I think the UK units are very light green. But I’m also red green colorblind. Most of these colors looks really similar to me
Posts made by Siris101
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RE: 6 second unboxing video posted
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RE: Results of First turn test play
These are pics from my test play.
I will upload them once I get home tonight.I have pics before setup
Pics after set up
and pics after the first turn.Hope you all enjoy.
Don’t mine my unit colors and the colors on my map. Ran out of red halfway through the print.
These are all on card stock. -
RE: Results of First turn test play
I sent the artillery there for defense against Italian attack. And I don’t know why the British fleet is always so vulnerable. I think it is because germany always gets a turn before UK can buy more ships. I don’t think Germany can keep the British navy at bay for long. They don’t have the luxury of sinking large IPC,s into the navy as UK does.
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RE: Results of First turn test play
Since I destroyed the English navy and also bought an additional cruiser with Germany. I don’t think the French navy could beat the German navy. In a game where the Germans don’t attack The British fleet on t1, I believe the French navy will be valuable in keeping the shipping lanes defended for a British landing into europe
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RE: 6 second unboxing video posted
Since he said he just recieved his game, and the fact that he posted the video at midnight. I think there will be done big news rather today or Sunday. He may even give us a pic of the whole board. :)
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RE: Results of First turn test play
It was pretty easy sinking the British fleet, but I also got by all 5 rolls for the mines. I think it is a good risk to take. If you are successful you own the North Atlantic and north sea. Might be pretty standard.
I wanted the troops from allied Portugal. You get 2 IPC, and 3 inf, 1 art. Even with that move, you can still send the 2 French transports fully loaded back towards the Balkans.
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Results of First turn test play
Okay guys, I just got done doing a solo test play of the first turn (using Flashmans map). It took me about an hour to setup and then an hour to do turn 1.
Turn summary with time spent on each nTion
Austria-Hungary- 15 mins
I attacked Serbia from Treiste, but failed to conquor it. I also attacked Romania with troops from Budapest. I was able to capture Romania. Navy stayed in port. Moved Vienna units to Tyroli to prepare for a next turn Italian invasion. I also moved Bohemian troops into Galacia to bolster the defence against Russia.
Purchased units- 4 artillery and 1 fighter
Russia- 3 mins
I didn’t make any attacks with Russia, I moved all my troops up to the front lines against Germany and Austria. I also moved Tartaritan units into Sevastopol. I am thinking of invading Mesopotamia from Sevastopol.
Purchased Units- 7 Inf and 1 art
Germany- 15 mins
I sent units from Keil to attack Holland (chose to use British units to muster). This attack failed and it is still contested). I attacked Belgium and was able to capture it. I sent my ships from SZ 10 and my subs from SZ 5 to battle British fleet in SZ 9. I was able to wipe out the British fleet with only 1 sub lost. I also used my 2 subs from SZ 7 to sink the cruiser and transport in SZ 2. Moved most of my units up to reinforce Eastern Front, but sent some against France. I also send 2 art into Tyrolia to help Austria in attacking Italy.
Purchased units- 8 inf and 1 cruiserFrance-12 mins
Sent units to try and retake Belgium, the territory is still being contested after turn 1. I also sent up all my units to bolster the lines against Germany. I picked up inf in Algeria and Tunisia with my fleet in SZ 16. I then dropped off my units into Portugal to gain the 3 inf and 1 art boost. I then combined my Atlantic and Med fleets to protect against Sub attack.
Purchased units- 7 inf and 1 fighterBritish Empire- 9 mins
Loaded up 1 inf and 1 art into Indian transport. I then unloaded the art into Arabia and the inf into Trans-Jordan. I also sent my army from Egypt to join the battle in Trans-Jordan. The battle in Jordan resulted in a contest. Since I lost my entire Atlantic fleet I chose to send all my units to London (protect against invasion). I sent my cruiser and transport from SZ 19 into SZ 27.
Purchased units- 1 fighter and 2 artillery placed in Bombay. 4 inf placed in LondonOttoman Empire- 6 mins
I reinforced the battle for Trans-Jordan with units from Smyrna. I sent all my troops in Constan up into Bulgaria. Sent units from Ankara and Syrian Desert into Mesopotamia to defend against growing Russian threat. I also did a risk by attacking the 2 Russian Cruisers in SZ 21 with my 2 Cruisers in SZ 20. I had a stroke of bad luck and both got sunk by 2 rolls of a 1 for mines. I wouldn�t advise doing this move.
