I don’t agree with Shakespeare’s point but I definitely agree that these games are leaving a lot to be desired. Not just from a rules perspective but from a piece perspective. Battle board is tiny. No money and lack of German infantry and chips for both sides. I have played with the new tournament rules however and do love them. If you have the game Shakespeare give them a shot I really like them. I think you will too.
True, but it also represents the other German cruisers on the loose in the Pacific, South Atlantic & and Indian Oceans that cannot be represented. These were a serious concern for the Allies until eliminated.
I like many things about it and dislike some things.
Last game I bought was 2nd Edit Global, so not much to play/consider as I had 1st Edit. I can plan, write up and generally waste my time on this one.
Turkey does not have enough time for adventures in Africa, nor units to push through to India.
Its main effort will, I think, always be to fight the southern sector of the Eastern front. Activate Bulgaria, reinforce, move through to Romania, threaten Sevastopol. In the south it will be hanging on against the UK, nothing more.
Why is the only historical stuff we get the things that are useless, like infantry in every territory or destroyers not being present, while they leave out things like battlecruisers, gas attacks, and the Konigsberg?
I think they are trying to say that since England doesn’t get an NO for no German subs on the board it doesn’t give Germany the need to build subs and in general building units towards England
That makes partial sense. I still think you need submarines for Germany, but a lot less. Before you needed 4 in SZ 109, 2 in SZ 106, 2 in SZ 82. Now you need 2 in SZ 109, 1 in SZ 106 and 1 in SZ 82 to get almost the same results as before.
What the change does, however, is weaken England to the tune of 5 IPC a round. There’s not a bat’s chance in hades that England and America are putting units in Paris until the game is already over (but the axis won’t concede). Essentially, what Larry did, was to remove 10 IPC a round from the Allies give the Axis a significant boost in buying power in relation to the what the Allies used to get.
It also means that the Allies dont ahve to go beserk trying to kill every submarine on the board too.
You only use a movement point when you cross a boundary between spaces. Taking off from or landing on a carrier does not involve crossing such a boundary because both the carrier and plane are both in the same sea zone.
This rule was actually changed from the way it was in Revised in order to prevent air units from getting an extra movement. In Revised, when a carrier was mobilized fighters were allowed to be moved from the territory containing the IC onto the carrier. Under that rule, a fighter could move from New South Wales and attack Japanese-held Western Australia, then fly back to New South Wales in noncombat movement, then be moved onto a new carrier in sea zone 62 in the Mobilize New Units phase, resulting in five spaces of movement.