. If the German land units are sent south and investments are put into the navy, Russia is difficult not even to capture but to hold back. Anyone found a good way to handle this?