2 Inf, 1 SS in S.France and Normandy each round from G2 forward.
I move all non-Mech/Tnk ground units to Holland.
2 Inf, 1 SS in S.France and Normandy each round from G2 forward.
I move all non-Mech/Tnk ground units to Holland.
1. The Allies shouldn’t have conceded. If Italy still had Cairo and Germany still held Paris, the Axis wins straight up.
2. How did Russia do so well? Did they have good rolls? What was their strategy? What was the Axis’ plan?
Russia is a BEAR when she plays opportunistically without exposing her Infantry stacks.
The USA is not allowed to take control of DNG until it is in the war, right?
It would be great if the economic giant could be responsible for building the NB and AB on that island fortress.The Americans are never allowed to take Dutch territories unless they are taking them back from the Axis powers. Only UK and ANZAC can pick up Dutch territories while they’re still Dutch.
Very unfortunate for sure. Does make UK/Anzac Alliance reconsider who takes DNG with the potential it poses for the Allied Strategy. Still, DNG is a full 3 turn move from any US IC even if the US controls it.
Granted Java has more IPC value, but DNG I believe is far superior from an annoying factor for Japan. The list of SZ and territories that can be hit from DNG with a NB on it is pretty insane, and I mean insane.
Iwo Jima, Okinawa, the ENTIRE Asian coast with the exception of Korea and the Russian territories. Every DEI, Calcutta, Caroline Islands just to name… well most of the Pacific Board.
The great thing about DNG is that DNG is a VERY annoying place for Japan to get to. About the equivalent of the US trying to get into the Med in the Atlantic in regards to what it has to do just in planning to get there.
Toss AA guns from Anzac on there for the first few turns and Japan will have a VERY hard time taking it away from you.
Always fun targeting CV’s with those Kamikazes and laughing to the bank as those Ftr’s crash because they have nowhere to land… Whoops!
Remember: Don’t send Ftrs off CV’s from Hawaii to SZ6!
Here is a rather fun one, close to impossible to stop. Supprice comes round two.
Japan round 1
Buy 3trannies 1art.
Take french indochina with 3inf and a tank
Make sure every possible unit can reach yunnan r2
Take majority of ships to z36 exept 3destroyer,2subs and a cruiser left in z6.Japan round 2
DOW allies!
Buy airbase, naval base and a inf.
Close burma road so it cannot be retaken.
Land fighters in French indo China and on 3carriers z38
Place air and naval base in French Indo china
Let India collect its NO.Japan round 3
Attack India with 7inf,5art,11fgt,8tac,2bmb,3bombard and possible 1mec,1tnk blitz from Yunnan.
Collect 26 extra IPC from India.
One enemy less on the board.
Can’t the US2/Anzac2 move block that Flotilla of Trn coming from Japan by moving into SZ37?
Be wary of DOW Allies… US1 can NCM a SS from Philippines to SZ38 to block your planned NCM into it on J2.
Granted, SZ41 can still be cleared for that NCM move through, but you still face the SZ37 situation unless you leave ships behind to stop the Allies from blocking it.
And take Denmark with US and sail in with UK to take Berlin� :-D
Can have just as much fun directing all that German attention on London as you sneak that Russian Trn out on R2… Hope you didn’t forget to cover Berlin while jumping all over London.
Really stinks when you spent all that effort on taking London and Russia takes Berlin (and those 80+ IPC), even if its just for a single turn before Germany reclaims it.
Whoops…
When exactly is the US at war with Japan when Japan makes an unprovoked attack against the UK and therefore Anzac (or Vice Versa)?
Does the US have to wait until the beginning of the US Combat Round to declare war on Japan, Italy and Germany?
In example:
US1 moves its SS and DD from the Philippines to SZ38.
J2 attacks the UK in SZ37.
Can Japan NCM into SZ38?
I guess what I’m getting at is can Japan DOW on UK on J2 and still ignore US ships until the US2 turn?
@Uncrustable:
If UK DOW on japan round 1 then japan is free to ravage the entire pacific/asian theater with zero threat of an early USA entry
UK and ANZAC would stand no chance and both capitals are likely to fall before USA will be in any position to help,
With Calcutta and Sydney down Japan would then be able to focus 100% on USA and USA would have no choice but to counter leaving Germany free to take Moscow and probably London alsoAs Japan i dont think anything would be better for them than an early UK\ANZAC DOW
Show me how Japan gets both Sydney and Calcutta before the US capable of wartime moves and moving after the J4 turn.
I do agree its not particularly the best move. But I’d rather create fits for Japan early than sit and play Sealion v2.0 in the Pacific with India.
The question still remains (I forgot UK went after China).
Would reinforcing Yunnan with 2 Inf, 2 Ftr, 1 TacB be worth the possibility of China obtaining Artillery and Japan having to lose multiple aircraft to retake a Yunnan with potentially 5-6 Infantry covered by 3 aircraft?
Can a C2 purchase of Artillery sway the balance in the Chinese/Japanese conflict?
How devastating is it for Japan to lose possibly 4-5 aircraft trying to take Yunnan on J2?
Is Calcutta entirely exposed at this point? People seem to say Calcutta is dead in the water to a well played and determined Japanese player. Why not give Japan fits if you think your gonna lose the capital anyways?
What advantage do the Allies actually gain by waiting for Japan to strike on J2?