Purchased units- 2 art., and 6 infItaly
- 4 mins
There isn�t much to do with Italy in turn 1. I sent units from Piedmont and Tuscany into Venice. I also sent units from Rome into Tuscany and the unit in Naples to Rome. I picked up the army in Libya and unloaded them in Albania (to get the 3 inf 1 art boost).
Purchased units- 2 inf, and 1 fighter
USA- 1 min
Purchased 2 transports, and a fighter.Well the first turn was very fun and I am excited to play the game. Not much action with a few of the powers (as they are only moving their armies up to the front lines).
Predictions
Hardest power to play- Russia
Why? You are getting attacked from 3 sides. It will be hard to know if you should focus all on the Western border or if you should send some units to help against Ottomans.Easiest power- USA.
You just get to sit over there and get free money and troops until turn 4. Seems like there will be very few tough decisions to make with USA once they enter the war.Most useless part of the map-
AFRICA. It is huge and there are hardly any units down there. Plus there is no way to resupply African TT with units so I believe all but Northern Africa is a waste. The first turn was very boring, and I chose not to even discuss it in my review. Really needs some sort of house rule to make African TT more involved and more important to the war effort.
I hope you enjoyed my review of turn 1 and I want to hear feedback about any moves I made that you didn�t expect or otherwise didn�t know could happen.
Can’t really play beyond turn 1, due to not having IPC values for most of the TT.
- 4 mins
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RE: New preview
Pushed back to July? Where did you hear this from? I sure hope not, I am so ready to get it in under 2 weeks.
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RE: Images of the Map?
Question? What is with the pic of LH in Mexico?
Thanks for your maps, they have all been great. I bet your map will be better than the actual map. Will you continue to update it as we get more info and all the IPC values?
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RE: Amazon US
I don’t know, physical stores charge so much more. I don’t see their reasoning. I would never pay $100 for this game lol. $80 I can live with.
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RE: Amazon US
Funagain games has Axis and Allies 1914 for $79.99 with free ground shipping on orders over $75. I’ve bought games from them before and they usually have fast shipping. They even throw in a free $5 off coupon upon your next purchase.
I think I will pre order from them
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RE: Zeppelins
A movement of 8 seems a bit much. Even the WW2 bombers could only move 6.
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What impact will the USA have, if any?
I know that the USA don’t enter until turn 4 ( if no Uboat warfare attack). During this time, do you just stick up on troops and ships? You get 20 IPC per turn. So you get 60 IPC worth of men (pre-war). I know that USA didn’t begin preparing for war in 1914, but Larry sees of fit to allow them to be active as a non-belligerent until turn 4. With the formidable navy they build during pre-war turns (1-3). Im trying to figure out what they should do with their troops. Should they send em all into the Western Front, assuming the german attack is going well. Or should they send their army to the Mediterranean to help thwart Austrian attacks on Italy?
Seems to be a some good food for thought. What do you guys think?
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RE: Worst part of the game so far
I’m kinda upset about not having unique sculpts. But more upset about not having bombers and Calvary.
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Which power are you most excited to play?
Hey guys, I was just wandering which power you guys are dying to play as. Do you want to go on the offense as the Central Powers, or defend your lands as the allies?
I’m personally looking forward to playing as the Ottoman empire. They are positioned in a new area for AA. I will love to discover all the strategies, and am ready to put my Turks up against the British Commonwealth troops.
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RE: The Great War 1914-1918: Clash of Empires
Ok, I have a few questions regarding the map.
1. How will the USA come into play, I don’t see any USA tt.
2. What role will the Convoys have on gameplay?
3. You have some symbol that looks like oil or gas. Can you tell us a bit about that?
4. Will the naval ports work the same way they did in AA 1940?
5. I love the map and the colors are alot better than Larry’s design. Seems like a very fun game and I am looking forward to buying it. I also love the unit sculpts.
I understand if you can’t answer any of these questions.