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Posts made by Swift Caribou
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Underline styles on Wordpad
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Can I move some of my units starting in hostile sea zone out to not participate?
Or do i have to move either all of them out, or either initiate combat with all of them against the enemy sea units? Also a question related to this: A uk sub starts its turn with a japanese battleship in a sz. Can the sub just submerge and not fight since there are no enemy destroyers, or does it have to follow 1 of the options in the rule book in the section under ‘Sea Units Starting in Hostile Sea Zones’?
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RE: Transports offloading in a hostile sea zone
Thank you panther, its all cleared up now.
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Transports offloading in a hostile sea zone
The rule book says transports can ignore enemy subs and offload if at least one warship to the attacking power is present. What if the warship is a destroyer, would that cancel the submersible ability of the subs and therefore the destroyer has to fight them?, or can the destroyer ignore them as well along with the other warships? And also, for example, a us battleship and transport are doing an amph. assault on seazone where there is one german destroyer and sub. Can the us player fight the destroyer and ignore the sub and let the transport offload; or does the defender choose whether he wants the sub to participate in combat or not in this case?
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Subs in noncombat
Can subs move into hostile sea zones on noncombat that contain enemy destroyers? and subs are only sea units that can move into hostile sz on noncombat, if they have not moved in combat?
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Subs in hostile sz
Maybe this was asked somewhere already, but im just to lazy to find it. For example, the us player on noncombat move does a “naval blockade” moves his warships(no destroyers) into empty sea zones surrounding japan.On next round, The japan player builds subs and cruisers and puts them in szs with the us ships. The us player on his turn, decides to fight japans ships. Question is: can the us player ignore japans subs? And if he can, would having a us destroyer change that?
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RE: KUSAF(kill usa first) strategy?
Yes i agree. Ive played this game on triple a as the axis vs allies on easy AI, and it took me awhile to subdue usa (the only allied power left). I eventually did, just for the fun of it, (i think around turn47)(probably never going to do that again!) :-D But it took a painstakingly annoying lot of time and build up, even though axis controlled almost everithing. The japanese built a factory in brazil and just kept bombing the us, while germany built up ,took eastern canada, built a factory there, and eventually took Washington. With 63 fighters , 27tanks and 21 infantry, and 12 bombers. Then planes flew to canada, and a german tank took West usa and west canada on next turn by blitzing. The one thing i dont like about playing this game against AI,(i dont know about other ones yet, havent tried playing them), i had to built up a HUGE force as germany cuz i wanted to be sure to take usa. Because it seems like to me the computer is trying to “hack” almost every single roll for his favor when he ends up in a predicament :-), and i end up losing battles as the axis that i should have won guaranteed, were it a normal table board game. Having the computer roll for you, and rolling dice yourself is not the same thing :-D
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KUSAF(kill usa first) strategy?
I am thinking a different strategy kusaf for the axis, istead of japan going for calcutta most of the time, and germany for Moscow, Leningrad and London in most games i played.Sometimes if japan already has calcutta, germany just goes easy way obliterates the soviets and takes moscow and leningrad, (3 victory cities) and axis win. Has anyone ever tried kusaf and how did it workout for you? (thinking KUSAF strategy mostly because axis go easy, like I said, never attempt to conquer usa, and its “almost” impossible even with a not very experienced usa player.) :-D
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RE: Can submarines submerge in between rounds of combat?
So a sub can suprise strike, submerge, then other sea units fire, then defending units fire (excluding submarines), then remove casualties, then press attack, then same sub suprise strikes and submerges, then attacking sea units fire… and so on until defeat or retreat of attacker?
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Can submarines submerge in between rounds of combat?
If no enemy destroyers are present, can a sub suprise strike, then other sea units fire, then sub submerge next combat round?
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RE: What do I need to do and know in order to play a game by email/ forum?
Thanks, Private Panic.
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Fighter question
If on Germanys turn the sub from sea zone 16 does a surprise strike and sinks the uk aircraft carrier in sz 14, does the uk fighter land somewhere immediately or during the uk players turn (noncombat move phase)? And if it can land on uks player turn, can it participate in combat uk turn? Please help.
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Can transports offload units into territory captured this turn?
For example, can japan after it captured Buryatia, load units on another transport and offload them in Buryatia during noncombat move?
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How do AAA guns work?
Im confused, especially about the air defense section. And a question: the rule book says AAAs do not defend a factory from being bombed, does that mean they do not get to fire if the AAA is in a territory with an industrial complex that is being bombed?
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RE: Carrier attack with fighters on board
Thanks a lot P@nther, its very clear now.
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Carrier attack with fighters on board
Can a UK carrier in sea zone 29(carrying UK fighters) move during combat move and attack a jap destroyer in sz 31?Can the fighters participate in the attack or do they have to take off in order to do it? Im somewhat confused because the rule book says on page 13 special combat movement: " Any fighters being carried on an a carrier launch before the carrier moves and move independently of the carrier." Does this mean that I cant do that attack since the planes didnt launch and are thus considered cargo? And if I can do this attack, say the japanese destroyer scores a hit and i remove the carrier are the fighters allowed to move up to one space to land on friendly carrier/territory? (I found the book only talking about it in the case of stranded defending fighters) (which in this case they are the attacking). And if the fighters can move to a friendly carrier /territory, would it be less 1 space because they moved on board the carrier from sea zone 29 to sz 31 (1 space)? Please clarify!