Wouldn’t it serve the UK’s and China’s best interest for the UK to interdict on UK1 and send forces into Yunnan to maintain an open Burma Road?
A well played Japan script usually dictates a J2 move against multiple UK territories, a DEI and possibly the Philippines. Why wait, and instead attack Kwangsi from Kwangtung, Yunnan from Burma on UK1?
If you open up China to a C1 purchase of artillery, it truly sets Japan back on the mainland and requires either Japan deeply investing on the mainland or giving it up entirely to Chinese Infantry backed by Artillery.
The only drawback that I can see is the US cannot be brought into the war now without Japan directing an attack on the Philippines, which isn’t particularly bad if Japan starts losing ground in China.
I agree. As UK, the only time I would move units out of the Med is if it’s hopeless and I want the units out so Italy won’t destroy them. I’d bring a fleet in if either a. it was fleeing Japan or b. I felt like it would make THE difference in who gains control of the Med.
Put simply, if the UK can hold the Med (as it did IRL), it’ll be virtually impossible for Italy to do anything in N. Africa.
Couple this with a few minor builds in Union of South Africa and the game can be won easily.
So what are your ideal moves for UK1 in regard to Italy and your fleets? Its almost certain death if you sit in any of the SZ’s and allow Italy to combine its two fleets from SZ95 and SZ97.
Love the charts!
As a personal request, do you have plans to make a National Objective Chart where you could track NO’s with the nation indicator chips? It helps in keeping track of NO’s immensely during income collect phase.
Great work!
As expensive as the Europe map is, to many people this may be exciting news. I was fortunate enough to get one as a gift over the holiday, but I may look into buying the new versions just to add to my collection
Any fleet you could muster off India will pale in comparison to the full weight of the Japanese Naval Aggression.
I don’t like relocating units from one theater to another, there is a reason why they were put there. You don’t want to hand Italy the Med on I1 because it will get big creating issues for both Moscow and also for the US getting into the Med (better route IMO than Normandy).
Italy has a very hard time replacing units on its limited income. Its a better trade off sinking Italian ships it can’t easily replace than preserving the UK ships or redirecting them to India to face a superior force.
@Young:
So, what I do is keep a few subs in SZ 109 and SBR UK so that the UK factory is insignificant. I send subs out to try and hit the US, but usually with some “heavy” ship support.
Meanwhile, Germany is taking Russia and Japan Calcutta.
All the UK needs is a couple of destroyers (with air units) to prevent you from disrupting their convoys in 109 or anywhere else.
Both of which they have as early as UK1.
Personally I prefer sending SS down around Africa and “plinging” UK for a few IPC from Sea zones that they really don’t want to deal with from both an IPC perspective and a unit perspective.
UK moved its BB to SZ35. Japan DOW on UK only and attacks SZ35 - US fleet does not defend, nor can it scramble? Can US withdraw its ships on its turn?
UK moved its BB to SZ35. Japan DOW on UK and US (intention to take Philippines). Do both UK/US now defend together?
UK moved its BB to SZ35. Japan DOW on US only - UK BB does not defend in this situation? Can it withdraw on UK’s turn?
Anzac moved its ship from SZ63 to SZ26 (Hawaii). Japan DOW on UK and USA and attacks SZ26. Does Anzac ship defend?
Anzac flys Ftr to Celebes, but does not occupy it. Japan attacks Celebes. Does Anzac Ftr Defend?
It can be the only way to hold on to Moscow sometimes, to straffe that major German stack that just moved next to moscow.
Always fun, that one. You lose 10 Infantry, replace it with 10. They lose 9 infantry. Whoops, theres a nice swing in odds.
House rule:
Russia and Germany can opt to retreat (as defenders) from combat. The defending country can only declare the retreat after the 3rd Round of attacking dice are cast. Excluding casualties, the defending country can move half its units (rounded down) to a friendly territory it originally controlled at the beginning of the game. All remaining defending units (including casualties taken on Round 3 of combat) roll to defend at a “1”. Retreating units are removed from combat and are placed in a single adjacent friendly territory.
This allows Russia and Germany to retreat if it is under pressure in its own territory. It forces multiple rounds of combat so that you can’t have a retreat conducted by small stacks that face big stacks of units. It is tactical in that you can preserve certain units to live to fight another day by sacrificing the defense value of units that are currently defending.
An example would be Russia advancing on a big stack of infantry with 6 tanks in Poland post Sealion. If the infantry survive 3 rounds of combat, you can sacrifice half of them (only rolling at 1’s) to send the other half to Berlin (where you have a stack of artillery). Germany can counter on the next Russian move, or if it has tanks that it retreats, it can retreat them to Hungary to join a bigger stack and blitz forward into Belarus.
Sealion can still work, the question really comes down to the Allied strategy on a global setting. What hasn’t been discussed and determined is how to handle Moscow post a successful Sealion. It is really hard to project past turn 4 in this game, and Moscow has multiple strategies it can employ.
My guess is that the Italians need to shore up Berlin on I4 via an I3 purchase as a defunct London economy advances Italy significantly. Italy realistically only needs to take Egypt to give the Axis a win - and it doesn’t have to do this until after London falls and Germany is pushing against Russia.
This buys Germany a garrison in Berlin until it can relocate its London invasion force to mainland Europe.
I think its viable, but it comes down to what the Allies do. And, being Germany is the conductor of this game, it is hard to determine the Allied strategy until AFTER you have put yours in motion.